The Impact of Early Access on Void Crew
PAX East: Our First Player Encounters

The Early Access Launch
The actual Early Access launch was nerve-wracking, to say the least. Like any game on Steam, our rating from players would be critical, and we watched each review trickle in with bated breath. Thankfully, the reception was positive! (And if you haven't given us a thumbs up yet... well, now’s a good time! ????) Reading through the reviews systematically was hard—especially when someone dismissed months of work with a simple “lame.” However, patterns emerged. Early Access carries an unspoken agreement between developers and players: the game is now “theirs” as much as ours. This shift meant changes would be met with friction, and we committed to listening and responding accordingly.First Update: Collector and Heavy Autocannon

Addressing Solo Play: Update 1.5

Patches and the Holiday Update

Extending the Game: A Complex Update

Roguelite Endless Mode: A Fork in the Road

Fruits of Our Labor: Building on a Solid Foundation

Bringing It All Together for 1.0



