
More Upgrade Steps!

- Gravity Scoop Mk II and Mk III
- Recuser Beamcaster Mk II and Mk III
- Shuriken cannon Mk III
- Litany Minigun Mk III
- Orison Orison Mk II
- Energy Shuriken Gatlin Mk III
- B.R.A.I.N. turret now has 3 Marks
[Community] New Ship Loadout: “Freedom”

[Community] Reward Overhaul

[Community] Uncapped FPS

Secrets from the Past…

Topic of Love


Community - QoL
- Run: Toggle / Hold Option (expected to be relatively easy)
- Pinging Void Jump Markers
- “Hide Keybinds UI” toggle added to Settings
- Allow Target Locking of Neutral & Attackable Targets
- Ability to upgrade already activated Enhancements if you’ll make ‘em better
- EVA: Players stuck if EVA without Jetpack
- EVA: Hud to warn player, when going EVA without Jetpack
- EVA: Red blinking in player hud
- EVA: Hint - Make sure to put on Jetpack when EVA
- EVA: Warning sound (when trying to EVA without Jetpack)
- Loot probabilities/ reward system (see above)
- Toggle player name keybind (“N” - To toggle names)
- Streamline view-change keybind (Pilot and Gunners toggle view-point using “V”)
- Gravity scoop rework - Better scooping, coloring (when about to break), disconnecting beam based on distance.
Enemy changes
- Hollow Sniper Elite added (fires 3 times in a row)
- Hollow Bomber Elite added (fires 2 sets of 4)
- Hollow Invulnerability Generator and Shield generator now show up in random compositions
- Normal and invulnerable Shield shader improved
- New enemy spawn group balanced
- Improved visibility of normal and invulnerability shields
Balancing (Ranks)
- Veteran unlock moved from 9 to 8
- Expert unlock moved from 19 to 12
- Insane unlock moved from 29 to 19
- Benediction II moved to Rank 9
- Energy Shuriken Gatlin Mk II moved to Rank 23 (mk I & II unlocked at same time)
- New modules added to rank unlocks (excluding B.R.A.I.N. and Energy Gatlin Mark III)
Other
- Void Jump signatures/markers can now be pinged
- Vivox - Improvements and stability
- Weapon barrel can now have overheating red-emissive barrels (primarily Benediction)
- Modules now showcase their rarity on the ground or part of the visuals (see Scoop/Brain etc)
- Gravity scoop reworked
- Mines will no longer target invulnerable enemies
- Tally screen updated (ported to new UI tech)
- New “Power Optimizer” mod for modules
- Alloys and biomass no longer reward XP

- Fixed the Proctorship Helmet being disconnected from the body
- A lot of fixes to Fabricator in multiplayer, should no longer get stuck in processing state
- Fixed the items from previous sessions appearing in space in new sessions, causing the game to break if interacted with
- Fixed the Thrusters getting activated by pressing shift to run outside of helm
- Fixed the weapons getting multiplied if upgraded/deconstructed while someone sits in them
- Fixed an issue where the players could get target locked by enemies while inside of buildings
- Fixed the buildboxes not moving with the ship after getting deconstructed – they should no longer end up in space
- Fixed an issue where player ship would get suddenly one shot during Ambush mission
- Fixed an issue where rejoining a session after disconnect would result in the player appearing as Banana Pants
- Fixed the self mute getting removed after applying settings or fixing defects
- Fixed the self pinging breaking when seated in helm
- Fixed the self pinging not showing the ping wheel
- Fixed the crosshair not being visible while using Litany Minigun
- Fixed the weapon mods effects not applying for players that join the session after the mods are inserted
- Fixed Gravity scoop: Won’t fling items far away from the ship
- Fixed Gravity scoop: Won’t attempt to pull items out of buildings
- Fixed Gravity scoop: When using two gravity scoops, they won’t try to scoop the same item
- Fixed Gravity scoop: The scooped items now follow the trajectory represented by their attraction curve
- Fixed the ship health showing 100% in tutorial
- Fixed the Charging Station enhancement giving the same results on different "Stronger enhancement" perk levels
- Fixed the "Stronger enhancement" perk not working with Life Support
- Fixed the default shoulders icon on personal terminal
- Fixed an issue with Kinetic Point Defense, where the Ammo Crate could be taken out of it, which would break the module functionality
- Fixed the “Attempt Repair” prompt getting stuck on screen after repairing a defect
- Fixed the B.R.A.I.N. auto turrets shooting at enemies that have already escaped the sector
- Fixed the B.R.A.I.N. auto turrets breaking after they destroy a component on an enemy that was not target locked
- Fixed the issue where only one type of rare Weapon Mod would appear as loot throughout the entire mission
- Fixed the available loot resetting when Host changes
- Fixed the weapon range display not updating if mods or perks are applied
- Fixed the Cold Field warning not displaying the speed debuff
- Fixed objective markers sometimes appearing as Unscanned Signatures
- Fixed the Galaxy Map getting stuck on screen if it’s exited too fast
- Fixed an issue where joining the session at the end of a Void Jump would result in getting stuck in the Void Jump animation
- Fixed the “Choose destination” objective not completing when Exit Sector is chosen
- Fixed the Prism getting duplicated if Host changes
- Fixed the Assembler enemies teleporting around for guest players
- Fixed an issue where throwing items could result in the player not being able to pick up any new items
- Fixed an issue where the guest player could get stuck while interacting with Fabricator during a Void Jump
- Fixed the Biomass port outline sometimes being misplaced for guest players
- Fixed the multiplayer HUD dropdowns being hard to interact with
- Fixed an issue where if multiple people in the party shared the same name, muting one of them would mute all that share the name
- Fixed an issue where two player could sit in the same chair if Host left
- Fixed the Reload Speed mods decreasing the reload speed instead of increasing it
- Fixed weapon mods visual issues when the weapons get powered on and off
- Fixed the Christmas projections appearing blurry when playing on Low graphic settings
- Fixed the Raid Bases not being attached correctly to the asteroids
- Miscellaneous art and collision fixes
- Miscellaneous audio fixes
- Fixed majority of UI issues when using languages other than English
- Fixed the objective names overlapping each other on the Galaxy Map
- Added a lot of missing localization - still work in progress

