It’s been a while since we last posted an update here on Steam. We’ve been fully immersed in working on the future release — Chapter 3, the Tesla Era, new mechanics, QoL improvements, and various fixes. While we’ve been actively sharing progress through our social media channels, your feedback made us realize something important: many of you follow the development of VoidTrain exclusively here on Steam and might have missed some key updates.
We appreciate your feedback — whether it's about the game or the community. That’s why we’re starting a new tradition with this post: periodic development digests where we’ll gather and share the most important news about the ongoing development of VoidTrain.
Today marks the very first edition — a short recap of the latest social media posts with additional comments.
⚡The Tesla Era

In the future release update, your beloved train will enter a whole new phase of evolution — the Tesla Era. This technological leap will greatly change how fuel and crafting work. Modules of the new tier will now run on electricity, receiving special bonuses for doing so. Some older modules will be upgradable to the new tier without needing to rebuild them from scratch.
Everything started with concept art, which helped shape the future look and feel of the new modules

The transition into this new era begins with building the Thermogenerator — the heart of your future power system. This module supplies energy to your entire train and, through its UI, lets you monitor all connected modules, manage power distribution, and analyze electricity usage.
[previewyoutube=AwlYjoROjBE;full][/previewyoutube]
Note: Most modules can still operate without electricity, but they'll lose the bonuses provided by being connected to the power grid.
Electricity introduces a whole new layer of planning to the game.

A key component of the new system is the Tesla Engine

This module directly impacts your train's entire energy network. It increases the overall system capacity, allowing you to power more modules simultaneously and manage resources more efficiently.
There are two ways to fuel it:
- by using special Tesla fuel cells,
- or by integrating it into your main energy grid, making it a seamless part of your overall power balance.
[previewyoutube=xOaBQhMAqWA;full][/previewyoutube]
????Train Customization
In addition to a new wall and decor theme for the train in an Asian-inspired style (we’ll showcase it in future posts), a new feature is coming to the game — wall painting.
[previewyoutube=WKmR7px33ak;full][/previewyoutube]
Engineers will now have a new way to personalize their train — the paint sprayer. With it, you’ll be able to repaint train walls and cabins, choosing colors that suit your taste.
Paint will primarily drop from New Light soldiers, and collected dyes can be mixed directly inside the sprayer to create unique shades.
✨Quality of Life Improvements
We've also continued improving the game with fixes and adjustments inspired by both your feedback and our own insights. Let's check some of them.
- Detailed New Light Soldier Settings
The future update will introduce the ability to customize the accuracy and aggression of New Light soldiers. This opens up new ways to fine-tune your gameplay experience.
At lower settings, enemies will miss more often, act less decisively, and tend to retreat. But crank those sliders up — and you'd better find cover fast, because a couple of armor plates might not be enough to save you.
[previewyoutube=yZUe2Gmx27I;full][/previewyoutube]
- Container interaction and customization improvements
We noticed that players — especially those using gamepads — had questions about how container customization worked. So in the next update:
— The interface will be clearer and more intuitive;
— the edit button will be easier to notice;
— gamepad support will be expanded and improved;
— renaming containers will now apply instantly, without needing to reopen the container UI.
[previewyoutube=bFwdZlzGvYg;full][/previewyoutube]
- Tier 4 Container
In addition to customization upgrades, we’re also introducing the final container tier — with the maximum possible capacity. It’s the perfect option for engineers who like to be prepared for anything and keep a healthy stash of backup supplies.
????Chapter 3

Development of Chapter 3 is in full swing: all quests are ready, voiceovers are done, and work continues on the locations and technical side.
We’ve intentionally kept most story content under wraps to avoid spoilers, but we did share a small sneak peek of one of the upcoming locations:

???? Community Creativity
To wrap up this digest, we want to highlight a few members of our Steam community. Your sense of style, attention to detail, and love for the world of the Void are what truly bring this community to life.
Please keep sharing your screenshots and fan art — you might be featured in the next spotlight!
https://steamcommunity.com/sharedfiles/filedetails/?id=3163536604
https://steamcommunity.com/sharedfiles/filedetails/?id=3388351677
https://steamcommunity.com/sharedfiles/filedetails/?id=3331887005
https://steamcommunity.com/sharedfiles/filedetails/?id=3053317610
https://steamcommunity.com/sharedfiles/filedetails/?id=3429843797
Thank you for your attention and for playing VoidTrain!
Until next time, Engineers!