

Other New Content

Improvements and Changes
- Improved UI/UX for the weapon bench and its optimization. - Added the ability to move the Gatherer’s Station in the construction mode at depots. - New option in Settings > Game to disable event themes (Halloween and Christmas). A game restart is required for the change to take full effect. - A lot of improvements for controller support. - Added the ability to rebind the chat button. - Enhanced UI sound effects across game menus. - Improved sound and music control and balance. - Enhanced sound balancing for the Narrator and other storyline characters. - Numerous optimizations for rendering New Light soldiers, Rofleemo, and Void Flowers. - Optimized weapon asset parameters. - Optimized New Light soldiers’ animations. - Various optimizations to reduce memory load on player devices. - Adjusted object collision for several game elements. - Optimized unloading of depots after departure. - Improved inventory replication for slot-based inventories. - Optimized animations for equipped items when they’re not rendered. - Enhanced player character and safety cable optimization. - Added new ambient music for depots. - Some outposts may now be unoccupied (no enemies).Fixes
- Fixed crashes when exiting depots due to errors in calculating the amount of food in the Rofleemo Diner. - Resolved issues with players accessing train containers when experiencing poor connection or high ping with the host. - In construction mode at depots, lower navigation buttons between wagons weren’t adjusting based on which side of the construction console you were on – fixed. - Couldn’t build or move objects where Rofleemo was present – fixed. - Fixed duplication of items when attempting to pick up items already pulled with the grappling hook. - Fixed an issue in the Chapter 1 Breakthrough quest (Hangar), where soldiers with key cards could get stuck under the map, blocking further quest progression. - Fixed issue in Chapter 1’s first outpost quest where some soldiers could end up under the map and prevent quest progress (now, even in such cases, the quest continues after a short delay). - Fixed several spots where players could get stuck in Chapter 1’s story depot (Scientist’s Hideout). - Resolved issue where, after completing or failing the Arena, players might find themselves on the Arena map instead of with the Master when trying to return to the train. - World Settings (difficulty settings) didn’t always apply when starting a new game – fixed. - Added extra checks for the Full Ahead achievement to avoid cases of it not being granted. - Melee and grappling hook attacks left bullet marks – fixed. - Some perks for crafting additional items weren’t working correctly – fixed. - Closing the inventory on a gamepad using the indicated button sometimes opened the journal instead – fixed. - Chat would break if Enter was pressed in depot construction mode – fixed. - The HUD weapon slots displayed numbers 1-2-3 when playing with a gamepad – fixed. - Player-client couldn’t pick up weapons when inventory was full but weapon slots were free – fixed. - Resource Lumps wouldn’t automatically go into the backpack after being placed on the train – fixed. - New Light officer’s “Ram” attack animation broke in some instances – fixed. - Fixed stretched icons for some technologies. - Fixed shark behavior bugs in mutation states. - Players with an empty revolver could endlessly reload their weapon – fixed. - Fixed ammo count issues and weapon magazine size display for player-clients. - Void jellyfish occasionally appeared in depots – fixed. - Client players sometimes saw the host player’s weapon sticking out of their body – fixed. - Fixed duplication of throwable rings. - Items flying animation to the player’s hand sometimes broke when looting ammo – fixed. - Animation for playing a musical instrument would break if a construction console was used in a depot – fixed. - Fuel amounts displayed differently for players in the same session – fixed. - Arena chests would disappear if players saved/loaded without retrieving them – fixed. - Gamepad hints initially appeared as keyboard inputs after loading a save – fixed. - Items didn’t stack when moved from inventory to container if the incomplete stack was in the lower row of container slots – fixed. - Item splitting for client player sometimes resulted in items both dropping and returning to the original slot (duplication) – fixed. - Attempting to equip weapons during the transport bird’s flight to the Arena broke the animation – fixed. - Some descriptions of the prophecies were cut off – fixed. - Issues that caused inconvenience when splitting stacks of consumables in inventory – fixed. - Weapons sometimes didn’t appear in players' hands in certain scenarios – fixed. - If a player crafted 20 identical items at level 2 workbenches, collecting them from just one work zone decreased the number of items gathered with each interaction – fixed. - Picking up two weapons simultaneously sometimes deleted one – fixed. - Icons zoomed to the full screen when splitting stacks with a gamepad – fixed. - Enabling equip animations caused the journal to break and not allow exit – fixed. - Inventory assigned to Tab wouldn’t close when clicking outside the area and pressing Tab – fixed. - Fixed interactions with train prophecy interfaces that wouldn’t allow players to retrieve or would delete prophecies. —Full steam ahead, Engineers!
