New Features, Changes, and Improvements
— Complete redesign of crafting menus for workbenches and fuel. Our main goal with this change is to address player feedback regarding the lack of QoL features, the number of clicks, and overall interface clarity:- Visual update of the crafting UI.
- Reducing the number of steps needed to craft an item.
- Ability to take crafted items not only from the workbench but also through the interface.
- Complete rework of fuel mechanics and UI + a new item 'Cooling coals,' which drops from the workbench if there was fuel in it and the workbench was destroyed.
- Ability to set the maximum number of items or fuel when crafting in a single action.
- Work zones on T2 workbenches.
- And so on. We hope you'll like the result of our work.
- Modified the general behavior and balance of the Grappling Hook for more convenient looting both in a stationary position and while moving the train (this includes increasing the base speed and range).
- Now the Grappling Hook slightly "stuns" when hitting debris in the void.
- The Grappling Hook is now chargeable for launching to its maximum length.
- New Grappling Hook enhancement technologies added: "Magnetic Hook" (ability to activate the magnet on the released hook and attract loot around it); Two radius enhancement technologies for the magnet: "Enhanced Magnet I, II"; "Reinforced Hook" (allows the grappling hook to attract heavy items); "Breaker Hook" (Allows the Grappling Hook to break loot spheres); Two hook reinforcement technologies "Sturdy Hook I, II", giving a chance to avoid stunning when hitting debris in the void.
- Now the Grappling Hook can switch brake and transmission levers (previously only weapons).
- The hook now deals minimal damage, allowing its use against void jellyfish, mines, explosive plants of the void, and, with a huge amount of time and a stock of armor and medical supplies, against other enemies.
- Added grappling hook UI for a clear understanding of its operation (charge scale and button hints).