- Updated hit markers on hits (improved the basic hit marker and added scenarios for enemy kills, armor hits etc).
- Fixed VRAM/RAM leak when modifying weapon modules or rotating weapons in the overview mode at the weapon table.
- Fixed a bug where a quest requiring the player to kill a certain number of AI would break due to the absence of AI in the location.
- In the "Speed" quest, using ice/water to complete the quest was not counted if it was done before receiving the quest - fixed.
- Changed the appearance of the health regeneration indicator (it is now a regeneration charge option instead of hunger, which can still be replenished with food and water).
- Fixed a crash with Rofleemo and building placement.
- Fixed one of the crashes on the arena islands.
- Rebalanced the tank bug's attacks and its impact on the player, improved visibility of the spike attack.
- In some cases, it was impossible to pick up Rofleemo in the depot, even though the interact buttons were displayed - fixed.
- In some cases, it was impossible to pick up Rofleemo in the depot, and the interact buttons were not displayed - fixed.
- Fixing situations where items fall through the floor when a character dies or when dropping out of the AI.
- The possibility of losing amber if the client leaves the session with it in the "Creature" quest.
- Camera sinking into the ceiling in tunnels.
- Desync of installed prophecies in coop mode or after re-entering the session.
- Annihilator core clipping enemy corpses.
- In some animation cutscenes, the character appears to be flying or their limbs sink into the cutscene objects.
- Random loss of intractability after interacting with the Builder's Book/Hammer.
- Displaying resource names in the technology tree and objects through which technology unlockable items/objects are created.
- If a player-client picks up Rofleemo and leaves the session, Rofleemo is removed from the host's session.