????Chapter 3
[p][/p][p]Work on Chapter Three is already in its final stages — we’re actively assembling the remaining quests in the final locations, running tests, polishing animations, and implementing sound design and music. Over the past month, we’ve also offered a small glimpse into the final part of the story with a couple of short video previews from some of the locations.[/p][p][/p][previewyoutube="Vlf7KFtpzbE;full"][/previewyoutube][p]It seems like things aren’t going too well for the New Light... What could have happened here?[/p][p][/p][previewyoutube="HJ6ej4N3ykU;full"][/previewyoutube][p]It’s interesting to think about what else could be improved using this mechanism.As you can see, the Void is getting more and more mysterious. But rest assured, future events will provide answers to many of your questions.[/p][p][/p]
✨Quality of Life Improvements
[p][/p][p]Our Engineers’ feedback has been a key part of development from the very beginning — and we’re always working to take their suggestions into account to make VoidTrain better and more enjoyable to play.[/p][p]Container and Inventory Management[/p][p]We started with a simple but much-requested feature — the ability to transfer all items with a single click. During testing and feedback sessions with some of our players, it became clear that this functionality needed to go further.
[/p][p]So we added an option to transfer only matching items (those already present in the container) for more control and convenience.
[/p][p]But we didn’t stop there: these actions can now be performed just by hovering over a container, meaning you can manage your storage without even opening it.
[/p][p]You can see the evolution of this feature in the video below:[/p][previewyoutube="Uq4qGHcoAFQ;full"][/previewyoutube][p]
Heavy Items on the Train[/p][p]Another small but handy addition in the upcoming update: mounts for chests and other heavy objects. With these, you’ll instantly see whether your loot is properly secured or already drifting off into the Void.
[/p][previewyoutube="h8xsi1RWOWY;full"][/previewyoutube][p][/p][p]Rack Upgrades
[/p][previewyoutube="bXyhJlYYTEA;full"][/previewyoutube][p]It’s a simple upgrade, but it helps you save space and gives more freedom in organizing your train, whether you’re aiming for efficiency or just want things to look neat.[/p][p]And since we’re on the topic of making things look good...[/p][p][/p]
????New Train Theme
[p][/p][p]Alongside the existing train decor and style options, a brand new theme is on the way. This one is inspired by Asian aesthetics.[/p][previewyoutube="Rfl5mR4fI6I;full"][/previewyoutube][p][/p]
????Unnecessary Cycles
[p][/p][p]Many players pointed out that Chapter 1 felt a bit stretched out, with some of its cycles acting more like filler — offering little to no story content and slowing down progression. With the full release, those unnecessary cycles will be removed without affecting the rest of the game. Every remaining cycle will now feature story events and meaningful locations.[/p][p]Of course, with our current team size, we can’t make every single cycle or depot completely unique, but cutting unnecessary parts should make the gameplay feel much more focused and cohesive.[/p]
????Community Creativity
[p]And now, let’s take a look at some of the amazing engineers whose screenshots and creations caught our eye over the past month:[/p][p][/p][p]1. Fan art by Neji[/p][p]https://www.furaffinity.net/view/56749932/ [/p][p][img src="https://clan.akamai.steamstatic.com/images/35856769/fad17ab6c714da9027d428933670c52c56fa30b6.jpg"][/img][/p][p]2. [dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3472611143"][/dynamiclink] [/p][p]3. [/p][p][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3430263542"][/dynamiclink]4. [/p][p][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3474058469"][/dynamiclink][/p][p]???? Thanks for reading and for being part of the VoidTrain journey! ????[/p][p][/p]