- Fixed online game functions (the game should no longer open a browser tab with Epic Games when launching; players who did not see servers and could not connect/open a session due to the binding between Steam and Epic Games should no longer experience these issues).
- Train armor no longer disappears after Save/Load.
- Fix for ultrawide monitors 21:9 and 32:9 (the diary was not fully visible on the screen, making it difficult to use).
- Hammer Destruction option is now activated by holding down the F button instead of pressing it.
- Lootable containers and crates were not highlighted for the clients - fixed.
- Now the buttons and icons for the hammer and builder's book in the HUD are visually separated. The rebind keys function is also connected to these actions.
- Item pick-up notifications disappeared after the character died - fixed.
- Rofleemo workplaces reset after Save/Load - fixed
- Additionally reduced head bobbing for some animations + camera behavior in aiming has been improved.
- The debuff "No Bed" when it shouldn't be there has been fixed.
- Improved dissolve effect on fabric in the “Darkness” quest.
- Weapon modules should no longer fall into the mesh of the altar pedestals for chests.
- Fixed a synchronization issue with character-client movement during the sprint.
- Rofleemo used to remain on the Gatherer’s Stations at the depot - fixed.
- Roflemoo, if they were kicked off the train, didn't cry and mourn in the depot immediately. Now, they do it immediately. Shame on you!
- Fixed one very strange Сrash.
- The placement of a statue in one of the final quests has been simplified due to complaints that it was difficult to find.
- The outpost quest can be blocked due to the inability to locate all AI. This can be temporarily resolved through Save/Load, after which the quest will continue within 3 seconds. We have finally identified a potential cause and plan to work towards fixing the bug in the next few days.
- The possibility of losing quest amber on “The Creature” quest, if the client picked it up and left the session.
- Bug with obtaining the revolver earlier than planned according to the storyline.
- Memory leak when using the Armory bench for a long time and constantly switching modules.
- Improving hitmarkers when hitting enemies (different hitmark scenarios).
- Inability to destroy modules in the depot construction if the use key has changed.
- Character camera clipping through the textures in tunnels and low locations when jumping + crouching.