- [p]Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.[/p][/*]
- [p]Change: Witch's hats now function as armour equivalent to cloth armour.[/p][/*]
- [p]Change: Several non-craftable items may now be improved with the following skills.[/p][list]
- [p]Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.[/p][/*]
- [p]Weapon smithing: Staff of land.[/p][/*]
- [p]Cloth tailoring: Soft cap.[/p][/*]
- [p]Plate armour smithing: Horned helmet of gold.[/p][/*]
- [p]bracelet of inspiration[/p][/*]
- [p]soul stealer necklace[/p][/*]
- [p]artisan necklace[/p][/*]
- [p]necklace of replenishment[/p][/*]
- [p]socketed ring[/p][/*]
- [p]artisan ring[/p][/*]
- [p]seal ring[/p][/*]
- [p]New: Added a turning animation to the player body while running, visible while using the third person perspective.[/p][/*]
- [p]Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.[/p][/*]
- [p]Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.[/p][/*]
- [p]Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.[/p][/*]
- [p]Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.[/p][/*]
- [p]Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.[/p][/*]
- [p]Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.[/p][/*]
- [p]Bugfix: Fog should no longer affect the character preview shown in the Character window[/p][/*]
- [p]Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer[/p][/*]
- [p]Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.[/p][/*]
- [p]Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.[/p][/*]
- [p]Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.[/p][/*]
- [p]Bugfix: Added corpse mappings for camp guards.[/p][/*]
