[b]Server Changelog[/b]
Change: Within settlements, items which could previously only be rotated by whoever created or dropped them, may now also be turned by whoever has permission to turn items in that settlement. This was already the case for Epic mission structures, but now also applies to guard towers, colossi, and a handful of smaller items such as bedrolls and amphorae. This change does not impact the ability to move items, only to turn them.
Change: Witch's hats now function as armour equivalent to cloth armour.
Change: Several non-craftable items may now be improved with the following skills.
[list]Leatherworking: Goblin war bonnet, crown of the troll king, witch's hat, black-winged shoulder pad, pumpkin shoulder pad.
Weapon smithing: Staff of land.
Cloth tailoring: Soft cap.
Plate armour smithing: Horned helmet of gold.
Change: Some previous changes to creature spawning were not enabled on Northern Freedom Isles servers or Defiance. This has now been enabled on all servers, so creature spawns there should now match other servers more closely.
[/*][*]Change: The following rift items have been enabled on PVP servers:
bracelet of inspiration
soul stealer necklace
artisan necklace
necklace of replenishment
socketed ring
artisan ring
seal ring
Change: A warning has been added to the rift store on PvP servers indicating which items are disabled there.
[/*][*]Change: Trimmed extra ".0" from skill milestone messages.
[/*][*]Change: Tweaked how creatures re-acquire a target after getting bored of chasing them previously.
[/*][*]Change: Players can now raise a ship's anchor from the ground without being embarked, if they can command the ship and no one else is currently commanding it.
[/*][*]Bugfix: Fixed an issue where height was being calculated erroneously, causing players to be unable to embark on ships on slopes too close to land. The new embark checks introduced March 10 were temporarily disabled while resolving this, and have been enabled again now that the problem is solved.
[/*][*]Bugfix: HotA battle camp guards spawning after this update will properly target and chase players. They have also been made a bit tougher than normal kingdom tower guards.
[/*][*]Bugfix: Burying a corpse with a gravestone now works with any shovel you are carrying, not just in your inventory. For example, it will also find a shovel in the toolbelt you're wearing, equipped in your hand, or in a backpack.
[/*][*]Bugfix: Fixed rift beasts possibly escaping from their rift scout camp after a server restart.
[/*][*]Bugfix: Fixed an issue causing guards to not path towards their target until completing their last path.
[/*][*]Bugfix: Attempting to climb while stunned should no longer put you into a bugged state, preventing stamina regeneration and being able to toggle climbing again.
[/*][*]Bugfix: Fixed player's target not being cleared properly when the opponent dies due to damage reflected by AoSP. This resulted in not being able to regenerate stamina until you got away from the opponent's corpse
[/*][/list][b]Client Changelog[/b]
New: Added a turning animation to the player body while running, visible while using the third person perspective.
Change: Selected object outline can now be toggled by a new button. This replaces the recently added deselect button to save on precious space on the select bar.
Bugfix: Opening the silver shop by using a trader while having it already open will no longer get it stuck and unable to be closed without restarting the client.
Bugfix: Terrain should no longer show a black texture on corner paved tiles next to an open mine door.
Bugfix: Selection outlines should no longer remain visible if the object they're highlighting has been destroyed.
Bugfix: Fixed Event chat window flickering due to action queue changes, happening even when the queue was hidden.
Bugfix: Terrain near water should no longer cause z-fighting visible from a distance.
Bugfix: Fog should no longer affect the character preview shown in the Character window
Bugfix: Shadows should no longer show on top of the character in the Character window on Legacy renderer
Bugfix: Fixed the quickbar's own select bar not updating the available action list if the main select bar component was hidden.
Bugfix: Modifying the cave floor or ceiling will now properly update the selection outline.
Bugfix: Reduced memory allocations in the game code, leading to less overall memory usage and reduced stuttering.
[b]Art Changelog[/b]
Bugfix: Added corpse mappings for camp guards.
