
General Fixes & Improvements
- Removed the ability to transfer Watch Towers to the other player in Multiplayer.
- Fixed being able to transfer non-transferrable buildings to the other player in Multiplayer by shift-selecting multiple building types.
- Fix for issues that prevented saving from working with some Windows settings in Survival and Campaign.
- Fixed an issue where players could get negative Map Seeds that weren't properly re-loadable.
- Added more player-facing messaging to some Multiplayer disconnect pop-ups and error pop-ups for lobby issues.
- Fixed some situations where Multiplayer saves aren't available to load.
Crash Fixes
- Fixed a rare crash that could be triggered by some campaign scripting.
- Fixed a crash that could occur in situations where units are removed from a Triage Tent.
- Fixed a crash when entering a Multiplayer match with high latency.
- Fixed a rare crash related to the hover info UI.
- Fixed a camera-related crash.
- Fixed a crash when utilizing the cinematic system in-game.
- Fixing Multiplayer Desyncs – We know how frustrating these can be, and we're working hard to improve stability.
- Continued investigation into Hero Abilities – Looking specifically into abilities going on cooldown but not triggering, and Projectile/Displacement Abilities causing crashes.
- Tweaking Balance & Game Duration – Adjusting pacing and balance to keep multiplayer matches fun, fair, and engaging.
- Gathering Community Feedback on QoL Improvements – Your input helps shape future updates, so keep it coming!