Protectors of the Light,
With this update, we’re bringing a wave of balance changes aimed at refining unit roles, improving underperforming heroes, and ensuring more strategic variety across the roster. Whether you’re a frontline warrior, a ranged tactician, or a master of deception, these adjustments should give you new ways to dominate the fight.
From Vizargo’s much-needed buffs to Soldiers gaining more survivability, and a shake-up for the Pikemen, this patch focuses on enhancing gameplay depth while ensuring every unit has a place in your army. Let’s dive into the details!
[b]Balance Changes
[/b] [b]VIZARGO
[/b] Vizargo has needed some love! Even before Armour, he was tricky to use, and post-1.0, it was clear he needed attention. We hope you enjoy his buffs to Serenity, Veiled Coil, and Claw Dash.- Veiled Coil range now scales more dramatically over levels to account for larger melee armies nearby.
- Adjusted Veiled Coil maximum heal percentage per unit slain from 3/5% to [color=green][b]30%[/b][/color].
- Serenity damage has been significantly increased to match other heroes' damage output.
- Reduced Serenity base cooldown by almost [color=green][b]50%[/b][/color].
- Claw Dash now has scaling charges from [color=green][b]2[/b][/color] up to [color=green][b]4[/b][/color], allowing Vizargo to move in and out of combat or aggressively clear enemies.
SOLDIER
[/b] The Soldier has been underperforming as newer units and systems have been introduced. Meanwhile, Pikemen have taken the crown as the best all-around melee unit. To make Soldiers a more viable choice, we’ve improved their survivability.- Reduced Soldier upkeep from 2g to [color=green][b]1g[/b][/color].
- Added [color=green][b]25[/b][/color] armour.
- Increased base Health from 150 to [color=green][b]200[/b][/color].
- Increased base damage from 7 to [color=green][b]9[/b][/color].
- Increased knockback from 0 to [color=green][b]0.3[/b][/color].
PIKEMEN
[/b] As mentioned, Pikemen have become the strongest value melee unit. To help diversify unit choices, we’ve made slight adjustments but will monitor these values closely.- Adjusted base damage from 13 to [color=red][b]12[/b][/color].
- Added [color=red][b]1[/b][/color] food cost.
- Adjusted knockback from 0.35 to [color=red][b]0.2[/b][/color].
- Adjusted shred from 5 to [color=red][b]4[/b][/color].
ARCHER
[/b] Archers were once a powerhouse, but as other units have gained benefits, their effectiveness has declined. To address this, we’ve improved their shred effectiveness and increased their tower attack speed.- Tower attack speed improved from 2.5s to [color=green][b]1.8[/b][/color] cooldown.
- Increased Tower Shred increased from 2 to [color=green][b]5[/b][/color].
- Increased base Shred from 0 to [color=green][b]1[/b][/color].
ORDER KNIGHT
[/b] The Order Knight desperately needed additional shred, and we’ve delivered!- Order Knight Shred increased from 2 to [color=green][b]7[/b][/color].
HARBINGER
[/b] The Harbinger was falling behind in the ranged department, making them feel awkward to play. We’ve given them a small boost to their tower and general range effectiveness, and reduced the frustration of needing to recast Dark Prophecy by increasing its range and duration.- Tower attack range improved from 5 to [color=green][b]6.5[/b][/color].
- Normal attack range improved from 2 to [color=green][b]3.5[/b][/color].
- [b]Dark Prophecy[/b] range [color=green][b]doubled[/b][/color].
- Increased [b]Dark Prophecy[/b] duration from 25s to [color=green][b]80s[/b][/color],
- Increased [b]Dark Prophecy[/b] cooldown from 60s to [color=red][b]140s[/b][/color].
ROGUE
[/b] Rogues had a slightly higher damage per hit than intended, making them a DPS powerhouse when paired with attack speed and charge melee perks. We’ve adjusted their base damage while keeping their gold-steal and stealth utility intact.- Base damage adjusted from 7 to [color=red][b]3[/b][/color].
AELIS LOYAL GUARD
[/b] The Loyal Guard plays a crucial role in Aelis’ clear speed and survival, but she has fallen behind recently. We’ve increased their HP, damage, and shred to keep them competitive.- Base HP increased from 65 to [color=green][b]120[/b][/color].
- Damage increased from 10 to [color=green][b]13[/b][/color].
- Shred increased from 0 to [color=green][b]3[/b][/color].
