
A glimpse of what’s to come
Expect some explosive updates to be announced at Gamescom this week! We are excited to be announcing the title of our next Campaign update, revealing our latest Hero and much more. For those of you who have not played the Campaign yet, a heads up, the upcoming announcements may include some spoilers, so keep your eyes peeled. If you are joining the action at Gamescom this year, we will be presenting updates live at the Team17 booth (Hall 6, Booth B060) on Saturday 26 August, 4:10 pm CEST. Join Ryan McMahon, PlaySide Studios GM of PC & Console and Age of Darkness: Final Stand Game Lead, as he takes you through all the new details of the update.
- 27 August - Sunday 1:14 pm AEST
- 26 August - Saturday 8:14 am PDT
- 26 August - Saturday 5:14 pm CEST
Developments of note
In our July update, we gave you some insight into what the next Quality of Life build would include, and now we’re happy to tell you that v0.10.0 will be available on Tuesday September 5, 2pm BST / 6am PDT / 11pm AEST. Other feedback we’re addressing: Skippable Cutscenes- We’re adding this feature in v0.10.0 to improve the playthrough experience for Campaign, especially for those who want to replay the Missions but would like to go through faster by skipping the cutscenes.
- When adventuring through the Campaign, should your Heroes fall and you find yourself defeated, players will now have the ability to immediately reload their progress.
- This change is coming from feedback that we have received around not having enough checkpoints within Campaign, ensuring that players can get back in the fight as soon as they’re ready.
- Although it won’t be present in v0.10.0, the Formations feature is still underway and will be polished and ready for release in a future update.

- This is a big one! We’re approaching this challenge from multiple angles, with a primary emphasis on enhancing both Long Distance Pathfinding and Combat Pathfinding.
- Our aim is to prioritise stability by gradually releasing Pathfinding improvements over multiple updates after the release of v0.10.0.