
Patches & Updates
Following the launch of 1.0, we released a series of targeted patches informed by your feedback and player data, which helped stabilize core areas of the game and fix a range of issues. However, these updates also led to the emergence of additional issues that were not visible during development or pre-release player testing. At this stage, as a development team, we needed to make a strategic choice in how we addressed these concerns. Rather than continuing our cadence of frequent patches, we decided to fully dedicate ourselves to find the root causes of these issues by dissecting and rebuilding the affected systems, in order to put us in a stronger position to deliver on solutions over the long-term.Where We’re At Now
After thorough investigation, we’ve gained clarity on the root causes behind many of the problems that players have faced. Our priority is now to create system-level improvements to address high-impact areas, namely: simulation stability, multiplayer synchronization, and engine-related crashes. Accordingly, we have a new update scheduled for April, which includes the following:- Crash fixes in relation to Particle Rendering and some instances of crashing in Multiplayer.
- Fixes for Multiplayer Desynchronizations caused by some character animation instances and resource/damage calculations.