
Crashes
- Crash fix when pressing the Multiplayer button repeatedly.
- Crash fix when accepting Multiplayer invite.
- Crash fix when completing an objective.
- Crash fix when starting the game.
- Crash fix for Aurelia’s Midnight Bloom ability.
- Crash fix for unit rendering.
- Crash fix for rendering crashes.
- Crash fix for audio issue in Multiplayer.
Multiplayer Desynchronisations
- Fixed situations where the game would get stuck .
- Various fixes for desyncs occurring during data calculations for: [list]
- Resources generated by buildings.
- Damage produced/received by Heroes/units.
- Fear, burns, malice and horrify.
Updates
- Research is now shared between players in Multiplayer.
- New Building Icons have been added to the mini map: [list]
- All production and workshop buildings.
- Watch Towers.
- Treasury.
General Fixes and Improvements
- Fixed hidden mini-map icons appearing post-saving and loading during Campaign.
- Fixed being able to get stuck saving after pressing the ‘save game’ button multiple times.
- Fixes for the game pausing while out of focus.
- Fix for abilities sometimes being canceled or firing in the wrong direction.
- Fix for the ‘disable survival cutscenes’ option also disabling Malices.
- Fix for the Hero select screen getting stuck when players switch between Heroes.
- Fix for when players hold MMB while off the game window.
- Fix for cutscenes resetting player’s adjusted FOW to default settings.
- Fixed control settings to support thumb mouse buttons.
Multiplayer Specific Fixes and Improvements.
- Fixed Volatist ranged units being able to be emboldened via the skill tree.
- Fixed situations where players weren't properly able to join Multiplayer lobbies or start games.
- Fixed Lightbearers owned by the client in Multiplayer games not healing units.
- Fixed situations where the game would get stuck.
- Changed Multiplayer games to autosave when they disconnect.
- Fix for loading Multiplayer saves not pausing correctly.
- Fix for being able to trigger research to happen on the wrong building by quickly changing buildings after starting research in multiplayer.
- Fixed an issue where Nightmares could get stuck in Multiplayer.
- Fix for Multiplayer games disconnecting on game start on some minimum spec PCs.
- Fix for being able to transfer buildings that shouldn't be transferable by quickly switching buildings during transfer.
- Fixed situations where the game would get stuck after loading a Multiplayer save file.
- Fix for enemies in the Final Stand not being distributed evenly between Crystals.
- Fix for the pause UI not displaying correctly in Multiplayer.
- Fix to prevent players from being able to train units before researching them.
- Fixes for the Steam Cloud file saving syndication to the player's local and Steam accounts.
- Fix for Flamers not healing inside the Triage AOE zone.
- Fixed ‘team colour error’ prompt when selecting a save file in the lobby.
- Fix that prevents players on low-latency sessions from placing more builds down than intended.
UI Fixes and Improvements
- Changed key bindings overrides not to mention a key when they're not overridden.
- Changed minimap ping sizes.
- Fix for research UI flickering.
- Fix for ally’s Keep under attack UI displaying over the defeat screen.
- Added a new confirmation prompt when removing save in lobby.
Audio Fixes
- Fix for audio sounding distorted/broken in some situations.
- Fix for Multiplayer Lobby Music and audio issues.
- Multiple fixes for UI button’s SFX.
LOC Fixes
- Fix for some error popups not localizing correctly.
- Fixed missing strings for error prompts.