Quality of Life Changes
- [p]When upgrading Towers and Ballista Towers, Target Priority will no longer reset to the default.[/p][/*]
- [p]The camera will no longer pan when the game is not in focus.[/p][/*]
- [p]The final value displayed for upkeep UI now includes Faction modifiers.[/p][/*]
Balance Changes
- [p]Reduced the Storehouse production cost for The Order from 44 Stone to 40.[/p][/*]
Crash Fixes
- [p]Fixed a crash that occurred when damage was applied to an already destroyed building.[/p][/*]
- [p]Fixed a crash that could occur if players pressed keyboard keys during the loading screen.[/p][/*]
- [p]Fixed a crash that could occur when spawn camping Nightmares during a Death Night related to animations falsely triggering as they spawn from the Fissure.[/p][/*]
- [p]Possible fix for a crash occurring when placing a building on an existing ordered path a unit was previously commanded, causing unit pathfinding validation issues.[/p][/*]
- [p]Possible fix for a crash occurring when the Change of Heart Blessing tries to convert an already dead Nightmare.[/p][/*]
Bug Fixes
- [p]Fixed an issue where projectiles could re-trigger ‘invisible’ Crystal breaks when exceeding a certain amount of DPS, causing a false Death Night sequence to trigger and timers to reset.[/p][/*]
- [p]Fixed an issue where Elite nightmares weren't spawning correctly when using the Grim Command Hardship in Multiplayer.[/p][/*]
- [p]Fixed an issue where Aelis's Eradicate ability could duplicate when activating.[/p][/*]
- [p]Fixed an issue when upgrading a Quarry, to a Refined Quarry, where the tiles beneath the building became excluded from the upgraded resource calculation.[/p][/*]
- [p]Health bars will no longer be stuck on the screen if Alt + Spacebar is pressed when playing in windowed mode.[/p][/*]
- [p]Reduced the likelihood of Multiplayer map seed generation including obscured terrain, which causes Nightmares to get stuck during Death Nights.[/p][/*]
The Age of Darkness Team[/p]