
Release Notes
Crashes
- Fixed a crash related to pathfinding that could occur across the Campaign Missions.
- Fixed a crash in Mission 10 related to placing buildings within a units path.
- Fixed a crash that could occur when exiting the World Map in Campaign.
Performance Improvements
- Improved the performance during Survival Death Night Crystal explosion.
- Improved the performance during the Final Stand Cutscene moment.
- Improved the performance when loading the game for the first time.
Fixes & Changes
- SURVIVAL AND CAMPAIGN
- Fixed an issue where F1 could select Garrisoned Units
- Fixed an issue where in certain situations the player can instantly transport Garrisoned ranged units from one tower to another tower in the map.
- Fixed an issue when about to cast a Heros ability you could click on buildings to cancel, leaving the spell indicator on.
- Fixed an issue where fire damage over time did not go through Armour and was reduced by 70%.
- Fixed an issue where Targetting Closest within the Target Prioritization system was not working as intended.
- Fixed an issue where when Alt-tabbing during gameplay could result in the Alt key from locking. Causing unit selection, move commands and many minor issues to behave unexpectedly. CAMPAIGN
- Fixed an issue in the World Map where the Music would play inconsistently Mission 4
- Fixed an issue where the opening cutscene was de-synced causing stuttering and poor quality.
- Fixed an issue where players had to skip a cutscene in order to progress. Mission 7
- Fixed an issue where an enemy Tower could attack units further than the Tower’s attack range.
- Fixed an issue where the final cutscene SFX was not playing as intended. Mission 8
- Fixed an issue where with pathfinding that caused Nightmares to not put pressure from the left side of the map.
- Fixed an issue where Nightmares would get stuck within Trade Bazaars across the map.
- Fixed an issue where collision was missing near the ‘Slay the Commander’ objective. Mission 10
- Fixed an issue where the Crusher’s Roar VFX momentarily appeared in the incorrect direction.
- Fixed an issue with volume balancing across the Mission.
Known Issues
- Using old saves in the new update will cause various unintended gameplay behaviour.
- Observed an issue where some player may lose their campaign progression.
- In a rare occasion Heroes may auto-attack with a fire FX.
- Pressing ‘-’ will display a ping mouse cursor and requires a second press to de-activate.
- Enemy units in campaign won’t agro onto attacking Ballista or Below Towers.
- In survival Death Night music may not always play.
- Have observed performance hitches in Mission 6 when a Hero’s ability is cast for the first time.
- In survival collision is missing on the Dark Crystals.
- Throughout Campaign, save/loading can cause objective makers to behave unintentionally.
- Some UI Prompts remain untranslated across all languages.
- Impaler projectiles don’t shred the Armour off enemy buildings across Campaign.
- Building a Lumber Yard won’t highlight trees within its radius.
- In some cases Heroes and Units can get stuck on terrain set dressing during Campaign Missions.
- Merek’s Halberd Hurricane can miss in some cases when used in a group of Nightmares.
- Buildings may display construction VFX when the camera focuses on them while navigating throughout the map.
- Player can see all objective locations early on the Mini-Map in Mission 9.
- Player may be able to incorrectly path through the enemy’s gates in Campaign.
- Minimap objective pings in Campaign are not always persisting in some Missions.
- In some missions background music may not play correctly or at all.
- Character Models can stand and clip with the Character Pedestal on the World Map.
- In Mission 5 the player will see incorrect Objective Information on the Mission Success screen.
- Dialogue Barks may be playing multiple times within Campaign Missions.
- Save Loading throughout the campaign may cause issues with Progression triggers for that mission.
- There are some issues with Cutscenes missing characters during Mission 9.
- Cutscenes may play twice when skipped in certain situations.
- In some cases Units will get stuck running on the spot when trying to reach unreachable terrain.
- Cinematic Subtitle Timing is not matching to Cinematic Audio for Dunstock, Storm Eye and the Final Cinematic.
- Player can see objective locations early on the Mini-Map in Mission 9.
- In some cases the player will see missing Audio across cutscenes throughout the Campaign.