
V0.10.0 - QOL Update / Bug Fixes
One of our biggest priorities is ensuring the quality and experience of existing content. We’re always reading reviews, player feedback and know it’s important to have a polished experience on the content we release. Coming later in Q3, we will be releasing an update focused on Quality of Life improvements in the lead up to our next Campaign release. Our goal is to continue improving the stability across both Survival and Campaign and ensuring polish on upcoming content. In our upcoming update v0.10.0, you can expect the following improvements: QoL- Skippable Cutscenes
- Performance Optimisations
- Save System Improvements
- Quick Reload option on the Campaign EOR screen
- Survival: Fishing Nets no longer display grey boxes
- Survival: Farms now display the tile system when being placed
- Fixed a crash where enemy units were sharing exact same space
- Mission 2: Iron Talon Archers now placed in towers
- Mission 2: Pikeman objective marker now disappears
- Mission 3: Rescued unit now grant vision
- Mission 6: Units no longer spawn infinitely from Weavers
Prepare for Act III
From here, priority is now firmly on Act III. The team can’t wait to bring this final Act to you all as soon as we can. The thrilling finale to our Campaign will bring a lot of impactful moments not only to gameplay but also to the narrative. Each portion Age of Darkness: Final Stand has been a collaborative effort between all dev team members, and Act III is no different. This ensures that players will enjoy every moment of their journey through the Campaign and that we can tell a story that everyone can engage deeply with. For example, our engineers are now working on creating new systems and gameplay mechanics that feature in Act III, while the artists are completing visually captivating landscapes for the action to take place in. As a little sneak-peek, here’s a look at a new defensive tower used by the Alderin in Mission 8 and Order Knight statues used in later Missions.
