Protectors of the Light,
Our team is hard at work on multiplayer, and we want to keep the AoD community in the loop as we make progress. Throughout the year, we'll be sharing regular updates to give you a peek behind the scenes as we head towards the big 1.0 release.
But first, some exciting news! Our next update, v0.12.1 [b]Cloak & Arms[/b], is dropping on [b]July 9th, 2024.[/b] This update will introduce the Order Knight and bring several balance changes. We'll share the full details and patch notes when it's live.
[h4][b]Multiplayer Update[/b][/h4]
The multiplayer team has made huge strides in improving the determinism of the [b]Age of Darkness[/b] code base. This means that every code path returns the same result regardless of hardware or play through time. This is vital for the type of networking we have selected. Right now, about 85% of the code base is deterministic, and is tested and proved constantly with tests such as:
- Starting Multiplayer Sessions - Create/Destroy
- System/Table Checksums
- Map Generation Tests
- Ability Firing
- Pathfinding
- Sending invites through the Steam Overlay (in-game invites)
- Receiving invites from the Steam Overlay
- Asynchronous character selection
- Match start once both players are ready
