
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.3.0.144 Changelog
Assets
- Changed: Tweaked ballistic properties of armor materials
- Changed: Increased time to live of Hydras and S5 rockets to 65 seconds
- Changed: LAV-25 sight cover more opened
- Tweaked: LAV-25 reticle should be more aligned with projectile trajectory
- Tweaked: LAV-25 wreck cannon and physical colliders
- Tweaked: First-person commander and gunner camera in LAV-25, BTR-70, and BRDM-2
- Tweaked: SSh68 game material - helmet should now offer protection against PM rounds
- Fixed: Getting in and out animations for Šárka 105 were misplaced
- Fixed: Hiding of part of mesh of RDG2 smoke grenade
- Fixed: BTR-70 turret light portals
- Fixed: Issue with destruction of nearby building leaving floating assets
- Fixed: Door angles for both M998 variants. Character was getting stuck between them
- Fixed: Interior light of UAZ-452 could not be switched on
- Fixed: Removed Ammo UI from the commander turrets
General
- Changed: Added VON notification to GM, photo, build, admin modes
- Changed: Changed behavior of "-autoreload X" CLI parameter where X>0 means mission will restart after X seconds, X=0 immediate restart, while x=disabled means that mission will not restart. The server will fully shut down after the scenario ends and relaunch as a same instance.
- Tweaked: Explosion fragmentation computations
- Tweaked: HDR settings
- Fixed: Glowing window frames
- Fixed: Mortar shell (HE) decals were not fully rendered when impacting at an angle
- Fixed: Rain was disappearing on PS5
- Fixed: Max player count in some menus did not match the max player count in server config
Playable Content
- Fixed: Combat Ops Arland: Eliminate target objective located on Farm sometimes spawned 2 officers
Stability and Performance
- Fixed: Crash when starting a vehicle action without a valid animation graph
- Fixed: Crash when accessing signals after deletion of entity
- Fixed: Crash when attaching non-weapon entity to a weapon slot.
- Fixed: Crash when destroying/unstreaming a turret with an occupant in ADS
- Fixed: Crash when interrupting a switch seat when the vehicle gets deleted
- Fixed: Crash when spawning a prefab through inventory storage
- Fixed: Multiplayer desync related to hit effects being deleted locally
- Fixed: Grenades and missiles no longer crash the game when their physics is deleted
Modding
- Changed: Powerline Entity now inherits from Destructible Entity
- Tweaked: World editor: Camera movement limit increased to world outer bounds