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Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].[url=https://reforger.armaplatform.com/news/update-april-10-2025]1.3.0.144 Changelog[/url]
Assets
- Changed: Tweaked ballistic properties of armor materials
- Changed: Increased time to live of Hydras and S5 rockets to 65 seconds
- Changed: LAV-25 sight cover more opened
- Tweaked: LAV-25 reticle should be more aligned with projectile trajectory
- Tweaked: LAV-25 wreck cannon and physical colliders
- Tweaked: First-person commander and gunner camera in LAV-25, BTR-70, and BRDM-2
- Tweaked: SSh68 game material - helmet should now offer protection against PM rounds
- Fixed: Getting in and out animations for Šárka 105 were misplaced
- Fixed: Hiding of part of mesh of RDG2 smoke grenade
- Fixed: BTR-70 turret light portals
- Fixed: Issue with destruction of nearby building leaving floating assets
- Fixed: Door angles for both M998 variants. Character was getting stuck between them
- Fixed: Interior light of UAZ-452 could not be switched on
- Fixed: Removed Ammo UI from the commander turrets
General
- Changed: Added VON notification to GM, photo, build, admin modes
- Changed: Changed behavior of "-autoreload X" CLI parameter where X>0 means mission will restart after X seconds, X=0 immediate restart, while x=disabled means that mission will not restart. The server will fully shut down after the scenario ends and relaunch as a same instance.
- Tweaked: Explosion fragmentation computations
- Tweaked: HDR settings
- Fixed: Glowing window frames
- Fixed: Mortar shell (HE) decals were not fully rendered when impacting at an angle
- Fixed: Rain was disappearing on PS5
- Fixed: Max player count in some menus did not match the max player count in server config
Playable Content
- Fixed: Combat Ops Arland: Eliminate target objective located on Farm sometimes spawned 2 officers
Stability and Performance
- Fixed: Crash when starting a vehicle action without a valid animation graph
- Fixed: Crash when accessing signals after deletion of entity
- Fixed: Crash when attaching non-weapon entity to a weapon slot.
- Fixed: Crash when destroying/unstreaming a turret with an occupant in ADS
- Fixed: Crash when interrupting a switch seat when the vehicle gets deleted
- Fixed: Crash when spawning a prefab through inventory storage
- Fixed: Multiplayer desync related to hit effects being deleted locally
- Fixed: Grenades and missiles no longer crash the game when their physics is deleted
Modding
- Changed: Powerline Entity now inherits from Destructible Entity
- Tweaked: World editor: Camera movement limit increased to world outer bounds
