
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.3.0.170 Changelog
Assets
- Changed: Disabled destruction on several assets - Ammo Crates, Fuel Service Prefabs, Helicopter
- Weapons Arsenal Box f.e. to keep consistency with other similar assets
- Changed: Added Un/Load action for supplies to BRDM-2 and unified the setup on LAV-25
- Tweaked: Interior lighting for multiple buildings, aircraft shelter, and mountain hotel
- Tweaked: Switch Action of Commander in BTR-70
- Fixed: Fixed the headlook camera for the turnout state in the LAV-25
- Fixed: Horn animation interruption in the UAZ vehicles
- Fixed: Hatch on Light Beacon opening in the wrong direction
- Fixed: Powerline materials
General
- Tweaked: HDR settings
- Fixed: Animation issues when two characters operate same entity
- Fixed: PS5 Motion Sensor was active when game was suspended
Stability and Performance
- Changed: Optimization of memory usage in rendering
- Fixed: Crash when mortar was being loaded by two characters and was destroyed
- Fixed: Muzzle sometimes caused crash when reusing projectiles wrongly
- Fixed: Possible crash related to world subscenes
- Fixed: Crash when interrupting switch seat action when previous compartment is deleted
- Fixed: Crash prevention when synchronizing non-replicated tasks
- Fixed: Replication crash related to character using ladder
- Fixed: Crash when map descriptor's entity was deleted before the descriptor
- Fixed: Possible fix for server freeze on restart / inconsistent replication table on restart
- Fixed: Fixed crash during navmesh generation by flipping axes of navmesh generation states
Workbench and Modding
- Added: Shape Area Tool "Snap To Terrain", "Centre On Position", "Shape Closing" options
- Added: Power line base Prefab
- Added: Download queue to limit how many addons are being downloaded and process at once
- Changed: Polyline Area Tool is now Shape Area Tool
- Fixed: 2d Map topo generation determinism of roads, buildings, and areas
- Fixed: ScriptAPI: broken PointInfo class config inheritance
- Fixed: Polyline Area Tool crash on usage
- Fixed: Workbench: Changing dependencies of addons gproj and publishing it without restart will now correctly update dependencies on Workshop
- Fixed: Workbench: Application could stay hanging if publishing failed due to backend error
- Fixed: Issues related to empty or invalid dependency GUIDs on loading addons
- Fixed: Published addon could have bad dependencies when .gproj was modified without restarting workbench
- Removed: PolylineArea/Class
- Removed: Cameras from ArlandEmpty and EdenEmpty