[img src="https://clan.akamai.steamstatic.com/images/42399725/d526fa473de2bc099034a169a37f551bb291dba1.jpg"][/img]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url="https://reforger.armaplatform.com/known-issues"]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url="https://reforger.armaplatform.com/feedback"]Feedback Tracker[/url].
[url="https://reforger.armaplatform.com/news/update-june-12-2025"]1.4.0.38 Changelog[/url]
Assets
Changed: Adjusted searchlights' light output to not cause bright hotspots during dark nights
Changed: Increased the angle of helicopter lights
Tweaked: Light output of the BRDM-2 searchlight to be in line with other searchlights
Tweaked: Horizontal angles on BTR-70 and BRDM-2 commander turrets
Tweaked: Incorrect building interior materials
Tweaked: UI element to display current ripple quantity for helicopters
Fixed: Ammoboxes (those with just loose ammo) didn't have inventory setup
Fixed: Collider setup on UH-1H M60D weapon Fixed: LAV-25 fuel gauge was showing wrong values (interior and HUD)
Fixed: Helmet M1 remap materials
Fixed: Multi-phase destruction props received no collision damage after first hit
Fixed: Some of the sandbags reacted wrongly to a melee attack
Fixed: UAZ-452 FIA Cargo and Transport variants were missing the FIA coat of arms
Fixed: Wavebreaker on LAV-25 had wrong LODs
Fixed: Yemen and Eritrea presence on Globe asset
Fixed: Missing animation event for the M15 AT mine
Fixed: BTR-70 had two interactions for switching to the gunner
Fixed: Reimported multiple animations to fix data warnings
Fixed: Linoleum was set not to stop explosions
Fixed: Transition of head and body, and orange tint on faces
Removed: Rest of obsolete mine fuze data
General
Changed: MANW banner is now visible on PS5
Fixed: Grenade could sometimes get stuck in hand
Fixed: Camera was stuck looking forward during vaulting/unconscious/entering vehicle/weapon inspection
Fixed: Freelook camera snapping when releasing Left Alt in vehicles
Fixed: Nearby action Heal/Repair hidden if the action requires a Repair Station
Fixed: Players should no longer be able to mount a turret from the front
Fixed: Radio transmission incorrectly toggled and got stuck after dropping radio backpack
Fixed: Deployable radio was confused by players without a group
Fixed: Group invite now closes if the group was deleted
Fixed: Nametag icons had the wrong size
Fixed: Sound of explosions when above the terrain
Fixed: Toggle object ownership info button hints were incorrect or missing when a gadget was equipped
Fixed: Being able to transfer a rank-locked item via the select option on the controller
Fixed: Being able to unlock a rank-locked item with an equip action
Fixed: Multiple issues related to assigning items to quick slots
Fixed: Multiple issues related to hints about equip, use action, and item info
Controls
Added: Keybinds for changing the zeroing of the helicopter sight (default: click PageUp/PageDown, click DPAD Up/Down)
Added: Keybind for switching helicopter selected fire mode (default: click V, click L.DPAD)
Added: Keybind for switching helicopter selected weapon group (default: hold V, hold L.DPAD)
Added: Keybinds for deploying the helicopter sight (default: click MMB, click R. Thumbstick)
Added: Keybinds for switching helicopter selected ripple quantity (default: click R, click X/Square)
Fixed: Switching from mouse and keyboard to controller would result in missing actions
Playable Content
Added: Conflict: "Capturing base" notification now clearly states if it is the player or their teammates taking part in the capturing
Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well
Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped
Fixed: Training: Passenger got ejected from the vehicle during the Driving course
Fixed: Elimination: Possible doubled binocular with sniper loadout
Fixed: Game Master: Camera couldn't go underwater
Stability and Performance
Changed: Small optimization to signals related to replication component
Changed: Small optimization of inventory quick slots bar
Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters
Fixed: Optimization of roads processing related to children roads of different widths being connected
Fixed: Possible crash related to BRDM2 commander turret horizontal limit
Fixed: Possible deadlock when deactivated character changes a collision shape
Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration
Fixed: Multiple script exceptions
Fixed: Double hash command in chat could crash the game
Removed: Unnecessary replication component on door prefab
Multiplayer
Changed: Ban is applied even if player is already disconnected
Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban
Fixed: Boom barrier not opening properly for multiplayer clients
Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server
Fixed: Server Browser initial sorting refresh
