[/url]
Attention Soldiers,
We updated the Steam and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].[url=https://reforger.armaplatform.com/news/update-july-3-2024]1.2.0.76 Changelog[/url]
General
- Changed: Charges spawned by game master are no longer armed by default
- Tweaked: Multiphase destruction for sandbags
- Tweaked: Flare VFX adjustments
- Tweaked: Interactions with doors and gates by adding new physics setup for them
- Fixed: Depth of big lake
- Fixed: Unconscious state of Mi-8 navigator was using death animation instead of the unconscious one
- Fixed: No damage source in damage context for melee attacks
- Fixed: Projectile effect transform was sometimes not correct on the server when a client shoots a projectile
- Fixed: Custom accessibility config for turret to not be obstructed when placed into nests
- Fixed: It was possible to drag incorrect item when dragging item from slot border
- Fixed: Obsolete optics magnification keybind in Field Manual
- Fixed: Map reading coordinates fixed in Field Manual illustration
- Fixed: Aim and freelook action bindings could not be changed on gamepad (Thanks to Steve-E for the report!)
- Removed: Unused commands from map commanding
Stability
- Changed: Improved performance for extended damage manager
- Fixed: VME when interacting with deploy action on radio on DS
- Fixed: Broken wait with timeout on semaphore and event implementations for Linux
- Fixed: Damage-related memory leak messages caused by script recompilation
- Removed: Log warning [i]"BaseProjectileEffect::ApplyEffect has not received an instigator..."[/i]
AI
- Changed: AI driving and PID setups for vehicles
- Fixed: Fixed [i]Move In[/i] waypoint when in a forest
- Fixed: Leader takes gunner seat when in 2-member group
- Fixed: AI wouldn't mount static turrets under [i]Get In[/i] waypoint/command
- Fixed: [i]Get In[/i] specific vehicle does not fail when subgroup already is in that vehicle
Modding
- Added: [i]FindDamageEffectOfType[/i], [i]FindAllDamageEffectsOfType[/i], [i]FindAllDamageEffectsOfTypeOnHitZone[/i], [i]FindDamageEffectOnHitZone[/i]
- Changed: Reordered the parameters of [i]FindDamageEffectsOnHitZone[/i] to keep them consistent with the rest of [i]ExtendedDamageManagerComponent[/i] API
- Changed: Disabled [i]ColliderHistoryComponnet[/i] on [i]Vehicle_Part_Base.et[/i] until optimized better, remains enabled on [i]Vehicle_Rotor_Base.et[/i] and [i]Vehicle_Ammunition_Base.et[/i]
