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Attention Soldiers,
We updated the Steam and Xbox versions of Arma Reforger. Visit our Dev Hub to read about [url=https://reforger.armaplatform.com/known-issues]Known Issues[/url]. You can help us to further improve the game by posting your feedback on the [url=https://reforger.armaplatform.com/feedback]Feedback Tracker[/url].[url=https://reforger.armaplatform.com/news/update-march-26-2024]1.1.0.42 Changelog[/url]
General
- [b]Added: Official server capacity changed from 32 to 48 (Conflict and Game Master)[/b]
- [b]Fixed: Combat Ops Save and Load not working properly[/b]
- Fixed: Combat Ops Task Attack could not be completed in certain situations
- Fixed: Rank limitation was applied to user action in a scenario where players can't level up their rank
- Fixed: Common crash related to HTTP connection
- Fixed: Crash when looting items of a dead character that the [i]Garbage System[/i] removes
- Fixed: Crash when trying to call [i]EquipmentStorageSlot::CanAttachItem[/i] with a null entity
- Fixed: Crash in script after certain VME's
- Fixed: Disabled physics collisions on missile projectiles, helps with RPGs ricocheting when they shouldn't
- Fixed: [i]Garbage System[/i] performance by only doing a nearby player search when relevant
- Fixed: Secondary fire warheads were not being deleted properly
- Fixed: Server was sending incorrect addon load order to the backend
- Fixed: Various localization issues
Modding
- Added: [i]BaseMoveComponent[/i] - Temporary attribute [i]CollisionEnabled[/i] to enable physics collision of projectiles, such as throwables
- Added: [i]ArmaReforger.gproj[/i] - [i]None[/i] layer preset to debug behavior of physics without collisions
- Added: Weapons - [i]CollisionEnabled[/i] set in [i]GrenadeMoveComponent[/i] of [i]Grenade_Base.et[/i]
- Added: Weapons - Projectile layer defined in [i]ShellMoveComponent[/i] of [i]Ammo_MortarShell_Base.et[/i]
- Added: ScenarioFramework - Action to restore default state of the layer allowing for looped workflows
