[b]Physics & AI for the karts, Superkart & F-USA oval variants[/b] (which hadn´t quite received their full revisions by the time of V1.6 release) have now been completely revised and are largely up to V1.6 standard. A manual setup reset is strongly recommended for these classes.
Many other classes have received further minor physics & setup finetuning as we wrap all V1.6 physics revisions.
Full V1.6.3.5 changelog below:
V1.6.3.4 -> V1.6.3.5 CHANGELOG
[b]GENERAL[/b]- Fixed incorrect steering lock/range in replays in some instances
- Fixed issue which would cause opponent shadows to render during private qualifying sessions
- Increased initial water puddle size scalar slightly back up
- Further reduced intensity of undercarshadow in storm weather
- Increased maximum configurable pit speed limit to 240kph
- Fixed odd mouse activation behaviour when close to the top/bottom edge of input rows
- Fixed inconsistent text case of retired label on some in-game leaderboards
- Fixed track selection Grade Filters
- Fixed inconsistent status column text case on pause menu
- Fixed player info dialog double activation issue on pause menu when using gamepad
- Fixed Tire/Fuel multiplier inputs on MP Realism Settings dialog
- HUD map fixes for dynamic mode - VIR and Donington (all layouts)
- Fixed missing 'Full' Labels on HUD editor
- Corrected vehicle statistics according to the latest physics adjustments
- Fixed a bug which made the showroom camera blurry after ending a session and returning to main menu
- Updated Kart & Superkart vehicle class selection logos
- Updated Credits listing
- Tire tread adjustments for Superkart, Karts (all versions), F-USA oval & speedway variants
- Minor tread adjustments for LMDh / GTP, LMP2, DPi, P1 (both gens), GTE, GT3 (both gens), Lambo ST, F-USA Gen1-3, F-USA 2023, F-Retro Gen1, F-Retro Gen3, F-Classic (all gens), F-HiTech Gen1, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), Copa Montana, Sprint Race, Stock Opala 1986, Stock Omega 1999, Copa Classic B & FL, Copa Uno, Lancer Cup, HotCars, F-Dirt, Kartcross
- Complete physics revision for all karting classes (125cc Direct, Shifter, GX390, Rental & Superkart)
- Adjusted default wing settings for F-Classics & F-Hitechs LD variants (all gens)
- Formula HiTech Gen2: Fixed Model 3 and MP4/8 excessive power in LD variants
- F-USA (All Gens) Revised aero & suspension for oval variants; Minor aero adjustments to road variants; corrected various inconsistencies between road and oval variants; Added positive front camber range for oval variants; Set Gen1 to period-accurate 40gallon fuel tank
- Adjusted body drag coeff for Opalas, Omega & Puma GTB
- Copa Classic (both gens): Adjusted default tire pressures & camber angle
- F-Ultimate (both gens): Revised throttle map
- F-Dirt: Suspension setup adjustments
- Reduced crankshaft mass for lower engine inertia in ARC Camaro, Kartcross
- Adjusted auto downshift points for Fuscas, F-Vee & F-Dirt
- Copa Uno: Fixed auto by weather not selecting wet tires; Adjusted default pressures
- F-Classic Gen2: Corrected Low Downforce variants of generic models not referencing corresponding LD physics
- Minor FFB adjustments to Lamborghini Veneno,Nissan R89C, Rallycross cars
- Reduced effect of AI Aggression setting in AI lateral rates, corridors and special care with human players
- Further fine-tuning of class-specifc AI lateral rates for smoother / less jerky side movements
- Adjusted AI aero physics for F-Retro (all gens), LMDh / GTP & GT3 (both gens) to improve AI high speed stability and mitigate issues with AI getting out of shape and / or losing control in these classes
- Calibrated AI simulated session times for F-Ultimate (both gens), F-Reiza, F-V10 (both gens), F-V12, F-Classic (all gens), F-Retro (all gens), F-Vintage (both gens), ARC Camaro, F-Junior, M1 Procar, Lamborghini Supertrofeo, GT4, Porsche Cup, Ginetta G55 Supercup, Ginetta G40 Cup, Mini JCW, Sprintrace, Group A, Group C, GT1, GT Open, GT Classics, Touring Cars Tiers 1&2
- Corrected Ai non-race driver skill levels for F-Junior and Vintage Touring Car Tier 1 causing AI cars in those classes to be much faster in race than in qualifying
- AI wet weather calibration for F-HiTechs, Opala 1979, Opala Old Stock, Stock Omega 1999
- AI Calibration pass for GTE & GT3 Gen1 (correcting BMW M6 / M8 being uncompetitive)
- AI calibration pass for P1 (both gens), LMP2, Sprint Race, F-USA Gen1-3 F-USA 2023, F-Reiza, F-Ultimates (both gens), F-V10 (both gens), F-V10 Gen2 Copa Montana, Copa Classics, Hot Cars
- Updated Superkart surface, wind and engine sound position
- Updated Kart tire and surface sounds and adjusted in-cockpit engine sound position.
- Adjusted wet-road roll volume for Hypercars class
- Mitigated crackling on trackside camera view
- Fixed bad trackside camera doppler effect for Nissan R390 GT1 and Nissan R89C & Kartcross
- BMW 2002 Turbo: fixed missing rev limiter sound
- Spielberg art overhaul (Modern & Historic, all layouts): reworked terrain meshes and textures; adjusted 2D foliage; added 3D foliage; multiple adjustments to various materials and textures, fog and climate; added various miscellaneous objects and details
- Kansai East/West: Add fences marking invisible perimeter barriers
- Snetterton: Fixed a misplaced tire wall physical barrier at Firman's corner; Cleanup the scene export of unused mesh and materials
- Karts: Adjusted the vehicle spawn position parameters (static tire deflection and initial height)
- Updated cockpit display resolution for GT1 cars, Nissan R89C, Nissan GT-R, F-309,
- Disabled visual backfires for karts, Superkart, Copa Uno, Copa Fusca & Ginetta G40 Cup
- Lamborghini Super Trofeo: Fixed wrong paint replacement for livery override: adjusted cockpit camera; updated blinking pit lights frequency
- Adjusted cockpit POV for Mclaren MP4/5B, Mclaren MP4/12, F-V10 Gen1, karts (all)
- Corrected exhausts´ positions for F-Classics Gen1, Gen2 & Gen3
- Corrected F-Classic G4M3 Bolt-Work GP pitcrew team outfits
- McLaren MP4/6: Fixed suspension animations artifacts clipping through car body; Fixed interior position; corrected black extertnal mirrors texture;, added missing lightglow
- McLaren MP4/4: Corrected black external mirrors; Fixed gap in wheel blur objects
- Brabham BT52: Added backfire effect
- Brabham BT46B: Added cockpit labels, adjusted needle speed orientation
- Lotus 72E: Added rainlight
- F-V10 Gen2: Fixed and improved blurred wheels
- Porsche RSR GTE: Added more edges to the cockpit cooling duct mesh
- Mercedes GT3 Gen1: Reworked rear lights textures; added blinking lights
- BMW M8 GTE: Removed duplicated side mirrors in cockpit view
- Mclaren 720S GT3 EVO: Revised lights IDs, added front and rear DRL, fixed damage LODs
- F-USA 2023: Fixed a collision mesh problem that could result in abnormal physical reactions
- McLaren MP4/1C: Fixed invisible screws in cockpit and carbon material changed. Added damage animation to cockpit carbody.
- Camaro GT4R: fixed steeringwheel label
- BMW M Hybrid V8: new carbon weave, improved blurred rims, new glowing brake disk texture, updated IMSA liveries
- BMW M4 GT4: updated cockpit lights, improved blurred rims
- Lamborghini Veneno: fixed inverted front right caliper logo
