V1.5.5.5 CHANGELOG
[b]GENERAL[/b]- Implemented local blue flag for track flag panels in live play
- Fixed safety car being loaded in events with flag rules disabled
- Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
- Trackside vehicle beacon lights will now flick on when there is a full course yellow
- Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
- Fixed engine always being stopped during pit stops
- Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa
- Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
- Added event preset for Endurance Brasil 2023
- Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
- Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro
- Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
- Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
- Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
- Added track-specific logic to narrowing AI corridors
- AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
- Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
- Reduced effect of water saturation on AI grip levels
- Reduced AI simplified peak slip angles for all modern slicks
- Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
- Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
- Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
- AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
- Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
- Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)
- Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
- Added 3D trees to Monza (all versions)
- Added track flag panels to Jerez & Cascais
- Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras

