By default, AMS2 V1.6.8 disables the autoloading of both user-made and autosaved setups when loading a new event; this means that car setups will be always reverted to their factory defaults when you load a new track (you can still manually load your saved setups from the setup screen).
Autoloading has been at the root of a few long-standing bugs (such as some setup variables occasionally loading incorrectly or lingering on from a previously selected car into a new event, sometimes without the user even realizing it); this creates obvious problems for which definitive fixes on what is a particularly convoluted area of the codebase are still proving elusive. The alternative solution for the time being has been to disable the function altogether so user always is ensured the car is reset to its original factory state upon session load - this also dispenses with the need to reset setup whenever a car receives a setup-impacting physics update.[/p][p][/p][p]Users willing to risk the occasional hiccup in the autoloading system in order to keep its convenience will find an option to switch it back on from the Gameplay menu. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/bf92335f120ec4f9b7b8c287378b3f2063c736fb.jpg"][/img][/p][p]
V1.6.7.2->V1.6.8.0 CHANGELOG
CONTENT
Lamborghini Dream Pack Pt2 DLC
[/p]
- [p]Added Lamborghini Miura SV to Vintage Cars class[/p][/*]
- [p]Added Lamborghini Diablo SV-R to Diablo Super Trofeo class[/p][/*]
- [p]Added Lamborghini Revuelto to Hypercars class[/p][/*]
- [p]Added Lamborghini Murcielago R-GT to GT1 2005 class[/p][/*]
GENERAL
[/p]
- [p]Extensive revisions to both Default & Default+ Force Feedback profiles[/p][/*]
- [p]Added option to disable car setup autoloading (disabled by default)[/p][/*]
- [p]Fixed several issues and inconsistencies with the extra time for the remaining participants to finish the race in multiplayer, such as an issue where the extra time could be very different for each user[/p][/*]
- [p]Fixed vehicle reset timeout not being reset between sessions[/p][/*]
- [p]Fixed a issue where the race session wouldn't end if every player retired without finishing in multiplayer[/p][/*]
- [p]Display the abandoned lap number next to retired/DNF/DQ participants instead of a gap on the race final-results page in multiplayer[/p][/*]
- [p]Fixed logic issue with applying cockpit exposure from last loaded vehicle to all other vehicles in session[/p][/*]
- [p]Massively optimized the CPU impact of LOD Fades[/p][/*]
UI & HUD
[/p]
- [p]Fixed pit limiter controller input messaging being active when the vehicle has no limiter installed[/p][/*]
- [p]Fixed incorrect Le Mans 24Hr grid size shown in UI[/p][/*]
- [p]Fixed various minor localization errors[/p][/*]
- [p]TC Vintage Cars Tier 1 & 2 rebranded to Vintage Cars Tier 1 & 2[/p][/*]
PHYSICS
[/p]
- [p]Revised vintage all-weather tire treads[/p][/*]
- [p]Revised thermodynamic effects of being below optimal temperature for all slick tires[/p][/*]
- [p]Revised BMW 2002 Turbo & Corvette C3 physics[/p][/*]
- [p]GTE / GT3 (both gens) / GT Open: Revised aerodynamics, driveline & chassis for all models, improving differential response & correcting minor polar moment of inertia & unsprung mass inconstiencies; BoP pass for both GT3 classes[/p][/*]
- [p]Revised diffuser stall properties for all cars featuring the device, correcting some inconsistencies & slightly increasing stall factor upon heavy bottoming[/p][/*]
- [p]Revised front suspension of F-Vee (both gens) & Fuscas to better simulate torsion resistance provided by leaf springs[/p][/*]
- [p]Mclaren F1 LM: Revised aerodynamics[/p][/*]
AI
[/p]
- [p]Adjusted AI Aggression setting impact on AI care with human rivals; critical scalars (fixing reversed effect from higher aggression settings); track corridor scaling[/p][/*]
- [p]General adjustments to AI corner exit & braking points[/p][/*]
- [p]General adjustments to AI dynamic track corridors to minimise AI cars from stepping off-road mid corner[/p][/*]
- [p]Various adjustments to AI performance & racecraft in ovals for classes with dedicated oval variants[/p][/*]
- [p]Various layout-specific adjustments for AI blue flag, overtaking & dynamic corridor scalars for all Grade 1 & 2 tracks[/p][/*]
- [p]Minor global adjustment to how much the AI cars slow down under blue flags and how far behind the car behind is before it begins getting out of the way for GTE, GT3 (both gens), GT4, Stock V8s, Super V8, Lambo Super Trofeo, Porsche Cup[/p][/*]
- [p]Increased baseline distance from which AI in faster formula cars start moving out of the racing line when under blue flag[/p][/*]
- [p]AI Calibration pass for F-V10 (both gens), F-Reiza, F-Ultimate (both gens) when AI is running intermediates / wets / extremes on a drying track[/p][/*]
- [p]F-V10: Calibrated AI wet track launch performance[/p][/*]
- [p]Curvelo: Improved AI line thru the short cut esses in Short layout where it often would hit the wall[/p][/*]
- [p]Watkins Glen: Adjusted the grid box locations for improved AI standing starts[/p][/*]
AUDIO
[/p]
- [p]Fixed wind sound disappearing in monitor view when viewing opponents onboard cameras[/p][/*]
- [p]Adjusted tire scrub and skid sound for BMW 2002, Chevrolet Corvette C3.[/p][/*]
TRACKS
[/p]
- [p]Azure: Fixed issue causing LOD settings to be ignored on some objects; Fixed some zfighting buildings; LOD optimization for some buildings, TSO, and billboard crowds[/p][/*]
- [p]Curitiba: Move start trigger to the road markin[/p][/*]
- [p]Road America: Fixed a collision wall alignment at the T10 bridge[/p][/*]
- [p]Added support for 48-car grids at Jacarepagua & Gateway Ovals[/p][/*]
- [p]Fontana: Updated tracksdie cameras to 4-lap cycles for both modern & historical oval layouts[/p][/*]
VEHICLES
[/p]
- [p]Normalised 'Cockpit Exposer" percentage variable for all tin-top vehicles[/p][/*]
- [p]Lamborghini Huracan GT3 EVO2: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt[/p][/*]
- [p]BMW M4 GT3: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt[/p][/*]
- [p]Porsche 963: Fixed brake discs glow issue[/p][/*]