Automobilista 2 V1.6.9.0 is now live! The final update of the year expands AMS2 into US Stock Car Racing, with three generations added as bonus content for the Racin´ USA Expansion Pack along with a new oval - the Pocono Raceway!
[img src="https://clan.akamai.steamstatic.com/images/35138208/e5cdb1296423edb344c3dc8c9b4ef5193cd99bb1.jpg"][/img]
The update also adds the Tourist layout of the Nordschleife, along with a new pack of amazing Supercars.
Keeping to the spirit of the season,[b] all new content introduced in this update is free for all users to try and enjoy through the Holiday season until the early days of 2026.[/b] [img src="https://clan.akamai.steamstatic.com/images/35138208/1ea078063eaf642f926390734b02bef030b7a93b.jpg"][/img]Users who for whatever reason encounter issues with the new V1.6.9.0 or who might have an imminent league race to run may still remain on the previous V1.6.8.6 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the [b]previousbuild [/b]branch. Check out the full update notes & changelog below:
[b]UI & HUD UPDATES[/b]
V1.6.9 features some [b]minor UI cosmestic updates[/b], with title texts now capitalized and panel designs now featuring squared edges.
We have also began to introduce a new HUD design with this update, however the work on this front is not yet complete; users may get a glimpse of the progress there however by switching to a WIP version of the new HUD via Display options.
[b]PHYSICS UPDATES[/b]
V1.6.9 delivers another round of [b]physics updates[/b] across the board, primarily focused tires with further adjustments to various tread friction coefficients, elasticity, hysteresis, thermodynamics parameters for most slick, semi-slick & all-weather tires in AMS2, aiming to provide another notable step-up in the quality of the simulation.
[img src="https://clan.akamai.steamstatic.com/images/35138208/b0ed0ebe1a85de33ff79a1062615e1c4eb13ff8f.jpg"][/img]
[b]FREE CAMERA MODE[/b]
Users may now enable free camera in both live play and monitor screen using the following commands:
[b] CTRL+F [/b]to Enable/Disable Free Camera
[b]"W A S D" keys[/b] : Movement
[b]Numpad "-" [/b]: FOV decrease
[b]Numpad "+" [/b]: FOV increase
[b]Numpad Arrows "2,4,6,8"[/b]: Orientation
[b]Numpad "5":[/b] reset orientation
[b]TAA DEVELOPMENT [/b]Good [b]optimization has been achieved for Temporal Antialiasing[/b] since the last update; users now also have the option to combine it with Super Sampling AA for optimal results.
[b]FORMULA CLASS REBRANDING[/b]
The F-Reiza and F-Ultimate classes have now been rebranded as F-V8 Gen3, F-Hybrid Gen2 and F-Hybrid Gen3 respectively as per the graphics below [img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][/img]
[b][u]V1.6.8.6->V1.6.9.0 CHANGELOG[/u][/b][u] [/u] [b]CONTENT Tracks[/b]
[b]Racin´ USA Bonus Pack[/b]
Added Pocono Raceway (5 layouts)
Added Fontana Oval Historic
[b]Nurburgring 2025 DLC[/b]
Added Nordschleife Tourist layout to Nurburgring 2025
[b]Cars[/b]
[b]Racin´USA Bonus Pack[/b]
Added Stock USA Gen1 Class
Added Stock USA gen2 Class
Added Stock USA Gen3 Class
Added Stock USA Gen3 LM Class
[b]Supercars Pt2 DLC[/b]
Added Audi R8 V10 GT to Supercars Class
Added Dodge Viper ACR to Supercars Class
Added Maserati GT2 Stradale to Supercars Class
Added Aston Martin Valkyrie to Hypercars Class
[b]GENERAL[/b]
Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment
Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification
Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected
Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples
Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined
Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
Adjusted shadow transitions between detail levels for consistency
Improved shadow clarity in the cockpit view
Reduced cases of shadow flickering with TAA enabled
Slightly increased the shadow distance in cockpit and external views
Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
Fixed issue causing the player´s fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration
Improved the detection of incidents that trigger local yellow flags
Fixed local yellow flags not getting cleared after a host migration
[b]UI & HUD[/b]
Minor adjustments to UI design with squared panel edges & updated fonts
HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone
Added option to enable/disable beta HUD developments (Gameplay > Display)
Doubled number of custom championship template slots and single championship save slots
Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime
Fixed incorrect nation flags being displayed in the final race results screen in multiplayer
Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes
updated logos, motorsport backgrounds/logos for F-Reiza = F-V8 Gen3, F-Ultimate Gen1= F-Hybrid Gen2, F-Ultimate Gen2 = F-Hybrid Gen3, F V10 G1\\G2.
Fixed incorrect English help text for AI Aggression setting
Fixed reversed help texts for AI Skill and AI Aggression options in ES localisation
Fixed typo in some instances of Boxengeschwindigkeit in DE localisation
Fixed incorrect string for 'HUD Live Edit Messages' option in unselected state on in-game display options screen
[b]PHYSICS[/b]
Minor adjustments to tire tread elasticity, hysteresis, thermodynamics & friction coefficients for F-USA Gen1-3, F-USA 2023, F-HiTech Gen2, F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) GT1, GT1 2005, GT2 2005, GTR 2005, LMP1/2 2005, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, GT5, Ginetta G40 Cup, Lambo Huracan ST, Lambo Diablo ST, Ligier P4, Ligier JS2-R, P2, P3, P4, Stock Car Brasil 2019-2024, Super V8, Stock USA Gen1&2, Group C, F-Trainers, Caterhams, Copa Classic, Copa Uno, Lancer Cup, Hypercars, Supercars, TC Vintages Tier1&2
Revised Hypercars & Supercars physics
Slightly reduced tolerance for mismatching revs during gear shifts for cars with manual gearboxes when running manual clutch
Revised brake wear & thermodynamics for all modern GTs, Prototypes, road karts and endurance-capable vintage vehicles
Revised steering rotation & ratio for GT3 & GT4 models
Minor chassis polar moment of inertia & aero revisions to F-V12, F-V10 Gen1&2
Set both 2005 GT2 & BMW M3 GTR models to default with medium compound tires instead of soft
Ginetta G40 (both versions): Slightly reduced crankshaft mass
Mini Cooper S 1965 (both): Corrected fuel tank size
GTE (all models) Adjusted default rear tire pressure adjustments
Mercede AMG GT4: Minor aero & default ARB adjustments
F-3: Fixed excessive dirty air effects
F-V10 Gen1: Adjusted default ARB settings
Lamborghini Revuelto: Adjusted engine heating
Audi R8 GT4: Corrected engine lifetime rpm threshold
Porsche 911 GTE: Adjusted default tire pressure & rear slow rebound damper
BMW M3 GTR: Fixed tires missing pre-heating in rolling / standing starts
AM Valkyrie Hypercar: Default rear tire pressure & rear slow rebound adjustment
Alpine A424 Default rear tire pressure & rear slow rebound adjustment
Lamborghini SC63: Default rear tire pressure adjustment
Minor ride height adjustments to VW Fuscas
Lamborghini Revuelto: Corrected 8th gear ratio
[b]AI[/b]
Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance
Adjusted AI braking performance for generally more agressive braking into hard braking zones
Adjusted AI braking logic so AI will try outbrake rival during a fight for position
Adjusted brake distances for heavier classes & cars with high power / grip ratio
Improved AI local yellow flag behaviour
Slightly increased amount of extra fuel AI carries for safety margin in timed races
Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didn´t have it (Group C, GT1, GT1/2 2005)
Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza
Increased AI speed thresholds under blue flag for GT classes
AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3
AI calibration pass for F-3, F-Junior, F-Trainer, F-Classic Gen4, F-HiTech Gen1
Slightly Increased AI care around human opponent for lower power classes
AI Calibration pass for F3, F-Trainers
Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3
Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on
Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)
Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels
Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip
Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors
Laguna Seca: Improved AI performance at T5
Londrina: Minor adjustment to dynamic corridors in both layouts
Kyalami: Adjusted AI grip levels
Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts
Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge
Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop
Spielberg GP: Added 5% speed boost between T7 & T8
Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn
Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)
Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout
Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors
Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors
Watkins Glen: Reduced dynamic scaling of corridors
[b]AUDIO[/b]
Updated chassis & suspension sounds
ARC Camaro: updated interor engine sound
BMW M3 GTR: Updated gearshift sound
BMW M1: Adjusted interior engine volume
[b]TRACKS[/b]
Nurburgring 2025: Extensive art revision
Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance
Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout
Spielberg Historic: Added grid, pitbox, and garages with pit lane extension
Sebring Removed moving tracking camera from back straight.
Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.
Nurburgring 2025 Fixed missing historic weather for Nordschleife layout
Virginia: Added garage extension for the south pit lane
Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark
Spa-Francorchamps 2005 EC: Added fence to block GP pit exit
[b]VEHICLES[/b]
Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars
Cadillac DPi-VR: Adjusted driver animation
Mclaren F1 LM: Adjusted driver animations
BMW M4 GT4: added flashing display LEDs
Lamborghini Murcielago R-GT: Improved rear brake lights; updated LCD screen contrast
Fixed non-emissive display material for F-USA Gen1-3 & F-3
AM Vantage GT3 Evo: Fixed white LOD issue
BMW 2002: Improved tachometer needle rotation
F-Vee Gen2: Fixed suspension animation artifacts
F-Vintage Gen1 Model2: Fixed rear right tire LOD issue
F-Classic G4M3: Fixed the missing steering rod in the front suspension
McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity
Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap
Porsche 911 GTE: updated display with TC setting[img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][/img]
