[img src="https://clan.akamai.steamstatic.com/images/35138208/1ea078063eaf642f926390734b02bef030b7a93b.jpg"][/img]Users who for whatever reason encounter issues with the new V1.6.9.0 or who might have an imminent league race to run may still remain on the previous V1.6.8.6 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
Check out the full update notes & changelog below:[/p][p][/p][p]UI & HUD UPDATES[/p][p] V1.6.9 features some minor UI cosmestic updates, with title texts now capitalized and panel designs now featuring squared edges.[/p][p][/p][p]We have also began to introduce a new HUD design with this update, however the work on this front is not yet complete; users may get a glimpse of the progress there however by switching to a WIP version of the new HUD via Display options. [/p][p][/p][p]PHYSICS UPDATES[/p][p]V1.6.9 delivers another round of physics updates across the board, primarily focused tires with further adjustments to various tread friction coefficients, elasticity, hysteresis, thermodynamics parameters for most slick, semi-slick & all-weather tires in AMS2, aiming to provide another notable step-up in the quality of the simulation.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/b0ed0ebe1a85de33ff79a1062615e1c4eb13ff8f.jpg"][/img][/p][p]FREE CAMERA MODE[/p][p]Users may now enable free camera in both live play and monitor screen using the following commands:[/p][p] CTRL+F to Enable/Disable Free Camera[/p][p]"W A S D" keys : Movement[/p][p]Numpad "-" : FOV decrease[/p][p]Numpad "+" : FOV increase[/p][p]Numpad Arrows "2,4,6,8": Orientation[/p][p]Numpad "5": reset orientation[/p][p][/p][p]TAA DEVELOPMENT
Good optimization has been achieved for Temporal Antialiasing since the last update; users now also have the option to combine it with Super Sampling AA for optimal results.[/p][p][/p][p]FORMULA CLASS REBRANDING[/p][p]The F-Reiza and F-Ultimate classes have now been rebranded as F-V8 Gen3, F-Hybrid Gen2 and F-Hybrid Gen3 respectively as per the graphics below
[img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][/img][/p][p]
V1.6.8.6->V1.6.9.0 CHANGELOG
CONTENT
Tracks[/p][p]Racin´ USA Bonus Pack[/p]
- [p]Added Pocono Raceway (5 layouts)[/p][/*]
- [p]Added Fontana Oval Historic[/p][/*]
- [p]Added Nordschleife Tourist layout to Nurburgring 2025[/p][/*]
- [p]Added Stock USA Gen1 Class[/p][/*]
- [p]Added Stock USA gen2 Class[/p][/*]
- [p]Added Stock USA Gen3 Class[/p][/*]
- [p]Added Stock USA Gen3 LM Class[/p][/*]
- [p]Added Audi R8 V10 GT to Supercars Class[/p][/*]
- [p]Added Dodge Viper ACR to Supercars Class[/p][/*]
- [p]Added Maserati GT2 Stradale to Supercars Class[/p][/*]
- [p]Added Aston Martin Valkyrie to Hypercars Class[/p][p][/p][/*]
- [p]Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment[/p][/*]
- [p]Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification[/p][/*]
- [p]Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected[/p][/*]
- [p]Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples[/p][/*]
- [p]Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined[/p][/*]
- [p]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV[/p][/*]
- [p]Adjusted shadow transitions between detail levels for consistency[/p][/*]
- [p]Improved shadow clarity in the cockpit view[/p][/*]
- [p]Reduced cases of shadow flickering with TAA enabled[/p][/*]
- [p]Slightly increased the shadow distance in cockpit and external views[/p][/*]
- [p]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV[/p][/*]
- [p]Fixed issue causing the player´s fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration[/p][/*]
- [p]Improved the detection of incidents that trigger local yellow flags[/p][/*]
- [p]Fixed local yellow flags not getting cleared after a host migration[/p][p][/p][/*]
UI & HUD[/p]
- [p]Minor adjustments to UI design with squared panel edges & updated fonts[/p][/*]
- [p]HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone[/p][/*]
- [p]Added option to enable/disable beta HUD developments (Gameplay > Display)[/p][/*]
- [p]Doubled number of custom championship template slots and single championship save slots[/p][/*]
- [p]Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime[/p][/*]
- [p]Fixed incorrect nation flags being displayed in the final race results screen in multiplayer[/p][/*]
- [p]Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes[/p][/*]
- [p]updated logos, motorsport backgrounds/logos for F-Reiza = F-V8 Gen3, F-Ultimate Gen1= F-Hybrid Gen2, F-Ultimate Gen2 = F-Hybrid Gen3, F V10 G1\\G2.[/p][/*]
- [p]Fixed incorrect English help text for AI Aggression setting[/p][/*]
- [p]Fixed reversed help texts for AI Skill and AI Aggression options in ES localisation[/p][/*]
- [p]Fixed typo in some instances of Boxengeschwindigkeit in DE localisation[/p][/*]
- [p]Fixed incorrect string for 'HUD Live Edit Messages' option in unselected state on in-game display options screen[/p][/*]
PHYSICS[/p]
- [p]Minor adjustments to tire tread elasticity, hysteresis, thermodynamics & friction coefficients for F-USA Gen1-3, F-USA 2023, F-HiTech Gen2, F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) GT1, GT1 2005, GT2 2005, GTR 2005, LMP1/2 2005, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, GT5, Ginetta G40 Cup, Lambo Huracan ST, Lambo Diablo ST, Ligier P4, Ligier JS2-R, P2, P3, P4, Stock Car Brasil 2019-2024, Super V8, Stock USA Gen1&2, Group C, F-Trainers, Caterhams, Copa Classic, Copa Uno, Lancer Cup, Hypercars, Supercars, TC Vintages Tier1&2[/p][/*]
- [p]Revised Hypercars & Supercars physics[/p][/*]
- [p]Slightly reduced tolerance for mismatching revs during gear shifts for cars with manual gearboxes when running manual clutch[/p][/*]
- [p]Revised brake wear & thermodynamics for all modern GTs, Prototypes, road karts and endurance-capable vintage vehicles[/p][/*]
- [p]Revised steering rotation & ratio for GT3 & GT4 models[/p][/*]
- [p]Minor chassis polar moment of inertia & aero revisions to F-V12, F-V10 Gen1&2[/p][/*]
- [p]Set both 2005 GT2 & BMW M3 GTR models to default with medium compound tires instead of soft[/p][/*]
- [p]Ginetta G40 (both versions): Slightly reduced crankshaft mass[/p][/*]
- [p]Mini Cooper S 1965 (both): Corrected fuel tank size[/p][/*]
- [p]GTE (all models) Adjusted default rear tire pressure adjustments[/p][/*]
- [p]Mercede AMG GT4: Minor aero & default ARB adjustments[/p][/*]
- [p]F-3: Fixed excessive dirty air effects[/p][/*]
- [p]F-V10 Gen1: Adjusted default ARB settings[/p][/*]
- [p]Lamborghini Revuelto: Adjusted engine heating[/p][/*]
- [p]Audi R8 GT4: Corrected engine lifetime rpm threshold[/p][/*]
- [p]Porsche 911 GTE: Adjusted default tire pressure & rear slow rebound damper[/p][/*]
- [p]BMW M3 GTR: Fixed tires missing pre-heating in rolling / standing starts[/p][/*]
- [p]AM Valkyrie Hypercar: Default rear tire pressure & rear slow rebound adjustment[/p][/*]
- [p]Alpine A424 Default rear tire pressure & rear slow rebound adjustment[/p][/*]
- [p]Lamborghini SC63: Default rear tire pressure adjustment[/p][/*]
- [p]Minor ride height adjustments to VW Fuscas[/p][/*]
- [p]Lamborghini Revuelto: Corrected 8th gear ratio[/p][/*]
- [p]Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance[/p][/*]
- [p]Adjusted AI braking performance for generally more agressive braking into hard braking zones[/p][/*]
- [p]Adjusted AI braking logic so AI will try outbrake rival during a fight for position[/p][/*]
- [p]Adjusted brake distances for heavier classes & cars with high power / grip ratio[/p][/*]
- [p]Improved AI local yellow flag behaviour[/p][/*]
- [p]Slightly increased amount of extra fuel AI carries for safety margin in timed races[/p][/*]
- [p]Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didn´t have it (Group C, GT1, GT1/2 2005)[/p][/*]
- [p]Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza[/p][/*]
- [p]Increased AI speed thresholds under blue flag for GT classes[/p][/*]
- [p]AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3[/p][/*]
- [p]AI calibration pass for F-3, F-Junior, F-Trainer, F-Classic Gen4, F-HiTech Gen1[/p][/*]
- [p]Slightly Increased AI care around human opponent for lower power classes[/p][/*]
- [p]AI Calibration pass for F3, F-Trainers[/p][/*]
- [p]Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3[/p][/*]
- [p]Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on[/p][/*]
- [p]Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)[/p][/*]
- [p]Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels[/p][/*]
- [p]Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip[/p][/*]
- [p]Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors[/p][/*]
- [p]Laguna Seca: Improved AI performance at T5[/p][/*]
- [p]Londrina: Minor adjustment to dynamic corridors in both layouts[/p][/*]
- [p]Kyalami: Adjusted AI grip levels[/p][/*]
- [p]Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts[/p][/*]
- [p]Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge[/p][/*]
- [p]Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop[/p][/*]
- [p]Spielberg GP: Added 5% speed boost between T7 & T8[/p][/*]
- [p]Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn[/p][/*]
- [p]Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)[/p][/*]
- [p]Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout[/p][/*]
- [p]Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors[/p][/*]
- [p]Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors[/p][/*]
- [p]Watkins Glen: Reduced dynamic scaling of corridors[/p][/*]
AUDIO[/p]
- [p]Updated chassis & suspension sounds[/p][/*]
- [p]ARC Camaro: updated interor engine sound[/p][/*]
- [p]BMW M3 GTR: Updated gearshift sound[/p][/*]
- [p]BMW M1: Adjusted interior engine volume[/p][/*]
TRACKS[/p]
- [p]Nurburgring 2025: Extensive art revision[/p][/*]
- [p]Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance[/p][/*]
- [p]Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout[/p][/*]
- [p]Spielberg Historic: Added grid, pitbox, and garages with pit lane extension[/p][/*]
- [p]Sebring Removed moving tracking camera from back straight.[/p][/*]
- [p]Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.[/p][/*]
- [p]Nurburgring 2025 Fixed missing historic weather for Nordschleife layout[/p][/*]
- [p]Virginia: Added garage extension for the south pit lane[/p][/*]
- [p]Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark[/p][/*]
- [p]Spa-Francorchamps 2005 EC: Added fence to block GP pit exit[/p][/*]
VEHICLES[/p]
- [p]Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars[/p][/*]
- [p]Cadillac DPi-VR: Adjusted driver animation[/p][/*]
- [p]Mclaren F1 LM: Adjusted driver animations[/p][/*]
- [p]BMW M4 GT4: added flashing display LEDs[/p][/*]
- [p]Lamborghini Murcielago R-GT: Improved rear brake lights; updated LCD screen contrast[/p][/*]
- [p]Fixed non-emissive display material for F-USA Gen1-3 & F-3[/p][/*]
- [p]AM Vantage GT3 Evo: Fixed white LOD issue[/p][/*]
- [p]BMW 2002: Improved tachometer needle rotation[/p][/*]
- [p]F-Vee Gen2: Fixed suspension animation artifacts[/p][/*]
- [p]F-Vintage Gen1 Model2: Fixed rear right tire LOD issue[/p][/*]
- [p]F-Classic G4M3: Fixed the missing steering rod in the front suspension[/p][/*]
- [p]McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity[/p][/*]
- [p]Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap[/p][/*]
- [p]Porsche 911 GTE: updated display with TC setting[img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][/img][/p][/*]
