News Liste Automobilista 2

Automobilista 2 V1.6.5 Released!
Automobilista 2
26.06.25 18:50 Community Announcements

AMS2 is now updated to V1.6.5.0; the latest release focuses on bug fixes, various improvements to existing car & track content along with some fresh Quality-of-Life developments before the introduction of new content over the next few weeks. 

Some highlights of the update include support for launching [b]AMS2 straight to the MP lobby via web browser; [/b] To launch into a dedicated server from a web browser combine the  'Steam Browser Protocol' with the new '-connect' cli switch to create a url like the example below, substituting items in angled brackest as appropriate:

\[code]steam://launch/1066890/dialog//-connect : -password \[/code]

[img src="https://clan.akamai.steamstatic.com/images/35138208/610603f38554fa507ce83eb69502041b3e2bfe0a.jpg"][/img]

AMS2 V1.6.5 also brings some further [b]tire physics delelopments [/b]these are mostly subtle in effect but might be more perceptible for certain classes   This build also brings some [b]minor visual improvements [/b]as listed in the changelog below.

[img src="https://clan.akamai.steamstatic.com/images/35138208/c37d394a5efc489bb41d968aa3070db4e56dcd84.jpg"][/img]

[u][b]V1.6.4.3->V1.6.5.0 CHANGELOG [/b][/u][b] GENERAL[/b]

  • Implemented level-of-detail crossfades in the renderer for foliage and grass shaders

  • Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before green flag after a jump start

  • Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled resulting in wrong race positions

  • Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules and settings

  • Disabled tire pressure changes in pitstops that don't contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn't a tire change in vehicles that can do refuel and tire changes in parallel)

  • Added cli switch to directly join a multiplayer server on launch (-connect ip\[:] \[-password ])

  • Reduced the track visual micropuddles´ intensity in overcast weather

  • Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell

  • Significantly reduced Z-Fighting on painted road lines that occurs on large tracks

  • Reduced vehicle extra dirt brightness on darker liveries

  • Fixed shared memory showing launch control as installed for all vehicles

  • Fixed some objects appearing invisible when loading into a track

  • Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array

[b]UI & HUD[/b]

  • Fixed class position not showing in HUD position widget for championships with class scoring enabled

  • Added track name string to Quick Setup screen

  • Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed

[b]PHYSICS[/b]

  • Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)

  • Further adjustment to slick wetnees effects

  • Minor carcass sidewall adjustments for LMDh / GTP, LMP2, P1 (both gens), P2, P3, P4, GT1, GTE, GT3 (both gens), GT4, G55 supercup, Porsche Cup, GT Open

  • Minor adjustments to auto upshift / downshift thresholds in all classes

  • Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant

  • Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)

[b]AI[/b]

  • Adjusted AI drag effect scalars

  • Further adjustments to AI fuel ranges to avoid chances of late-race pitstops for fuel

  • Monza 1971: Fixed issue where some AI vehicles would over shoot T1 when leaving the pits

  • Virginia South: Fixed issue where some car types would spawn on the pit wall.

[b]AUDIO[/b]

  • Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)

  • Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58 and Sigma P1

  • Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3

  • Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4

  • Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup

  • Nissan R89C: Adjusted turbo sound; fixed inaudible cockpit engine sound in replay

  • McLaren MP4/4: Fixed engine shutdown abrupt sound cutoff

  • McLaren MP4/5B: Fixed abrupt transition to idle sound

  • Chevrolet Camaro GT4: Fixed engine sound moving whilst steering

  • Brabham BT52: Fixed external camera engine sound pitch

  • Metalmoro AJR Judd V10: adjusted rev-limiter sound

  • McLaren F1 LM: fixed onboard engine sound pitch inconsistency

[b]TRACKS[/b]

  • Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout

  • Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout

  • Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors

  • LongBeach: Fixed a problem with palm tree LOD poping in VR

  • Interlagos: Fixed the tire and cement barrier harsh collisions in some areas

  • Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield

  • Mosport: Fixed flickering track side advert billboards

  • Sebring: Adjusted the lodA range on the camera gantry static objects

  • Laguna Seca: Redprofiled T4 and T10 runoff strip terrain

[b]VEHICLES[/b]

  • Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck

  • Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs

  • BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter

  • Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture

  • Mclaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs;  Removed unused MEBs and materials

  • Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs

  • Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter and rev lights

  • Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view

  • McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel and extra dirt parameters for paint material; Fixed livery overrides for internal banners

  • Alpine A424: Fixed cockpit parts which not cast and receive shadows

  • BMW M Hybrid V8: fixed non casting shadows cockpit, added orange peel to bodywork Added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures

  • Added flashing Pit limiter LEDs for Caddilac V-Series R, Porsche 963, Ligier JSP320, Ligier JSP217, Oreca 07

  • Stock Omega: Redone collision mesh with increased detail around bumpers and fenders

  • Added blue / green metallic livery override options for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)

  • Metalmoro MRX (all versions): Adjusted rear facing cameras

  • Porsche 911 GTE: Reworked headlights, added colored pitlights; added orange peel

[img src="https://clan.akamai.steamstatic.com/images/35138208/bb10bc687fa4e417201d86de9c8a1f6be8b9fab7.jpg"][/img]

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Release:30.06.2022 Genre: Rennspiel Entwickler: Reiza Studios Vertrieb: Reiza Studios Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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