News Liste Avorion

Patch 2.5.8 now live on default
Avorion
Heute 10:15 Community Announcements

Gameplay

  • The co-pilot now automatically becomes the new pilot if the former pilot leaves the ship[/*]
  • Wormhole Generator does not float away anymore if a ship collides with it or it is shot[/*]
  • Escort AI[/*][list]
  • Escorting ships no longer consider collisions as intentional attack[/*]
  • Escorting ships no longer attack allied ships if they are damaged by them (same behavior as when the escorted ship is damaged)[/*]
  • Escorting ships no longer fire at enemies that have stopped attacking them for at least 15 seconds (and have not attacked the escorted ship before)[/*]
[*]Disabled boarding of player or alliance ships if in a neutral zone or if player-to-player damage is disabled[/*][*]Black Market DLC: trader missions no longer start with a forced dialog; instead the player is hailed and can accept or decline[/*][*]The pause menu can now be accessed while playing the tutorial[/*][/list]

UI

  • Added a continue button to the main menu[/*][list]
  • Note: This will restart the last played session in the same configuration.[/*]
  • This means, if you were hosting a local galaxy it will start the galaxy in hosting mode and others can connect to your server.[/*]
  • If you were playing on a remote server, it will try to connect to the remote server. Does not work if the server has been restarted.[/*]
  • The server's password is remembered. This way you only need to enter the password once.[/*]
[*]Improved Saved Designs Filtering[/*]
  • Filter "Just Fighters" now no longer includes turret designs[/*]
  • Added new filter "Just Turrets" that includes only turret designs[/*]
[*]Windows using a Saved Designs Selection now use an appropriate default filter[/*][*]Strategy mode: available rift missions are now shown in mission overview[/*][*]Fighter Factory now selects another turret of the same category (if possible) and keeps the previous point assignment after building a fighter[/*][*]Removed ship menu for fighters as it did not contain accurate or helpful information[/*][/list]

Modding

  • Fixed an issue where the client could get stuck in loading screen for single player instances and locally hosted multiplayer[/*]
  • Improved how servers try to update workshop mods on server start[/*]
  • Clients now try to actively update mods when connecting to a server with newer mod versions if the automatic update through Steam has not happened yet[/*]
  • Added more information to the info box shown after connection errors related to mod configuration[/*]


Scripting API

  • Made UIBlockDisplayer's clear method public[/*]
  • Added new callback to UISelection that is called when sorting is finished[/*][list]
  • overload member "onEntriesSortedFunction" to receive the callback[/*]
[/list]

Multiplayer

    ome types of connection errors will now be detected faster[/*]


Bugfixes

  • [UBR] Fixed a crash when trying to upload a turret to Steam workshop[/*]
  • [UBR] Fixed an issue where Black Market missions could include sectors from the other side of the barrier[/*]
  • [UBR] Fixed an issue where serveral story missions could incorrectly include sectors from inside the barrier[/*]
  • [UBR] Fixed an issue where delivery missions would select target sectors on the other side of the barrier[/*]
  • [UBR] Fixed an issue where accepting a rift mission near the barrier would end the "Crossing the barrier" mission[/*]
  • [UBR] Fixed an issue where headhunters could appear during rift missions[/*]
  • [UBR] Fixed an issue where a ghost block would remain in the sector after building a new ship[/*]
  • [UBR] Fixed an issue where the tutorial mission "Ships, Strategies & Captains" could get stuck after deleting Lady Adventurous during the mission[/*]
  • [UBR] Fixed an issue where a required container would not spawn in the "Hackathon" mission if the player had a docked container[/*]
  • [UBR] Fixed an issue where "manage" was shown in the ship interaction menu even though the permission to do so was not granted by the alliance[/*]
  • [UBR] Fixed an issue where "building knowledge" could be marked as trash and would interfere with selling other items marked as trash[/*]
  • [UBR] Fixed an issue where a Pirate Mothership would keep its immunity if lured through a wormhole (away from its supporters)[/*]
  • [UBR] Fixed a font alignment issue in Equipment Trading Window[/*]
  • [UBR] Fixed an issue where gate titles where not correctly translated in strategy mode[/*]
  • [UBR] Fixed spelling errors in German translation[/*]
  • [UBR] Fixed an error in French translation[/*]
  • [UBR] Fixed an issue where tooltips were not translated in the key bindings window[/*]
  • [UBR] Added missing shipyard entry to encyclopedia production glossary[/*]
  • [UBR] Fixed an issue where auto-turret mode could not be (de)activated in cruiser mode[/*]
  • [UBR] Fixed an issue where boarding progress could get stuck if the boarded ship had passengers[/*]
  • [UBR] Fixed an issue where players could enter and get stuck in photo mode during tutorial[/*]
  • [UBR] Fixed an issue where attacking with torpedoes did not cause reputation loss on damage (destruction did already cause reputation loss)[/*]
  • [UBR] Fixed an issue where players could get stuck in a "respawn, trigger attack, get killed" loop if their reconstruction site is caught up in a faction war[/*]
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Release:23.01.2017 Genre: Weltraum-Action Entwickler: Boxelware Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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