News Liste Avorion

Patch 2.3 is now live on the default branch!
Avorion
22.11.22 13:23 Community Announcements

Hotfixes 2022-11-24

  • Fixed an issue where fighters could have size 0[/*]
  • Fixed an issue where ships with fighters wouldn't salvage/mine distant objects[/*]
  • Fixed a crash in 'Mark as Trash' window[/*]

Gameplay

  • Added a new Xsotan enemy that dashes[/*]
  • Improved Auto Research[/*][list]
  • 3 items are now fed to station AI (instead of 5)[/*]
  • Auto Research can now respect the type of items[/*]
[*]Added a new "Repair Nearby Ships" order for fighters[/*]
  • Mothership is always prioritized[/*]
  • After mothership is repaired, nearby allied ships are repaired[/*]
[*]Renamed current "Repair" fighter order to more fitting "Repair Target"[/*]
  • "Repair Target" now has the fighters stay at the target after repairing it fully[/*]
  • Fighters now return and land once target is destroyed, instead of circling the mothership[/*]
[*]Added a new "Collect Loot" Fighter order[/*][*]Added a new legendary lightning turret[/*][*]Added a new legendary party turret[/*][*]Increased likelihood of ships appearing while mining/salvaging/etc.[/*][*]Reduced prices of torpedoes by 40% - 80%, depending on rarity and type[/*][/list]

Steam Achievements & Mods

    t is now possible to optionally enable Steam Achievements while mods are active[/*]

Maintenance Command

  • Restock Command has been renamed to Maintenance Command[/*]
  • Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters[/*]
  • Maintenance is the only command that can be started without functional crew or when the ship is severely damaged[/*]
  • Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage[/*]

UI

  • Object Detector highlights now flash to be easily distinguishable from normal reticles[/*]
  • Object Detector no longer highlights docked objects[/*]
  • Cargo that is important for missions now has a special icon in Cargo Bay UI[/*]
  • Added a milestone for the secret stick ship boss[/*]
  • Speech bubbles of the player ship are now shown below the ship, not above it[/*]
  • Marking items in inventory as trash now has settings for type & DPS of items[/*]
  • Setting for sorting mission items to the top in the inventory is now remembered[/*]

Into The Rift - Gameplay

  • Added icons to rift monoliths for better orientation[/*]
  • Added icons to critical mission objects for better orientation[/*]
  • Improved clarity of all rift missions[/*][list]
  • Added icons to mark finished monoliths[/*]
  • Rescue of a lost Expedition: The shelter asteroid can now be interacted with[/*]
  • Applied Xenology: Added visualizations on where probes can be placed[/*]
  • Applied Xenology: Added a button to quickly deploy a probe[/*]
  • Applied Xenology: Improved spawning of enemies when placing a probe[/*]
  • Xsotan Core Extraction: All monoliths now have larvae[/*]
  • Recovery Missions: Added icons to found wreckages for better orientation[/*]
[*]Removed effects of several rift environmental effects on fighters[/*]
  • Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters[/*]
[*]Several mission-critical objects are now invincible[/*][*]Adjusted Repair and Attack platform's HP to survive longer, especially in the center[/*][*]Increased amount of Rift Research Data dropped by Xsotan by 50%[/*][*]Increased amount of Rift Research Data gathered by Scientist captain by 50%[/*][*]Increased time it takes a Smuggler captain to procure Rift Research Data[/*][/list]

Into The Rift - UI

  • Added current ship mass to rift mission mass constraint tooltip[/*]
  • Improved phrasing for mass limit to clarify destruction of the ship[/*]
  • Dialogs with objects that need batteries now explicitly state that there are batteries nearby[/*]
  • Flashing indicator for batteries no longer turns off after some time[/*]
  • Batteries no longer flash while docked[/*]
  • Weapon chamber switch indicator stops flashing once activated[/*]
  • Battery stash indicator flashes after first interaction to make it easier to find again[/*]
  • Battery stash indicator stops flashing after opening[/*]

Into The Rift - Modding

    xposed several files of the Into The Rift DLC for modding[/*]

Performance

    mproved performance when adding torpedoes while the Torpedoes UI is open[/*]

Bugfixes

  • Fixed several issues when objects were deleted[/*]
  • Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed[/*]
  • Fixed an issue where AI ships tried to mine/salvage while weapons were disabled[/*]
  • Fixed an issue where some auto pilot buttons were missing while sitting in the ship[/*]
  • Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors[/*]
  • Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event[/*]
  • Fixed an issue where sparks for beam hits were created when paused[/*]
  • Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board[/*]
  • Fixed an issue where NPCs attacked marker buoys[/*]
  • Fixed notifications overlaying the cursor while selecting a command on the galaxy map[/*]
  • Fixed an issue where workforce in crew tab looked janky[/*]
  • Fixed an issue where auto research tried to combine invalid items[/*]
  • Fixed a possible crash when key bindings file was corrupted[/*]
  • [UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps[/*]
  • [UBR] Fixed an issue where repair beams could be blocked by impenetrable shields[/*]
  • [UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly[/*]
  • [UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation[/*]
  • Fixed several crashes[/*]
  • Fixed several spelling issues[/*]
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