Gameplay
- assing ships can now use gates[/*]
Gameplay (Into The Rift)
- Ancient gates in rifts now have a higher durability to prevent them from getting destroyed accidentally[/*]
- Several objects in rifts now slow down after collisions and being shot: battery stashes and batteries, wormhole generator, weapon chamber and its switches, marker and path buoys[/*]
Bugfixes
- [UBR] Fixed an issue where the scaling sliders for non-uniform ship scaling would be set to zero percent upon opening the menu[/*]
- Fixed an issue in strategy mode where fast clicking on entries in the ship list while holding CTRL would stop the sector from being rendered[/*]
- [UBR] Fixed an issue where log files would only print hexadecimal numbers after a certain point[/*][list]
- To mitigate similar issues, a workaround to reset the number format regularly has been added as well[/*]
- Clients should now see ping values for all other players when pressing F1[/*]
Bugfixes (Into The Rift)
- [UBR] Fixed an issue where not enough batteries would spawn in rift missions with battery stashes and ancient gates as extraction[/*]
- [UBR] Fixed an issue where Ancient Defense Platforms would shoot into nothingness instead of nearby enemies[/*]
- [UBR] Fixed small objects like batteries, stashes and containers becoming undockable after collisions[/*]
- Fixed an issue where the Adventurer could spawn in rifts[/*]
- Fixed an issue where Yavana would continuously shoot at enemies that are out-of-range during story missions[/*]
- Fixed group leader icon's tooltip not being translated (Rift Research Center)[/*]
(UBR = User Bug Report)