Secondary Block Colors
Blocks can now have a secondary block color. The secondary block color is dependent on the block type and can even change the light effects.- Added secondary colors for the color brush of the build mode[list]
- Open the color selection window to switch on secondary colors
- New blocks will be built using the previewed colors
- Use this when selecting blocks and you don't care which color they have
- Use this to apply a primary or secondary color without changing the other color
- Crew Quarters - windows can now be colored
- Cargo - dark parts of the block can now be colored
- Armor - ever wanted to be a chameleon? Try coloring in your camouflage patterns according to the sector you're in.
- Engine - Engine glow can now be colored
- Thruster - Thruster particle flames can now be colored
- Dock - Stripes of dock-doors can now be colored
- Flight Recorder - yellow stripes can now be colored
- Torpedo Storage - orange stripes can now be colored
- Assembly - vents can now be colored
- Turret Base - patches can now be colored
- Hangar - hangar doors can now be colored
- Shield Generator - glowing pattern can now be colored
- Energy Container - glowing pattern can now be colored
- Generator - glowing pattern can now be colored
- Integrity Field Generator - glowing pattern can now be colored
- Computer Core - glowing pattern can now be colored
- Hyperspace Core - glowing pattern can now be colored
- Transporter Block - glowing pattern can now be colored
- Academy - blue pattern can now be colored in any color
- Cloning Pods - green pods can now be colored in any color
- Rich and Super-Rich Stone - glowing pattern can now be colored
- Ship Name Block - name is now colorable
- Alternate Hull Patterns - dark patterns can now be colored in any color
- Dark / White Stripes - now in color!
- Light blocks: Light is colored according to the secondary color unless the secondary color isn't set. Without a secondary color light blocks will behave like before the update.
Photo Mode
We created a new mode to make awesome screenshots! You'll find a new 'Photo Mode' button in the pause menu. The new Photo Mode features:- A sector style selection: Either random or with an explicit style ID[list]
- you can even share this ID with your friends!
- rift or no rift visuals
- sun type and position
- planet position
- background star density
- sector color
- sector dustiness
- Greyscale
- Sepia
- Desaturated
- Saturated
- Added a short flash to white to indicate saving of screenshot
Gameplay
- Allowed direct switching to your other crafts when controlling a fighter
- Switching to a different craft within a sector is now always possible as long as you're allowed to enter it
- Mothership in pirate encounter is now visibly connected to invincibility giving pirate ships
- Fulfilled (done) objectives no longer show up in the on screen tracked mission displayer[list]
- However they still do show up in the missions tab
UI
- Unknown colors are shown as hex-codes in block info tooltips
- 'No color' items in color selection have been removed
- 'Show Used Colors First' now shows duplicates of color items
Scripting API:
- ScriptBlock::addBlock now takes an additional optional parameter to set a secondary color for the new block[list]
- existing Mods using the old addBlock-call are not affected by this
- Added documentation for ScriptPlanComponent::setColor
Bugfixes
- Fixed a rare crash in flight physics of fighters
- Fixed an issue where hangars would be rendered way too bright in some cases
- [UBR] Fixed an issue where Xsotan waves started spawning in a rift sector right after accepting the corresponding mission and before the player entered the sector
- [UBR] Fixed an issue where the player wouldn't be warned of their ships destruction when switching to another sector while in a rift sector
- [UBR] Fixed an issue where part of the ServerRunner window was not visible
- [UBR] Fixed an issue where no warning was displayed when leaving ships behind in a rift sector
