Our Latest Update Notes:
[p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:[img src="https://clan.akamai.steamstatic.com/images/45157740/194e4ddc47f8b0c8145460ccefcf2c913abf1e1f.png"][/img][/p][p]This week’s update includes the addition of Bloomreaper the Invincible, True Mode, and Ultimate Vault Hunter Mode 6. This comes alongside a variety of improvements across gameplay, summons behavior, gear, visuals. We’ve done a lot of work to boost performance, refine gear, and menu usability in this update. Thank you for the continued feedback and reports that are being sent in. There are more updates on the way! [/p][p][dynamiclink href="https://steamcommunity.com/games/1285190/announcements/detail/523110495538905096?snr=2___"][/dynamiclink][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p][p][/p]
He’s heeeeeere! Bloomreaper the Invincible Has Arrived
[p]Welcome to The Bloom, home of a rotting, parasitic god: Bloomreaper the Invincible. Descend into its lair and take this hulking monstrosity down before corruption blooms across the world. You’ll be tested on your dexterity with your movement abilities in addition to your might and firepower. You can read full details in our Bloomreaper the Invincible article.[/p][p]The Bloomreaper raid boss introduces nine new Legendaries you can farm as dedicated drops: five new pieces of gear and four new Class Mods. But the majority of that new loot will only drop if you can beat Bloomreaper quick enough in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our Borderlands 4 endgame explainer.[/p][p]This introduces a timer for your raid run, so do your best to deal death as rapidly as possible. When this ferocious flora finally bites the dust, you'll be rewarded with a chest full of loot including tiers of bonus rewards. Depending on your completion time, the Bronze, Silver, Gold, or Platinum-tier rewards you get from this chest will be increasingly powerful. You'll be able to clearly see how much time you have left to hit a certain tier via your mission tracker.[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/aca671ecfb3a73897c76c08e6609ccfd2f96384c.png"][/img][/p][p][/p][p][/p]Steam Community Screenshots
[p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][/p][p][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3621181860"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3619336079"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3618521439"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3620649822"][/dynamiclink][/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/f72c8de5831f110f20bd4f2bca5015e923864647.png"][/img][/p]Behind the Team: Eduardo Aparicio, Borderlands 4 Senior Technician on the Release Compliance Operations Team
[p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Eduardo Aparicio, 2K’s Senior Technician on the Release Compliance Operations Team:[/p][p][/p][p]What’s something you wish more teams understood about the release pipeline?[/p][p]Eduardo: Releasing a game, an update, or post-launch content is more often than not a long and sometimes tedious process, albeit very rewarding in the end when releases go smoothly and people end up buying and loving our games! There are so many variables and conversations that have to happen and be taken into consideration way too early in advance before our wonderful games go on sale in stores or on 1st Party platforms. As such, the Release team dedicates extra time making sure that our deadlines and key dates for each project milestone are communicated to all teams in a timely and formal manner so we can submit code and metadata on time and accommodate our 1st Party deadlines. It is funny because some people believe we just push buttons and then voilà, the game is out! But most of our work is actually ready to go a couple of weeks before an actual release.[/p][p]As a Release Senior Technician, one of the several tasks I'm in charge of is reviewing and processing game documentation, images, videos, localized metadata copy, keywords, pricing... the so-called "metadata deliverables." [/p][p]My team is responsible for reviewing, processing, and populating hundreds of unique metadata files across all platforms, and this meticulous submission process must be completed well ahead of schedule. Delays are our greatest obstacle; they feel like unexpected side quests that pull focus and demand hours of work before we can continue the main story.[/p][p][/p][p]What path brought you into release engineering and build management?[/p][p]Eduardo: In my previous company, I was part of the Game Certification team. That work eventually opened the doors for me when 2K was hiring folks to join their Release Operations (formerly known as "Submissions" team) in our European office in Spain, as they were looking for people that had a certain level of experience in the build verification process and submissions.[/p][p]Initially, I was not really sure what I was getting myself into, but I firmly believe that accepting the offer back in 2022 is one of the best decisions I've ever taken in my life. I love what I do, and the best thing about it is that I can easily see my contributions because what I do is very visible. In essence, the way our game store pages look on 1st Party storefronts is a direct result of my work, as I'm the one processing them! Sometimes, especially during a big game release, I just love to brag about it and text my friends saying, "See how this looks so pretty? I did all this! So go and buy the game" so they can call me "annoying" and laugh at me in return.[/p][p][/p][p]Do you have any pre-release rituals (music, coffee, deep breaths)?[/p][p]Eduardo: Releasing a game is nerve-wracking but also a meticulously organized process where things are never taken for granted. Never. I don't really have any pre-release rituals per se, as I'm not really superstitious, but I always tell myself "EVERYTHING'S GONNA BE ALRIGHT" first thing in the morning. It helps me get in the mood real quick. [/p][p]On the big day, my team is either invited to Zoom meetings with stakeholders where we all bite our nails waiting for the big moment, or we have our own team monitoring the release and running our usual pre-established checks on a side. I love releases, as they are actually a very fun and exciting key moment for me and the team in general. Even though it is a very risky and delicate milestone, my team is always ready to go into full "hero" mode and put out any fires or handle any last-minute requests. [/p][p]I like to play the "calm but confident" role and reassure my team that we've done our part and that everything will indeed be alright. My team is small but is made up of incredibly talented individuals, and seeing them all be superfocused makes me happy. I truly feel like a superhero![/p]
Community Creative Corner
[p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/e6eff2cc5017f380431b4094d33ed67d6e84148b.jpg"][/img][/p][p]Lonichedgehog[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/0a82da55e3ea1dec45ec06390dc27c46ff4e1caf.jpg"][/img][/p][p]lysodesigns[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/3eb983867a8afaee766c69b0e8e47126b05a0d15.png"][/img][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/45157740/cab2860dd2091c9cc501e726e1b96f9a4579849a.png"][/img][/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][p][/p][p]
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