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Welcome, Vault Hunters! Today's Major Update includes the addition of Photo Mode, a rework of Harlowe's Zero-Point Action Skill, and Ultimate Vault Hunter Mode levels now increasing dedicated loot drop levels. This comes alongside a variety of improvements across gameplay, progression, gear, and visuals. And as always, we have a new set of Weekly Activities!
In addition to today's Major Update Notes, we've also just shared a [i][u][url="https://borderlands.2k.com/borderlands-4/news/2026-roadmap/"]Borderlands 4 [/url][/u][/i][u][url="https://borderlands.2k.com/borderlands-4/news/2026-roadmap/"]2026 Roadmap[/url][/u] with a look at what's coming to Kairos. Be sure to check it out and see what we've got planned this year, including paid content like Bounty Pack 2 and Story Pack 1, free feature additions like a level cap increase and cross-platform saves, and free endgame content for all players including a second raid boss and a Takedown.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
Thanks to improvements in recent versions of NVIDIA drivers, we no longer clear the game's GPU driver shader cache on first launch after updating to a new game version, when using NVIDIA GPU drivers version 590.xx or newer.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
New Content:
Photo Mode
Photo Mode is now available to all [i]Borderlands 4[/i] players, so you can capture mayhem-fueled moments or serene shots of Kairos' scenic beauty to share with your fellow Vault Hunters! Check out the [i][u][url="https://borderlands.2k.com/borderlands-4/news/photo-mode/"]Borderlands 4 [/url][/u][/i][u][url="https://borderlands.2k.com/borderlands-4/news/photo-mode/"]Photo Mode guide[/url][/u] for full details! You can access Photo Mode via the [b]Pause Menu[/b] during gameplay.
While Photo Mode is active, you can adjust the position of the camera using the standard movement controls. The Photo Mode UI has multiple tabs with a wide range of settings with different visual effects. In single-player, going into Photo Mode will pause all the action by default, so you can freely dial in your ideal shot without missing the perfect moment!
Please note that Photo Mode is only available during gameplay, and cannot be accessed during cutscenes.
Get the perfect shot by adjusting the Field of View, Depth of Field, camera angles, and various visual filters.
Change the time of day or toggle the visibility of Player Characters, Summons, NPCs, Enemies, and even Damage Numbers to clear the frame.
We always love seeing what you capture in-game, so be sure to tag @Borderlands on social media! You can also upload shots to the Screenshots section of the [i]Borderlands 4[/i] Steam Community hub!
Progression and Rewards
Contract Missions:
Patrol: Order troops: Now progresses when killing enemies
Trace: Scrap Core: The scrap core object is able to be interacted with consistently and the contract from Dominion can now be completed
Convinced the Intrusive Thoughts Vile Ripper, Deep State Phalanx, and Breaux Chambeaux Phalanx bounties to show up when a player has taken their contracts
Vault Card Challenges:
“Loot or Purchase 10/15 legendaries” Vault Card weekly challenge will no longer reset with a save/load
“Loot or Purchase Ordnance” will now increase when conditions are met
“Kill enemies with Torgue guns and gear” will now progress when using Torgue legendary grenade Firepot
“Kill X enemies with Maliwan guns and gears” and the Maliwan Challenge “Last Wan Standing” will now progress as intended
Challenges:
Legendary Forsaken Chaos and Legendary Midnight Defiance have been removed from the Collect All Phosphene Challenge
Updated Maliwan status effects to better identify what triggered the status effects, leading to better tracking on challenges
Progression and rewards
Addressed a reported issue that was causing travel to Dominion to be locked by a player leaving a transition area in multiplayer
“Potty Mouth” Mission: Objectives are no longer blocked when exiting to the main menu
Addressed an issue causing unlocked DLC content to be unavailable while offline
True Mode is now able to be consistently enabled for newly created level 30 UVHM characters
Added a tutorial for True Mode when the campaign is completed
Players creating a new character in multiplayer will now receive all intended rewards
Addressed a reported issue causing all equipment to be lost when quitting to the main menu during a countdown in multiplayer when switching to solo play
Addressed issues with the “Gourd Your Loins” cosmetic reward not being awarded with SHiFT code
[list]If you were impacted by this issue the first time around, or you missed these [i]gourd-geous[/i] heads during the Horrors of Kairos event, this SHiFT code will redeem your missing cosmetic! This code will not reward anything to those that successfully received their cosmetic rewards the first time.
Redeem the SHiFT code below (check out our [u][url="https://borderlands.2k.com/borderlands-4/news/shift-user-guide/"]SHiFT User Guide[/url][/u] if you don't already know how) to get the "Gourd Your Loins" Vault Hunter Head and the "Hex Appeal" Weapon Skin!*
[b]THFB3-R9XKK-CFBJW-T33BB-9R3CC[/b]
[i]*Requires a copy of Borderlands 4, SHiFT Account, and Internet connection. Must redeem by December 31, 2030. One redemption per SHiFT Account. Terms apply.[/i]
Vault Hunters
Addressed reported issues where critical hit damage sometimes wasn't being applied to critical hits
Specializations
Daredevil: Action Skill Cooldown rate has been adjusted to .5% and a multiplicative Action Skill Damage bonus has been added
Runner: Melee Damage bonus is now a multiplicative instead of additive
Harlowe the Gravitar Skill Rework
[b]Dev Note:[/b] We’re making several changes to Zero-Point as another step towards making this skill tree feel more satisfying and better balanced relative to Harlowe’s other trees. Because we're changing the fundamental behavior of Zero-Point to include the old Inertia Augment behavior in the base skill, we want to see how these changes balance out before doing more work in the rest of the tree.
We have our eye on a few other passives that may be candidates for some buffs, but between the recent passive buffs that were implemented several weeks ago, combined with today’s changes, we’ll revisit those in the future once we’ve gathered adequate feedback on the current changes.
Long term, we want to ensure that each Vault Hunter has plenty of build diversity, with each Action Skill having its own pros and cons. If and when we see one falling behind, we’ll continue to explore changes like today’s.
[b]Zero-Point (Base Skill):[/b] Now includes the benefits of the previous "Inertia" Augment. Killing an enemy in Stasis now resets the duration, searches for a new target, and makes the duration decrease faster
[b]Inertia Augment (Changed): [/b]Updated to increase Harlowe’s Slam Damage. Whenever she slams an enemy, create Mini Unstable Energy Pocket projectiles that randomly deal Cryo or Radiation damage. Additionally, she also gains increased Status Effect Damage and Status Effect Chance. This effect stacks.
Amon the Forgeknight
Amon now consistently deals bonus Cryo Damage when equipping Cryonic Thrum Augment in multiplayer
Prevented unintended increases in the number of segments in the Vault Hunter bar when Amon activates his Action Skill
Dragon’s Breath now applies properly to Ripper Heavy Weapons with beams
Firewall Forgeskill will now block Moon-Maddened Callis projectile attacks
Vex the Siren
Addressed the cooldown for Prismatic Ichors sometimes resetting when applying a status effect
Phase Pocket Passive no longer resets the Taser underbarrel magazine when using a Vladof Enhancement
Addressed Incarnate Action Skill behavior so that it continues to work while using the Vibe Check Capstone with the Legendary Class Mod Technomancer
General Gameplay:
Bloomreaper Boss Fight:
Falling into the fog will now consistently kill players instead of having them fall out of the map
The purple rift will now only appear after the boss is defeated
Addressed an instance of Bloomreaper keeping the Invincible health bar in the second phase
Addressed an exploit that would allow UVHM time trial rewards to be obtained while not in UVHM
Addressed an issue that would cause the chest for Platinum rewards to be empty after fulfilling the requirements
Disc-shooting heavy weapons will now damage Bloomreaper’s crystals
Vile Creeps should no longer get stuck in the air
World Events and Bosses:
Increased the spawn rate of world bosses in the Punitive Manufactorium area
Rewards will now reliably spawn when completing the Airship or The Goredello world events
Minister Screw is no longer able to be frozen
Toy Pinheads are now affected by singularity grenades
Idolator Sol now takes damage from Elemental Hazards created by skills while Bio Armor is broken
Vile Lictor’s limbs will now continue to respawn after freezing them
Gennifer will now remain inside the refugee even if the player is dying near the area
Lowered the amount of Badass enemies spawning in one spot by Electi Safe Collectable
Ensured that boss fights consistently reset when all players have died
Restored the ability to interact with Fortresses if travel was canceled by leaving a transition area in multiplayer
Loot and Stations:
UVH levels now increase dedicated loot drop levels. The higher the level, the higher the chance of dedicated loot dropping!
Changed the Respawn Station outside of Umbral Foundry to a Fast Travel station to allow for easier travel to the entrance
Prevented loot items from dropping into unintended areas after defeating The Oppressor or killing all enemies in Ripper Drill Site Saw’s Clench
Red Chest in Coastal Bonescape will only unlock when all enemies are killed
Mission, Enemy and ECHO Location Updates:
Guns Blazing: Arjay will now consistently engage in combat against enemies
The Power Ballad of Rodd Vomit: Addressed enemy pathing to reach the player
Missions will no longer progress unexpectedly in multiplayer when switching from splitscreen to solo play
Radioactive Rail Liner will now attack if players are close to it
ECHO Location guidance improvements
Rift Champion icon removed from the Compass, with cleaned-up functionality for those icons in the Map
Guns & Gear
Enhancement:
Adjusted the Underdog enhancement to only apply to Vladof underbarrel weapons as intended. This will remove an unintended damage bonus that was happening when some guns switched their ammo or element types. We also updated [b]Wombo Combo[/b] rockets so they now correctly count as underbarrel damage and receive this boost
Tediore:
Tediore Legendary Assault Rifle Chuck now throws properly when the player has over 120% gun reload speed
Addressed a behavior that prevented homing on the third gun spawned by Tediore reloads when specific conditions were met
Removed extra gun from Tediore shotguns with Ripper magazines
Maliwan:
Maliwan Legendary SMG Ohm I Got will no longer consume Energy Shield when Overshield is active
Only active element Status Effects will spread when killing an enemy with a Maliwan-licensed part with Maliwan Enhancement and Transfuser Core
Singularities now spawn correctly on Maliwan Sniper Rifles with Singularity Grenade Launcher underbarrels
Jakobs:
Addressed Jakobs ricochet damage to apply the intended amount of damage on Jakobs weapons
Torgue:
Torgue Legendary Pistol Hardpoint will fire as intended with Tediore licensed-part “Shooting”
Torgue Legendary Shield Compleation now properly triggers Segment Break armor shield augments
Order:
Order Legendary Sniper Rifle Rooker needle projectiles will consistently home in on enemies at a distance with the Callous augment. It will also no longer spawn unintended underbarrel projectiles with Jakobs licensed parts and a Jakob enhancement with Leaper and Bounce Pass
Ripper:
Ripper Legendary Shield Watts 4 Dinner will now consistently give the overshield in multiplayer from Overshield drops
CoV:
Weapons with CoV magazines now continue to fire when using Bullets to Spare firmware level 3 with the Ventilator enhancement
Daedalus:
Daedalus SMGs with the Overcharge attachment and a Ripper Magazine will now inherit the Ripper magazine charge-up time
Atlas:
Atlas Sure Shot perk is no longer triggered by Rafa Peacebreaker Cannons Action Skill while equipping a weapon with Atlas licensed parts and the Sure Shot enhancement
Updated Tracker Antenna and Trauma Bond to no longer incorrectly apply to gear without Atlas-licensed parts
Ordnance
Heavy Weapons now cause damage to BoomBoom Drones during the Callis boss fight
Firmware:
Skillcraft will now receive the proper amount of stacks when dealing skill damage to enemies
Deadeye 2-piece now functions as intended with intended projectiles
High Caliber 3-piece now functions as intended with Atlas Tracker Grenade
Get Throwin’ now properly increases Heavy Weapon Ordnance damage
Visual, Audio, and Animation updates to Guns and Gear:
Restored prefixes to Tediore Legendary Grenade UAV
Order Legendary Pistol Bully with Hyperion Shield enhancement now display with all parts on the item card
Repkit will no longer disappear when trying to heal after climbing
Corrected animations for Daedalus SMGs with Atlas Underbarrel attachments when switching
Corrected audio on the Daedalus Legendary Shotgun Missilaser
Maliwan Legendary Shotgun Mantra now shows the Amara Phase Fist when fired
Adjusted effects on Maliwan Legendary SMG Ohm I Got and Daedalus Legendary Shotgun Missilaser to be consistent throughout gameplay
Adjusted animation on Tediore Shotguns to prevent shell cases from appearing when using secondary fire
Tediore weapons no longer explode when thrown if they overlap with water
Tediore Assault Rifles and Pistols have consistent laser sights on gear
Effects for Vladof Legendary Assault Rifle Whiskey Foxtrot will now expire as intended
Adjusted reload animation for Ripper Shotguns with CoV magazines
Adjusted Ripper effects when shooting Ripper guns with Maliwan-licensed underbarrel parts
Ripper Grenade Transmitter effects have been restored when they are despawning
Adjusted missing effects of needles when using the Order Legendary Sniper Rifle Rooker
Audio & Visuals
Vault Hunter voices now return to normal after unequipping the Kittycopter head customization
Marcus now talks at the proper time
The second round of the Goredello will now announce the enemy type
Updated various sound effects to play while fighting Bloomreaper
Updates to various incorrect or missing VO lines
Damage numbers have been removed when continuing to shoot Arjay when the fight has ended
Corrected ECHO-4 appearance when using the ECHO-IVIV frame and Nurple paintjob customization
Ensured Vex the Siren's tattoos glow as intended with all skins
Melee animations for Rafa the Exo-Soldier will now play correctly in multiplayer
Characters can now climb after double jumping at the Abandoned Post Safehouse in the Coastal Bonescape
Resolved climbing animations not syncing in multiplayer
Using the grapple point by the propaganda speaker in The Howl will now take the player to the roof of the house
Adjusted Idolator Sol animations when buying Boss replay in multiplayer
Reduced the brightness of Seeker Witness’ laser effects
Ripsaw’s rotating blade effect will now disappear after death
Minister Screw's triangle effects now disappear after death
Ensured Bruce’s head consistently disappeared in multiplayer during Angry Mob mission
Addressed reported instances of NPCs performing their animations early or in the wrong locations
Adjusted effects on power cores during the “Powerdrop” Mission
Carried items will no longer become attached to a weapon after firing and reloading quickly
Adjusted fading distance in the intro
Addressed hitching with Vault Hunter saves in the main menu
Reduced the number of unused materials throughout the game
Prevented Shield Boosters from blocking the screen
Trees inside buildings no longer blow in the wind
Missing animations when destroying the grate near the Vault Fragment in Tonnage Peel have been restored
Unintended transition effects will no longer appear on players outside of Vile Lictor boss arena
Fire no longer starts popping when getting closer to Dominion
Prevented flickering after opening an Electi Safe
Haybales in The Howl no longer show glass VFX when hit
House now displays properly during Breeding Daisies
The lights on the Candlelight Catastrophe skin now flash consistently
Ensured the launch pad in Cuspid Climb is consistent with other launch pad areas
The Black Market Vending Machine will no longer have an obstructed view if spawned in Tonnage Peel
Lowered several floating items
Addressed multiple cases of lootables not being able to be opened
Updated various cinematics for consistency
Addressed clipping, missing collision, out-of-bounds access, stuck spots, and visual errors in various areas of the game
UI, Text, Localization
Sorting in the Customization Menu now defaults to show Unlocked Customizations first
Corrected an issue causing the Backpack to appear empty after filtering
Repkits now appear as intended in Inventory
Addressed a reported issue causing Vault Cards to not update or progress in multiplayer
Addressed a reported issue causing Vault Card progress to reset or disappear after a disconnect
Vault Cards will no longer carry over progress if the same challenge reappears after the daily reset
Updates to Vault Card UI
Various optimization updates to UI
Addressed various reported issues with scroll bar, sorting, and menu UI
Updated localization, various text descriptions, subtitle timings, icon visibility, and alignment across the game
Material thumbnails in the Customization menu now appear correctly
Updated Credits
Player Experience
\[PC Only] Adjusted default mouse sensitivity and added a setting option to disable mouse smoothing
Blended facial animations for better optimization
Visual optimizations for Jakobs Legendary Shotgun Rainbow Vomit
Optimizations to Mission Menu
Various improvements to stability and optimization
