News Liste Borderlands 4

Major Update Notes - November 20, 2025
Borderlands 4
1 Tag 17:02 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/45157740/4cfa3af56eb782ac0a73f347f12b2e8569737c1f.jpg"][/img]Welcome, Vault Hunters! Today’s update delivers some key community-requested improvements, smarter loot drops, and a new Legendary Loot Indicator for your radar. These are alongside major improvements, visual polish, and stability updates for a smoother experience on Kairos.[/p][p][/p][p]Beyond today’s update, the team is hard at work on a host of other highly requested quality-of-life features. Work on Photo Mode is wrapping up, while other updates like support for multiple active Big Encore Machines and more options for scaling difficulty are coming (we’ll talk more about these closer to their launch). Further into the future, we’re looking at ways to improve shared character progression, add additional endgame-focused activities (did someone say Takedown?), launch Cross-Save support, and more.[/p][p][/p][p]Now that we're post-launch, we want to break down how we deliver updates to you! We have two main kinds:[/p][p]"Minor Updates" will take care of any smaller, more pressing issues outside of the planned update schedule (primarily balance changes, if needed). They also refresh the three types of Weekly Activities: the Weekly Big Encore Boss, Weekly Wildcard Mission, and Maurice’s Black Market Vending Machine location. Minor Updates are scheduled weekly on Thursdays.[/p][p]"Major Updates" deliver larger-scale changes, including new content, more sweeping balance adjustments, performance improvements, and the addressing of any reported issues. Major Updates are less common, and are planned to deploy about a month apart.[/p][p][/p][p]With all of today’s changes though, we hope you can feel the positive effects in gameplay as you experience How Rush Saved Mercenary Day and make progress on your Vault Cards! [/p]

Change List:

[p][img src="https://clan.akamai.steamstatic.com/images/45157740/97d9f97f879d8df5921fc9c9c733105b1c7ab216.jpg"][/img][/p]

Bounty Pack 1: How Rush Saved Mercenary Day

[p]We're stoked for you to team up with Rush and teach Minister Screw the true meaning of Mercenary Day! This being a holiday-themed Bounty Pack, we knew we had to deliver it to you by the end of the year. However, the team realized that there was more mayhem than time when it came to getting as much into Bounty Pack 1 as originally planned while never slowing down in their mission to improve the Borderlands 4 player experience. [/p][p]So in the spirit of the season, we're giving a gift to all Borderlands 4 players by making Bounty Pack 1 free!* Thank you for all the passion and support you've given us as a community. We're hard at work making sure future Bounty Packs are more fully loaded with the compelling content players have been asking for. In addition, we're now adding a new Bounty Pack 5 (more on that in a bit); there's a lot of amazing stuff coming to Borderlands 4, so stay tuned![/p]
  • [p]Added support for How Rush Saved Mercenary Day content! Jump into this free content today by finding and interacting with the gift-wrapped present (marked on your map as a new mission) in any major hub, which will initiate the mission to assist Rush![/p][/*]
  • [p]Added support for the Bounty Pack 1 Vault Card! Playing Borderlands 4 with a Vault Card active gives you more loot and XP via Daily and Weekly challenges, and it can be leveled up at your own pace (no time limits or expiring rewards here). You can activate it via the Vault Card screen in your ECHO menu. Vault Card progression works just like leveling up: it's all driven by how much XP you're gaining. By exploring Kairos, killing enemies, and completing quests, you'll fill up your Vault Card progression in addition to your regular XP![/p][list]
  • [p]This includes 4 new pieces of rerollable gear and 24 new cosmetics to earn![/p][/*]
[/*][/list][p]
[/p][p]Read the official announcement article for Bounty Pack 1: How Rush Saved Mercenary Day to learn more about the free content*, future paid DLC, and information on new endgame content coming next year![/p][p]*How Rush Saved Mercenary Day is the first of five post-launch DLC Bounty Packs coming to Borderlands 4. How Rush Saved Mercenary Day is free for all players, while Bounty Packs 2, 3, 4, and 5 are included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, the Borderlands 4 Bounty Pack Bundle, and will be available for separate purchase. Base game required to play content.[/p][p][/p]

Notable Changes

[p]We wanted to pull these out specifically as they have been heavily mentioned in the community. 
[/p]
  • [p]Updated the Weekly Wildcard Missions to set additional start points in missions[/p][list]
  • [p]Dev Note: This feature will allow future Weekly Wildcard Missions to jump straight to the meat of a mission.[/p][/*]
[/*][*][p]Class Mods have been adjusted to drop more for your current character[/p][/*][*][p]Converted the Phosphene weapon challenge from character-based to profile-wide progression[/p]
  • [p]Dev Note: This long-term grind is aimed at our most dedicated community members who invest the most time in the game. Still, we agree that completing this collection is more a reflection of your dedication to the game and not to a specific Vault Hunter. This is the first example of allowing more progression to be shared between all characters on your account.[/p][/*]
[/*][/list]
  • [p]Updated the loot feed to display total current currency after spending or receiving money[/p][/*]
  • [p]Reduced the likelihood of unintended movements or knockbacks while reviving a teammate[/p][list]
  • [p]Dev Note: When reviving another player, the reviving player is temporarily given more mass, making enemy attacks less likely to bounce you away from your partner.[/p][/*]
[/*][*][p]Added a new Legendary Loot Indicator to the combat radar for easier identification of high-rarity drops[/p][/*][/list][p][/p]

Gameplay & Mission Progression

  • [p]Addressed an issue that could cause the loss of SDU Tokens or Specialization points; this also returns missing tokens and points to those impacted[/p][/*]
  • [p]Resolved an interaction where players could not repurchase a boss encounter after all party members were defeated and respawned in multiplayer[/p][/*]
  • [p]Slide-attacking lootable objects will now open or break them consistently[/p][/*]
  • [p]Resolved progression blockers for more intuitive gameplay during Faction Survivalist, Wayward Gun, Another Day, Another Universe, the Badass Phalanx bounty, and the Black Market Tutorial[/p][/*]
  • [p]Corrected behavior where mission items could disappear after replaying and exiting a mission, preventing completion[/p][/*]
  • [p]Prevented rare instances of some enemies turning into NPCs and becoming unkillable[/p][/*]
  • [p]Adjusted tracking on some challenges and achievements to award progress as intended[/p][list]
  • [p]Dev Note: The Professional now only awards progress for designated challenge conditions, while Private Reserve and What Have We Here? will progress correctly when opening chests with melee attacks. The Arena Grande achievement should consistently unlock in multiplayer.[/p][/*]
[/*][*][p]Mort will revive players more consistently during Breeding Daisies[/p][/*][*][p]Resolved a condition where vehicles could be instantly destroyed if summoned immediately after using a Repkit with the Splat trait[/p][/*][/list]
  • [p]Adjusted object placement and pathing across multiple missions, ensuring proper enemy spawns, interactions, Echolocation, and waypoint alignment[/p][/*]
  • [p]Synchronized some mismatched animations and behaviors in multiplayer[/p][/*]
  • [p]Resolved a reported issue where players could become briefly suspended in midair when exiting mission replay while jumping or swimming[/p][/*]
  • [p]Addressed a bug causing the Chopper vehicles to remain in a falling state after performing a vertical jump or powerslide[/p][/*]
  • [p]Prevented vehicle summoning in restricted indoor areas such as the Umbral Foundry Fortress[/p][/*]
  • [p]Removed the penalty during Scoundrel Roundup: Kilo if the panel is shot twice[/p][/*]
  • [p]Updated Mimicron’s combat behavior so it can no longer be stun-locked by singularity effects in the Tipping Point Bunker[/p][/*]
  • [p]Updated Patrol Ripper contract to progress with intended sources[/p][/*]
  • [p]Updated the Order Bunker boss Fractis encounter to ensure the boss remains defeatable after entering its shielded phase in The Crawlcroft[/p][/*]
  • [p]Adjusted behavior in The Next Quest Thing so the mission can consistently be accepted after saving and reloading[/p][/*]
  • [p]Improved enemy physics in Gone Are My Leggies to prevent The Beastie from being launched out of the playable area when hit with high-impact weapons[/p][/*]
  • [p]Restored ECHO Log rewards for completing optional objectives in three micro-missions when played solo[/p][/*]
  • [p]Adjusted Arjay’s resistances so status effect damage-over-time now applies correctly[/p][list]
  • [p]Dev Note: Visual inconsistencies with Arjay’s wings might appear as a result of this change, but will not impact gameplay. [/p][/*]
[/*][*][p]Adjusted arena boundaries so Locust’s gas canisters now spawn correctly within the arena during the Idolator Sol encounter in Fortress Indomita[/p][/*][/list][p][/p]

Vault Hunters

[p]Amon, the Forgeknight[/p]
  • [p]Updated Forgeknight Forgedrone challenge so it unlocks properly upon meeting completion requirements[/p][/*]
  • [p]Corrected skill tree investment functionality to prevent Forgeknight from applying skill points out of order[/p][/*]
  • [p]Updated weapon input handling so Forgeknight can reliably swap weapons after using the whip attack[/p][/*]
[p]Rafa, the Exo-Soldier[/p]
  • [p]Exo-Soldier's Soltado Kill Skill passive has been adjusted to function properly with two skill points[/p][/*]
  • [p]Improved PROJECT: Raiju capstone behavior so APOPHIS Lance consistently damages enemies during extended uptime[/p][/*]
  • [p]Adjusted Booming Business passive's functionality to prevent grenade spawns when the passive skill exceeds its intended level cap[/p][/*]
  • [p]Updated the Temerario passive skill so it provides the intended gun damage bonus rather than a general damage increase[/p][/*]
[p]Vex, the Siren[/p]
  • [p]Updated challenge tracking so the Target Prescience passive only progresses when damaging valid targets[/p][/*]
[p]Harlowe, the Gravitar[/p]
  • [p]Ensured that QED passive skill would remain functional in multiplayer[/p][/*]
  • [p]Updated Gravitar’s Zero-Point Action Skill so it now properly enters cooldown when used on enemies immune to Stasis. Previously, using the skill on a Stasis-immune target after affecting a normal enemy could cause it to remain active instead of triggering cooldown [/p][/*]
[p][/p][p]All Vault Hunters[/p]
  • [p]Adjusted critical hit calculations so gun and enhancement damage now applies correctly to all valid hit regions[/p][/*]
  • [p]Adjusted Cryo resistance scaling so enemy resistances now correctly match each player’s level in multiplayer sessions[/p][/*]
  • [p]Prevented Action Skills from activating during the first loading screen before entering active gameplay[/p][/*]
  • [p]Updated kill volume logic to ensure Vault Hunters cannot cheat death while in FFYL and healing with the Legendary Shield Guardian Angel[/p][/*]
  • [p]Ensured sniper ammo displays full capacity when creating a level 30 Vault Hunter[/p][/*]
[p][/p]

Gear and Rewards

  • [p]Adjusted melee damage on Bayonet weapons so that melee damage increases with bayonet parts[/p][/*]
  • [p]Updated beam weapon behavior so they will deal proper damage when thrown[/p][/*]
  • [p]Addressed an interaction allowing players to infinitely scale the splash radius of homing sticky projectiles when using Torgue Legendary Pistol Queen’s Rest with certain builds and firmware combinations[/p][/*]
  • [p]Updated Skully grenade to adjust projectile damage for consistent output[/p][/*]
  • [p]Corrected boss health bar updates so sustained heavy Ordnance damage with Amon now displays correctly[/p][/*]
  • [p]Updated Torgue Heavy Weapon Ravenfire so it now correctly applies elemental damage when equipped with elemental parts[/p][/*]
  • [p]Adjusted Maliwan Heavy Weapon behavior so projectiles created from a hit don't detonate immediately after spawning[/p][/*]
  • [p]Corrected the explosion delay of Fuel Rod Discharge to match its description of 3 seconds when used on Ripper shotguns[/p][/*]
  • [p]Adjusted Rolling Thunder underbarrel grenades on Torgue shotguns to behave predictably on vertical surfaces instead of ricocheting excessively[/p][/*]
  • [p]Prevented bosses from floating when Exo-Soldier's Booming Business passive skill was triggered with Order Legendary Grenade Skully[/p][/*]
  • [p]Addressed a condition where the Vladof Legendary Shield Heavyweight could lose functionality after activating Forgeknight Onslaughter skill[/p][/*]
  • [p]Adjusted projectile interaction during the fight with Vile Ripper so players can now destroy the homing “Unstable Ore” projectiles[/p][/*]
  • [p]Updated collision behavior so Jakobs Throwing Knife grenades correctly impact the orb surrounding Vile Ordonite of Corrupted enemies[/p][/*]
  • [p]Adjusted some gear that was behaving inconsistently in multiplayer, such as: the bounce-back force of The Order Legendary pistol Noisy Cricket, reload animation timing for the Jakobs shotgun Hot Slugger, and misaligned accuracy of the Daedalus pistol Bonn-91[/p][/*]
  • [p]Standardized some instances of Firmware 3-piece bonus cooldowns to appear consistently. Visual cooldowns have been added for Oscar Mike, Ahoy, and Daed-dy O’[/p][/*]
  • [p]Drops are no longer kept in the air when lowering the platform in All Charged Up [/p][/*]
  • [p]Restored functionality allowing players to loot and preview weapons from red chests after completing the Blacklime Bunker[/p][/*]
[p][/p]

Gear Balance:

[p]Darkbeast[/p]
  • [p]Addressed a scaling issue[/p][/*]
  • [p]Explosion Chance increased from 5% to 20%[/p][/*]
  • [p]Damage increased by 15%[/p][/*]
[p]Prince Harming[/p]
  • [p]Addressed a scaling issue[/p][/*]
  • [p]Self Damage amount reduced from 5% to 1.5% of damage done[/p][/*]
  • [p]Damage increased by ~24%[/p][/*]
[p]Onslaught:[/p]
  • [p]Damage increased by 75% [/p][/*]
[p]Ruby's Grasp:[/p]
  • [p]Damage increased by ~40%[/p][/*]
[p]Lucky Clover:[/p]
  • [p]Damage increased by 37.5%[/p][/*]
[p]Vamoose:[/p]
  • [p]Damage increased by 20%[/p][/*]
[p]Asher's Rise[/p]
  • [p]Addressed a scaling issue[/p][/*]
  • [p]Damage increased by 5%[/p][/*]
[p][/p]

Firmware Balance:

[p]Get Throwin':[/p]
  • [p]Ordnance Damage increased from 10% to 35%[/p][/*]
[p]Daed-dy O':[/p]
  • [p]Damage increased from 20% to 35%[/p][/*]
  • [p]Mag Size increase from 15% to 20%[/p][/*]
[p]Rubberband Man:[/p]
  • [p]Damage Reduction increased from 5% to 10%[/p][/*]
  • [p]Lifesteal increased from 5% to 10%[/p][/*]
[p]Jacked:[/p]
  • [p]Zoom-in Speed bonus increased from 20% to 35%[/p][/*]
  • [p]Hyperion Shield Capacity bonus increased from 25% to 50%[/p][/*]
  • [p]Ricochet chance increased from 30% to 40%[/p][/*]
[p]Atlas Ex:[/p]
  • [p]Mode Swap Speed increased from 25% to 33%[/p][/*]
  • [p]Damage while locked increased from 10% to 25%[/p][/*]
[p]Atlas Infinium:[/p]
  • [p]Fire Rate bonus increased from 5% to 12%[/p][/*]
  • [p]Damage bonus increased from 10% to 15%[/p][/*]
[p]Reel Big Fist:[/p]
  • [p]Explosion Radius slightly increased[/p][/*]
[p]Airstrike:[/p]
  • [p]Missile damage increased by 35%[/p][/*]
  • [p]Decreased Cooldown from 8s to 5s[/p][/*]
[p][/p]

UI, UX, & Text

  • [p]Restored filter functionality to Lost Loot menus and addressed non-functional filter selections and sorting dropdowns  [/p][/*]
  • [p]Updated the Lost Loot menu so the selected sort option is retained after exiting and re-entering[/p][/*]
  • [p]Adjusted map icon layering so Main Mission icons no longer overlap Wildcard Mission Giver[/p][/*]
  • [p]Adjusted scrolling behaviors in menus in splitscreen[/p][/*]
  • [p]Ensured the Transfer Machine remains open after exiting inspect mode[/p][/*]
  • [p]Added separate sensitivity sliders for mouse and controller inputs in the Controls (Basic) menu on PC[/p][/*]
  • [p]Corrected the buddy widget display so respawned characters no longer appear as “still respawning” [/p][/*]
  • [p]Updated item rarity displays to show the correct color and tier when playing in non-English languages[/p][/*]
  • [p]Removed extra ECHO Log slots [/p][/*]
  • [p]Restored missing item thumbnails in the bank menu and improved loading speed for equipped and backpack item thumbnails when large numbers of items are stored in the bank[/p][/*]
  • [p]Updated Explore Menu positioning so it displays correctly in front of the explored region during vertical split-screen[/p][/*]
  • [p]Adjusted layout so Item Cards no longer overlap when compared in horizontal split-screen[/p][/*]
  • [p]Addressed a reported issue where weapons could unequip and disappear when changing their customization in the Status menu[/p][/*]
  • [p]Corrected overshield coloration and behavior for pets and buddy widgets so that health, shield, and armor visuals now display properly[/p][/*]
  • [p]Adjusted Contract trackers to only appear when the Contract is active[/p][/*]
  • [p]Resolved a reported issue where mission-related celebratory notifications could display duplicate icons[/p][/*]
  • [p]Added the missing “Restart to Apply Changes” prompt when adjusting texture quality during gameplay[/p][/*]
  • [p]Updated option descriptions to be more intuitive and player-friendly[/p][/*]
  • [p]Addressed the chaos displayed by the “SHiFT code is valid” countdown in the SHiFT menu[/p][/*]
  • [p]Updated controller prompts so the correct input type displays when opening the SHiFT menu from the main men[/p][/*]
  • [p]Removed an extra scrollbar that could appear when Reporting Users[/p][/*]
  • [p]Addressed text inconsistencies in some side missions[/p][/*]
  • [p]Updated D-pad functionality on controller to behave as expected[/p][/*]
  • [p]Preserved key bindings that could be removed between sessions for non-English keys [/p][/*]
  • [p]Standardized ECHO Log tracking for the Kairos Speaks challenge to ensure totals display consistently between general and mission log views [/p][/*]
  • [p]Updated localization, mission naming, and various text descriptions across the game[/p][/*]
  • [p]Updated end credits[/p][/*]
[p][/p]

Visuals

  • [p]Addressed reported instances where players could become invisible when performing a Vault-level transition during a travel tunnel[/p][/*]
  • [p]Addressed an issue with missing parts and textures on gear[/p][/*]
  • [p]Updated ECHO-4 character model and digistruct to have lights, eyes, and thruster effects appear correctly[/p][/*]
  • [p]Adjusted fishing point visuals so markers no longer appear incorrectly on terrain near Sandytoes Villa[/p][/*]
  • [p]Updated level geometry and collision across multiple regions to prevent players from becoming stuck, falling out of bounds, or being blocked by invisible surfaces[/p][/*]
  • [p]Adjusted grappling points and traversal paths in multiple missions to prevent players from chaining grapples into unintended areas or losing functionality[/p][/*]
  • [p]Addressed misplaced or inaccessible loot containers, including strongboxes and vending-area chests in The Wireworks and Windspear[/p][/*]
  • [p]Addressed inaccurate rendering of water in some locations[/p][/*]
  • [p]Corrected lingering slide smoke effects that could appear when moving or jumping after performing a slide[/p][/*]
  • [p]Turned off the mining laser after shutting down the second Eridium generator in Terminus Range[/p][/*]
  • [p]Corrected visual stretching on character and NPC cloth when adjusting the FOV while the game is paused[/p][/*]
  • [p]Updated Dark Subject mission so Tim’s weapon now properly disappears with his model during the “Kill Tim”[/p][/*]
  • [p]Addressed multiple reported animation inconsistencies including gear, NPCs, hand stuttering, root-lock issues, and visual glitches during combat actions. These improvements remove visible sliding or snapping during melee or grapple sequences[/p][/*]
  • [p]Improved environmental synchronization in multiplayer[/p][/*]
  • [p]Adjusted mouth animation timing for Callis in Another Day, Another Universe and for Numba One in Mob Mentality so dialogue syncs correctly[/p][/*]
  • [p]Balanced underwater lighting and brightness near Belton’s Bore (The Low Leys, Mountains) for more consistent visual clarity when diving below the surface [/p][/*]
  • [p]Repaired a purple light texture that appeared after interacting with the Auger Shrine in Terminus Range[/p][/*]
  • [p]Optimized beam effects on some Order gear with lasers[/p][/*]
  • [p]Standardized bullet shell ejection visuals for Daedalus pistols[/p][/*]
  • [p]\[SPOILER] The smoke during Sophia’s death wasn’t goth enough and was changed from orange to black [/p][/*]
  • [p]Updated the fade on digistruct to be less uniform[/p][/*]
  • [p]Resolved flickering from Exo-Soldier’s PROJECT: Raiju Capstone effect when used inside the Order Bunker[/p][/*]
  • [p]Updated vehicle materials to display correctly after applying paintjobs in the customization menu[/p][/*]
  • [p]Adjusted deployable barrier visuals on shields and Shield Boi [/p][/*]
  • [p]Faded the red light trails from Atlas underbarrel tracking Darts and Balls on Jakobs pistols[/p][/*]
  • [p]Tuned brightness of target marker visuals when using the Ripper Sniper Rifle tracking mode against certain bosses[/p][/*]
  • [p]Corrected firing animations for Vladof submachine guns with the Extra Barrel underbarrel and Torgue shotguns with Daedalus ammo switcher[/p][/*]
  • [p]Adjusted Order grenade to no longer slide across the ground when dropped from the inventory[/p][/*]
  • [p]Adjusted animation blending for Daedalus shotguns using Maliwan Element Switcher to eliminate abrupt snapping and to prevent the secondary magazine from appearing loaded when using the primary firing mode[/p][/*]
[p][/p]

Audio

  • [p]Resolved a reported issue where the crowd could continue to make sounds after they stopped spawning during the Null and Void mission[/p][/*]
  • [p]Prevented host players from temporarily losing audio if another player joined their session while they were in an ECHO menu in multiplayer[/p][/*]
  • [p]Addressed missing or incomplete sound effects when looting in multiplayer sessions[/p][/*]
  • [p]Made the really loud bird in Grasslands quieter [/p][/*]
  • [p]Additional audio balance adjustments[/p][/*]
[p][/p]

Player Experience

  • [p]Improvements to stability and optimization[/p][list]
  • [p]Dev Note: We are continuing to investigate and will make further improvements to stability and performance.[/p][/*]
[/*][*][p]Updated PS5 controller LEDs to change color based on the player’s active elemental type[/p][/*][*][p]Addressed unintended adaptive trigger feedback that occurred with Ripper weapons while reloading or firing without ammo[/p][/*][/list]
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Borderlands 4
11.09.25 16:33 Community Announcements
Borderlands 4 is Out Now!
Borderlands 4
11.09.25 16:04 Community Announcements
Borderlands 4 SHiFT User Guide
Borderlands 4
10.09.25 17:00 Community Announcements
Borderlands 4 PC Specs & Features
Borderlands 4
09.09.25 19:00 Community Announcements
More loot added to the Borderlands 4 pre-purchase bonus!
Borderlands 4
08.09.25 16:58 Community Announcements
THIS WEEK ON KAIROS
Borderlands 4
05.09.25 22:58 Community Announcements
Borderlands 4 Global Launch times
Borderlands 4
05.09.25 18:31 Community Announcements
Borderlands 4 endgame details: Ultimate Vault Hunter Mode and more
Borderlands 4
05.09.25 18:01 Community Announcements
Borderlands 4 hands-on previews
Borderlands 4
04.09.25 23:28 Community Announcements
Borderlands 4 Co-op on Kairos livestream
Borderlands 4
03.09.25 23:46 Community Announcements
Meet the voice cast of Borderlands 4
Borderlands 4
03.09.25 21:07 Community Announcements
Borderlands 4 Post-Launch Roadmap
Borderlands 4
30.08.25 00:08 Community Announcements
THIS WEEK ON KAIROS
Borderlands 4
29.08.25 18:00 Community Announcements
Designing Harlowe
Borderlands 4
29.08.25 16:00 Community Announcements
Harlowe Character Short
Borderlands 4
25.08.25 16:00 Community Announcements
Harlowe Abilities Breakdown
Borderlands 4
23.08.25 16:02 Community Announcements
THIS WEEK ON KAIROS
Borderlands 4
22.08.25 18:00 Community Announcements
Harlowe Gameplay Overview
Borderlands 4
22.08.25 16:01 Community Announcements
Borderlands 4 is Coming to PAX West!
Borderlands 4
21.08.25 16:00 Community Announcements
NVIDIA DLSS 4 with Multi Frame Generation in Borderlands 4
Borderlands 4
18.08.25 21:13 Community Announcements
THIS WEEK ON KAIROS
Borderlands 4
15.08.25 17:00 Community Announcements
Designing Amon
Borderlands 4
15.08.25 16:01 Community Announcements
Amon Character Short
Borderlands 4
14.08.25 16:00 Community Announcements
THIS WEEK ON KAIROS
Borderlands 4
08.08.25 16:09 Community Announcements
Amon Abilities Breakdown
Borderlands 4
07.08.25 16:00 Community Announcements
Amon Gameplay Overview
Borderlands 4
06.08.25 16:00 Community Announcements
Designing Rafa
Borderlands 4
01.08.25 16:00 Community Announcements
Rafa Character Short
Borderlands 4
30.07.25 16:01 Community Announcements
Rafa Abilities Breakdown
Borderlands 4
25.07.25 16:01 Community Announcements
Rafa Gameplay Overview
Borderlands 4
23.07.25 16:01 Community Announcements
Designing Vex
Borderlands 4
18.07.25 16:01 Community Announcements
Vex Abilities Breakdown
Borderlands 4
11.07.25 16:00 Community Announcements
Vex Spotlight - Gameplay Overview, Character Short
Borderlands 4
10.07.25 16:15 Community Announcements
Beyond the Borderlands #2: Welcome to Kairos
Borderlands 4
07.07.25 16:03 Community Announcements
Beyond the Borderlands #1: Making a Vault Hunter
Borderlands 4
01.07.25 19:33 Community Announcements
Ready for Borderlands 4? Claim your Hazard Pay Weapon Skin!
Borderlands 4
27.06.25 18:02 Community Announcements
Watch the Borderlands 4 Story Trailer
Borderlands 4
23.06.25 17:00 Community Announcements
Borderlands 4 Hands-on Gameplay Impressions
Borderlands 4
18.06.25 19:15 Community Announcements
Don’t miss hands-on gameplay from Borderlands Fan Fest on June 21
Borderlands 4
18.06.25 17:56 Community Announcements
Borderlands 4 now available for pre-purchase!
Borderlands 4
16.06.25 14:10 Community Announcements
Watch the Gearbox Main Theater Show, recorded live at PAX East
Borderlands 4
12.05.25 19:17 Community Announcements
We're going to PaxEast!
Borderlands 4
06.05.25 17:34 Community Announcements
Borderlands 4 Gameplay Showcase
Borderlands 4
30.04.25 21:52 Community Announcements
Gearbox Entertainment Sale
Borderlands 4
27.03.25 17:00 Community Announcements
Borderlands 4 Arrives September 23, 2025
Borderlands 4
12.02.25 22:33 Community Announcements
Borderlands 4 First Look Trailer at The Game Awards
Borderlands 4
13.12.24 02:01 Community Announcements
Don't miss Borderlands 4 at The Game Awards
Borderlands 4
09.12.24 18:10 Community Announcements
Borderlands 4 developer chat from PAX West
Borderlands 4
04.09.24 16:51 Community Announcements
Wishlist Borderlands 4 now
Borderlands 4
20.08.24 18:12 Community Announcements