Our Latest Update:
[p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:[/p][p][dynamiclink href="https://store.steampowered.com/news/app/1285190/view/534362428708749730"][/dynamiclink][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p]
See a new Vault Hunter this weekend!
[p]We’ll be at the Tokyo Game Show this weekend! Get ready for your introduction to the first of two new Vault Hunters coming to Borderlands 4 as part of the paid Story Pack* DLCs. We'll be showing off this new playable character during the Gearbox panel at Tokyo Game Show 2025 this Saturday, September 27, starting at 7:30 PM PT / 9:30 PM CT / 10:30 PM ET![/p][p][/p][p]You can watch the Gearbox panel at the times listed above over on the Tokyo Game Show Twitch or YouTube channels. We can't wait for you to meet this new Vault Hunter![/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/cb30a613f6b478418a4f460f9d1814bd70245459.png"][/img][/p]Rafa Community Challenge: YOLT
[p]Hope you don’t have any plans this weekend, because a new Community Challenge has commenced! [/p][p][/p][p]COMMUNITY CHALLENGE: YOLT[/p][p]From September 26-28, collectively get 20,000,000 Second Winds as Rafa this weekend to earn:[/p]- p]"Savings Savior" Vault Hunter skin usable by Rafa[/p][/*]
Steam Community Screenshots
[p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3572290103"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3574146279"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3573629190"][/dynamiclink][dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=3572517835"][/dynamiclink][img src="https://clan.akamai.steamstatic.com/images/45157740/3eb983867a8afaee766c69b0e8e47126b05a0d15.png"][/img][/p]Behind the Team: Brandon Schulz, Borderlands 4 NPC Designer
[p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Brandon Schulz, Gearbox’s NPC Designer:[/p][p][/p][p]How do you approach creating characters that feel alive in such a wild, over-the-top universe?[/p][p]Brandon: So much of what makes the Borderlands universe so wild and over-the-top are the characters themselves. In that way, our Narrative team makes my job easy when it comes to making those characters feel alive in gameplay—we simply take their wackiest, most unique characteristics and translate them into player-facing NPC mechanics. For example, Amara is known as the world-famous "Tiger of Partali," a ruthless (but also flashy) fighter who is often characterized by her ability to conjure six individual Siren arms: as such, when designing her NPC combat abilities for BL4, we made sure to emphasize that ruthless-but-flashy fighting style not only by referencing what players already know and love about playing her in BL3, but also by taking inspiration from fighting games that personify hand-to-hand combat so well.[/p][p][/p][p]What’s the balance between narrative goals and gameplay needs when designing characters?[/p][p]Brandon: Generally speaking, we find that balance by starting with two constraints: 1) What is needed from a gameplay standpoint, and 2) What makes sense given the narrative background for that NPC.[/p][p]With that, we essentially create a Venn Diagram with those constraints on either end, and start brainstorming ideas that hopefully land in the middle where there is an overlap. Sometimes the lines need to be fudged a bit on one side or the other—it can be a bit of a push and pull process—but ultimately in the end we’ll always go with whatever sounds/feels the most fun. From there, it’s all about playtesting, iterating, and responding to feedback until the NPC feels both mechanically satisfying and narratively authentic.[/p][p][/p]
Community Creative Corner
[p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/ca225490765bdb89559319e12a2a9ab65fda8197.jpg"][/img][/p][p]- rottenzone[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/1d919cff9a1d38ff3991c62cc77cf509a3ad787f.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45157740/67cd722d5a400eba9831541121e6add02e0e1fbb.jpg"][/img][/p][p]- krotiation[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/563a8929d3af73a06910468d8a521d583b66e2a2.jpg"][/img][/p][p]- flippythedog200[/p][p][img src="https://clan.akamai.steamstatic.com/images/45157740/1ac8af64c921b9f8d4366cd8d0041e552a892963.png"][/img][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p align="center"][img src="https://clan.akamai.steamstatic.com/images/45157740/cab2860dd2091c9cc501e726e1b96f9a4579849a.png"][/img][/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1285190/Borderlands_4/"][/dynamiclink][/p][p][/p][p]
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