[img src="https://clan.akamai.steamstatic.com/images/45157740/ee4b3288a34c500544ab27399d17ed074ebf4361.jpg"][/img]
This update includes some additional balance changes and updates for Vault Hunters.
Welcome to our first significant balance patch! Our high level goal for [i]Borderlands 4[/i] is to always provide players with the tools and means to build their perfect Vault Hunter. Through the combination of gear, Firmware, Skill and Specialization trees, we want players to experiment and craft theories, then put them to the test in combat.
For today's update, we wanted to focus on creating greater build diversity by adjusting underperforming skills. [u][url="https://borderlands.2k.com/borderlands-4/game-info/vault-hunters/amon/"]Amon[/url][/u] in particular gets a host of adjustments to bring him closer in line with the general power level of the other Vault Hunters. [u][url="https://borderlands.2k.com/borderlands-4/game-info/vault-hunters/vex/"]Vex[/url][/u]'s summons and [u][url="https://borderlands.2k.com/borderlands-4/game-info/vault-hunters/rafa/"]Rafa[/url][/u]'s melee power see adjustment to make those builds more viable in the late endgame. Finally, [u][url="https://borderlands.2k.com/borderlands-4/game-info/vault-hunters/harlowe/"]Harlowe[/url][/u] has a couple tweaks to make sure Stasis is getting value for players.
Looking to the future, we're investigating stats and behaviors on Class Mods, Rep Kits, Shields, and Firmware to make sure they are providing avenues to greater build diversity. We are also planning to fix a number of unintended interactions. These exploits prevent us from creating meaningful build diversity as they trivialize content that is otherwise meant to challenge players.
We're excited about the future of [i]Borderlands 4[/i] and its upcoming [u][url="https://borderlands.2k.com/borderlands-4/news/post-launch-roadmap/"]Post-Launch Roadmap[/url][/u]. This is just the start of an exciting year of updates and content, and we can't wait to experience it all with our community.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please [u][url="https://support.borderlands.com/hc/en-us/requests/new?ticket_form_id=32130122043795"]contact 2K Support[/url][/u] for direct assistance. You can also read the [u][url="https://support.borderlands.com/hc/en-us/articles/44493923901971-Borderlands-4-PC-Troubleshooting-and-Optimization-Guide"]PC Troubleshooting Guide[/url][/u], a list of [u][url="https://support.borderlands.com/hc/en-us/community/topics"]known issues[/url][/u], or [u][url="https://support.borderlands.com/hc/en-us/sections/39799542385299-Tech-Tinkering-Tips"]browse a list of Support threads here[/url][/u].
Change List:
Weekly Activities:
[b]Weekly Big Encore Boss[/b] has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on.
The[b] Weekly Wildcard Mission[/b] has changed. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.
[b]Maurice’s Black Market Vending Machine[/b] has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!
Additional Changes:
Added auto-clearing of [i]Borderlands 4[/i] stale shaders on version update, preventing performance degradation on some PCs.
Character Balance Adjustments:
[b]Harlowe[/b]
[b]Action Skills - Zero-Point[/b]
Stasis Slam Damage increased by 30%
Stasis Immune Damage increased by 14.7%
[b]Rafa[/b]
[b]Action Skills – APOPHIS Lance[/b]
Increased Damage by 10%
[b]Capstones – People Person[/b]
[b]Project: Raiju [/b]Damage now scales by 12% per second, up from 10%
[b]Project: Basilisk[/b] Damage increased by 15%
[b]Project: Basilisk[/b] Hazard Damage increased by 25%
[b]Project: Gorgon[/b] Damage increased by 17%
[b]Passives – People Person[/b]
[b]El Catrín[/b]
[list]Critical Hit Damage increased to 8% from 7% per point
Bonus Shock Damage increased to 8% from 7% per point
[b]Per My Last[/b]
Double Damage Chance increased to 6% from 5% per point
[b]Action Skills – Arc-Knives[/b]
[b]Melee Attack Damage[/b] increased by 12%
[b]Dash Damage[/b] increased by 5%
[b]Passives – This Year’s Gimmick[/b]
[b]Handshake Deal[/b]
[list]Melee Damage increased to 9% from 7% per point
[b]To the Last[/b]
[b]Skill Damage[/b] increased to 8% from 6% per point
[b]El Paragus[/b]
Splash Damage increased to 9% from 7% per point
[b]Liquidation[/b]
Damage increased by 50%
[b]Collaborative Ignition[/b]
Bonus Damage increased to 8% from 6% per point
[b]Sinergia[/b]
Duration increased to 14 seconds from 12 seconds
Melee Damage increased to 4% from 3% per point
[b]Empuje[/b]
Action Skill Duration increased to 7% from 6% per point
[b]Vex[/b]
[b]Action Skills[/b] [b]–[/b] [b]Incarnate[/b]
Phase Explosion Damage increased by 16.6%
Eldritch Blast Damage increased by 9.5%
[b]Augments – Vexcalation[/b]
[b]Energy Vampire[/b] Damage increased by 25%
[b]Capstones – Vexcalation[/b]
[b]Heartpiercer [/b]Damage increased by 22%
[b]Desecration[/b] Hazard Damage increased by 50%
[b]Desecration[/b] Airborne Burst Damage increased by 48%
[b]Geistwave Damage[/b] increased by 41%
[b]Passives – Vexcalation[/b]
[b]Radiant Attunement[/b] now deals 7% Splash Damage, up from 6% per point
[b]Dreadlight [/b]Hazard Damage increased by 100%
[b]Ars Arcana[/b] now increases Skill Damage by 9% from 8% per point
[b]Action Skills –[/b] [b]Phase Phamiliar[/b]
Trouble Health increased by 10%
Trouble Damage increased by 21.9%
[b]Augments – Here Comes Trouble[/b]
[b]Violent Outburst[/b] Damage increased by 12.5%
[b]Vorpal Fang[/b] Damage increased by 34%
[b]Capstones – Here Comes Trouble[/b]
[b]Trouble Bubble[/b] Damage increased by 33%
[b]Passives – Here Comes Trouble[/b]
[b]Blood is Magic[/b] now increases Action Skill Damage by 8% from 7% per point
[b]Claw and Bang[/b] now increases Melee Damage by 8% from 6% per point
[b]Passives – The Fourth Seal[/b]
[b]Fell Inscriptions[/b] Melee Damage increased to 7% from 6% per point
[b]Recurrence[/b] now increases Melee Damage by 0.2% per stack from 0.16% per point
[b]Haruspex Phase[/b] Dagger Damage increased by 11.7%
[b]Amon[/b]
[b]Action Skills – Scourge[/b]
[b]Scourge[/b] has had its Maximum Vengeance increased by 50%, making it able to absorb more damage and deal more damage with Forgewhip when consumed.
Forgewhip Damage has increased by 27%
[b]Augments – Vengeance[/b]
[b]Blastchill[/b] Damage increased by 45%
[b]Molten Rebuke[/b] Damage increased by 86%
[b]Eternal Winter[/b] Massive Forgewave Damage increased by 100%
[b]Stormlance [/b]Damage increased by 52%
[b]Stormlance[/b] Detonation Damage increased by 10%
[b]Capstones – Vengeance[/b]
[b]Glacial Rapture[/b] Capstone now has a 60 second cooldown, down from 70 seconds
[b]Glacial Rapture[/b] Forgewhip Damage increased by 16%
[b]Glacial Rapture[/b] Fissure Damage increased by 41%
[b]Wrathfall Damage[/b] increased by 46%
[b]Passives – Vengeance[/b]
[b]Scorched Kairos[/b] now increases Ordnance Damage by 6%, up from 5% per point
[b]Battleborn[/b] now increases Gun Damage by 4%, up from 3% per point
[b]Scar Tissue[/b] now increases Maximum Health and Rep Kit healing by 9%, up from 8% per point
[b]Eternal[/b] now increases Action Skill Duration by 5%, up from 4% per point
[b]Worldbreaker[/b] Damage increased by 50%
[b]Winter’s Kiss[/b] now increases Damage Dealt by 10%, up from 8% per point
[b]Strike The Anvil[/b] now deals 15% of the Damage Dealt, up from 12% per point
[b]Action Skills – Crucible[/b]
Forgeaxe Damage increased by 12%
Double-Edge’s Twinned Forge Axe Damage increased by 10%
[b]Augments – Cybernetics[/b]
[b]Axe and Stones[/b] Action Skill Cooldown restoration increased to 40% from 33%
[b]Axe and Stones[/b] Action Skill Ordnance restoration increased to 40% from 33%
[b]Endless War[/b] Gun Damage Taken increased to 20% from 15% per Prime stack
[b]Hour of the Hammer[/b] Forgehammer Damage increased by 14%
[b]Blade Tempest[/b] Forgesword damage increased by 13%
[b]Blade Tempest[/b] Forgesword Detonation damage increased by 4%
[b]Capstones – Cybernetics[/b]
[b]Snowmaul[/b] Damage increased by 38%
[b]Storm Surge[/b] impact damage increased by 10%
[b]Storm Surge[/b] Forgestorm damage increased by 60%
[b]Conflangarang[/b] Capstone’s Fire Trail Damage increased by 100%
[b]Passives – Cybernetics[/b]
[b]Gathering Storm[/b] now increases Elemental Damage by 3% per stack, up from 2% per point
[b]Executioner[/b] now increases Critical Hit Damage by 4%, up from 3% per point
[b]Destruction Engine[/b] now increases Forge Skill Damage by 6%, up from 5% per point
[b]Destruction Engine[/b] now increases Detonation Damage by 8%, up from 6% per point
[b]Tempered Pyre[/b] Forge Axe Damage increased by 19%
[b]Tempered Ice[/b] Forge Hammer Damage increased by 18%
[b]Masterwork[/b] now increases Forgedrone’s Damage by 10%, from 7% per point
[b]Masterwork[/b] now increases Forgedrone’s Duration by 8%, from 5% per point
[b]Tempered Lightning[/b] Forge Sword Damage increased by 13%
[b]Lightning Rod[/b] Elemental Bolt now deals 40% of the Damage Dealt, up from 30% per point
[b]Escalation[/b] now increases Forgedrone’s Attack Speed and Movement Speed by 5%, up from 3%, per point
[b]Honed Point[/b] now increases Forgedrone’s Critical Hit Chance by 5%, up from 4% per point
[b]Heat Exchange[/b] now increases Cryo and Incendiary Damage by 8%, up from 7% per point
[b]Action Skills – Onslaughter[/b]
Onslaughter Shield Regeneration increased to 15% per second, from 10%
Onslaughter Rocket Punch Damage increased by 78%
Molten Slam now has a 60 second cooldown, from 80 seconds
Molten Slam Damage increased by 50%
[b]Augments – Calamity[/b]
[b]Fellfrost[/b] Damage increased by 71%
[b]Fulminating Fist[/b] damage increased by 69%
[b]Capstones – Calamity[/b]
[b]Hoarcleave[/b] now has a 55 second cooldown, from 65 seconds
[b]Hoarcleave[/b] damage increased by 11%
[b]Hoarcleave[/b] Detonation damage increased by 18%
[b]Molten Roil[/b] now has a 70 second cooldown, from 80 seconds
[b]Stormcutter[/b] now has a 65 second cooldown, from 75 seconds
[b]Stormcutter[/b] Damage increased by 65%
[b]Passives – Calamity[/b]
[b]Heavy Plate[/b] now increases Maximum Shield Capacity by 7%, up from 6% per point
[b]Wield The Storm[/b] now increases Status Effect Damage and Status Effect Duration by 7%, from 6% per point
[b]Tritanium Knuckles[/b] now increases Melee Damage by 8%, up from 7% per point
[b]Tritanium Knuckles[/b] now increased Skill Damage by 4%, up from 3% per point
[b]Harbinger[/b] now increases Melee Damage by 2% per stack, up from 1% per point
[b]Mortal Flare[/b] Damage increased by 22%
[b]Judgment[/b] now increases Melee damage by 10%, up from 8% per point
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