\[ GAMEPLAY ]
Molotov/incendiary grenades that bounce off an enemy player have a one-time fuse extension added to prevent them from air-bursting when their has-never-hit-the-world timer elapses.
\[ SOUND ]
Fixed a performance issue when running CS2 without a sound device.
Various knife sound adjustments.
\[ MISC ]
Fixed broken cl_ent_bbox visualization for some classes of rigid dynamic entities.
Various stability improvements.
\[ MAPS ]
Nuke
Adjusted hanging hard hat model render bounds to prevent shadow popping when model exited the view frustum.
Warden
Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3256988376"]Update Notes[/url])
Sanctum
Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3643331442"]Update Notes[/url])
