\[ MAPS ]
Cache
Map-wide clipping fixes and geometry polish.
Fixed some spots where bomb would be unreachable when dropped.
Fixed dynamic shadows breaking in some spots.
Fixed some surface sound types.
\[ ANIMGRAPH 2 ]
Fixed hand popping when counter-strafing with a grenade equipped.
\[ MISC ]
Limit aim punch to 90 degrees.
Added secondary intersection trace for partially-occluded thirdperson weapons.
Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.
Fixed issue that caused defuse-cables from completely occluded players to also be occluded.
Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
