\[ MAP SCRIPTING ]
Added custom_hud_layout entity:
[list]custom_hud_layouts are the entry point for scripted maps to provide custom UI.
Panel, Label, Image, and Button panel types are supported.
Styling with css is supported.
Events and client side scripting are not supported.
Maintains state during tools mode reloads.
Added cs_player_camera entity:
Gives control of a player's view without moving their pawn.
Can be configured to let the player look around from the scripted position.
Added Instance.Delay
[/*][*]Added Instance.OnBombPlantStart
[/*][*]Added Instance.OnBombPlantAbort
[/*][*]Added Instance.OnBombDefuseStart
[/*][*]Added Instance.OnBombDefuseAbort
[/*][*]Added Instance.OnCustomHudClicked
[/*][*]Added Instance.IsDedicatedServer
[/*][*]Added Entity.Move
[/*][*]Added Entity.GetMoveType
[/*][*]Added Entity.SetMoveType
[/*][*]Added CSPlayerPawn.GetC4
[/*][*]Added CSPlayerPawn.GetDefuseTarget
[/*][*]Added CSPlayerPawn.IsBuyMenuOpen
[/*][*]Added CSPlayerPawn.GetCamera
[/*][*]Added C4.GetPlantStartTime
[/*][*]Added C4.GetPlantFinishTime
[/*][*]Added C4.AbortPlant
[/*][*]Added CustomHudLayout.SetHasClass
[/*][*]Added CustomHudLayout.SetHasClassForPlayer
[/*][*]Added CustomHudLayout.SetDialogVariableString
[/*][*]Added CustomHudLayout.SetDialogVariableStringForPlayer
[/*][*]Added CustomHudLayout.SetInputCaptureEnabled
[/*][*]Added CustomHudLayout.IsInputCaptureEnabled
[/*][*]Added CSPlayerCamera.IsEnabled
[/*][*]Added CSPlayerCamera.SetEnabled
[/*][*]Added CSPlayerCamera.SetIsControllingAngles
[/*][*]Added enum CSMoveType
[/*][*]Corrected types for some events where parameters were maybe undefined.
[/*][*]Errors encountered during initial script run are now logged to the console.
[/*][*]Unhandled promise rejections are now logged to the console.
[/*][*]Added the column number to errors caught during the CompileModule step of script loading.
[/*][*]Deprecated planter from Instance.OnBombPlant event
[/*][*]Deprecated defuser from Instance.OnBombDefuse event
[/*][/list]