\[ MAPS ]
Cache
Fixed various holes in map.
Simplified grenade clipping in various areas.
Fixed sounds and surfacetypes for various materials.
Orange wire spool at Sandbags has been exchanged for white wire.
\[ MUSIC KITS ]
NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.
\[ WORKSHOP ]
Fixed progressive refinement rendering Source Film Maker.
\[ MISC ]
User Viewmodel FOV now correctly networks to remote clients.
Adjusted player model occlusion bounds.
Fixed ragdolls missing death velocity when shot in specific body locations.
Minor adjustments to ground smoothing transitions when leaving the ground and when landing.
Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).
Fixed a case where map guides for Ancient wouldn't load in the nighttime version
Adjusted score values for various weapons in Deathmatch.
Adjusted XP limits in Deathmatch and Arms Race.
