\[ MAPS ]
Cache
Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.
Dust II
Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.
Office
Enabled collision on tarp on boxes used around CT spawn.
Stronghold
Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554"]Update Notes[/url])
Poseidon
Updated to the latest version from the Community Workshop ([url="https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043"]Update Notes[/url])
\[ ANIMGRAPH 2 ]
Minor adjustments to viewmodel animations.
Talon and Karambit knives are now held correctly while defusing.
\[ SOUND ]
Minor mix changes and adjustments.
Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.
Removed first-person death sound effect that played in the case of music kit death cue being inaudible.
\[ MISC ]
Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.
Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
