OVERVIEW
[p][/p][p]Subjects,[/p][p]Update 4.6 continues our ongoing Pre-Season balance work, bringing targeted adjustments shaped directly by your feedback to refine pacing, role interactions, and Sanity behavior. This update also introduces a number of stability and clarity improvements across the game to help matches feel smoother and more consistent as we move toward Season 1.[/p][p]Alongside these tuning changes, we are introducing several important fixes and quality-of-life updates across roles, items, and maps.[/p][p][/p]PATCH NOTES
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GAME UPDATES
[p][/p][p]Low Sanity State[/p][p]“Players have enjoyed the recent changes to the Low Sanity State, however, in certain situations the ability to indefinitely sprint was too strong. Terrors now gain a buff when they have their sight on a player with Low Sanity.” - Dev note[/p]- [p]When a Terror has line of sight on a player with Low Sanity, that Terror now receives +25ms movement speed[/p][p][/p][/*]
ROLES & TERRORS
[p][/p][p]Cursed[/p]- [p]All Cursed roles now receive passive Sanity regeneration, similar to the Human role.[/p][/*]
- [p]Mimic will lose this passive once they change roles.[/p][/*]
- [p]Initial stack cooldown: 105s → 95s[/p][list]
- [p]First infected cooldown: 78.75s → 71.5s (75% of initial stack)[/p][/*]
- [p]Second infected cooldown: 52.5s → 47.5s (50% of initial stack)[/p][/*]
- [p]Countdowns not yet started by the Voidstalker are now reduced by 1 second each day.[/p][list]
- [p]Example: Base Day 1 countdown = 25s → Day 2 = 24s → Day 3 = 23s, and so on.[/p][/*]
- [p]This does not affect countdowns already in progress. (If a countdown is already active at 20s, it remains at 20s.)[/p][/*]
QUALITY OF LIFE & BUG FIXES
[p]Gameplay[/p]- [p]Fixed an issue where players could respawn after dying in the elevator, ensuring death states are applied correctly during transitions.[/p][/*]
- [p]Fixed players becoming unable to interact after completing the Microscope Task on Wurgen, restoring normal interaction flow after the task ends.[/p][/*]
- [p]Fixed Terrors being able to grab through destroyable walls, cracks, and floors, so grabs now respect proper line-of-sight and collision.[/p][/*]
- [p]Fixed Werewolf skill check responsiveness.[/p][/*]
- [p]Fixed Seer ability being usable while under Chemist poison.[/p][/*]
- [p]Fixed Voidstalker being voidblasted when only one Subject remained, preventing unintended self-elimination in endgame scenarios.[/p][/*]
- [p]Fixed Medium Spirits appearing bald[/p][/*]
- [p]Fixed Echolocation visuals not showing correctly in Spectator Mode, ensuring spectators see the intended effects.[/p][/*]
- [p]Fixed Player Tracker outlining players longer than intended, aligning the effect duration with its actual timer.[/p][/*]
- [p]Fixed Bandage sometimes appearing locked in the shop, ensuring it always shows correct availability.[/p][/*]
- [p]Fixed item skins briefly appearing when swapping items in the In-Between, removing unintended flashes during transitions.[/p][/*]
- [p]Fixed several exploits on Manor and Circus, closing unintended angles and out-of-bounds spots.[/p][/*]
