News Liste Deceit 2

DECEIT 2 – UPDATE 4.6: PRE-SEASON BALANCING + LEGACY MANOR
Deceit 2
25.11.25 11:02 Community Announcements

OVERVIEW

[p][/p][p]Subjects,[/p][p]Update 4.6 continues our ongoing Pre-Season balance work, bringing targeted adjustments shaped directly by your feedback to refine pacing, role interactions, and Sanity behavior. This update also introduces a number of stability and clarity improvements across the game to help matches feel smoother and more consistent as we move toward Season 1.[/p][p]Alongside these tuning changes, we are introducing several important fixes and quality-of-life updates across roles, items, and maps.[/p][p][/p]

PATCH NOTES


[p][/p]

GAME UPDATES

[p][/p][p]Low Sanity State[/p][p]“Players have enjoyed the recent changes to the Low Sanity State, however, in certain situations the ability to indefinitely sprint was too strong. Terrors now gain a buff when they have their sight on a player with Low Sanity.” - Dev note[/p]
  • [p]When a Terror has line of sight on a player with Low Sanity, that Terror now receives +25ms movement speed[/p][p][/p][/*]

ROLES & TERRORS

[p][/p][p]Cursed[/p]
  • [p]All Cursed roles now receive passive Sanity regeneration, similar to the Human role.[/p][/*]
  • [p]Mimic will lose this passive once they change roles.[/p][/*]
[p]Chemist[/p][p]The last balance changes increased the game’s pace. We’ve reduced the Chemist’s cooldowns to match it.[/p]
  • [p]Initial stack cooldown: 105s → 95s[/p][list]
  • [p]First infected cooldown: 78.75s → 71.5s (75% of initial stack)[/p][/*]
  • [p]Second infected cooldown: 52.5s → 47.5s (50% of initial stack)[/p][/*]
[/*][/list][p]Voidstalker[/p][p]Likewise with the Chemist, the Voidstalker countdown is being increased to align it better with the increased game pace.[/p]
  • [p]Countdowns not yet started by the Voidstalker are now reduced by 1 second each day.[/p][list]
  • [p]Example: Base Day 1 countdown = 25s → Day 2 = 24s → Day 3 = 23s, and so on.[/p][/*]
  • [p]This does not affect countdowns already in progress. (If a countdown is already active at 20s, it remains at 20s.)[/p][/*]
[/*][/list]

QUALITY OF LIFE & BUG FIXES

[p]Gameplay[/p]
  • [p]Fixed an issue where players could respawn after dying in the elevator, ensuring death states are applied correctly during transitions.[/p][/*]
  • [p]Fixed players becoming unable to interact after completing the Microscope Task on Wurgen, restoring normal interaction flow after the task ends.[/p][/*]
[p]Roles & Terrors[/p]
  • [p]Fixed Terrors being able to grab through destroyable walls, cracks, and floors, so grabs now respect proper line-of-sight and collision.[/p][/*]
  • [p]Fixed Werewolf skill check responsiveness.[/p][/*]
  • [p]Fixed Seer ability being usable while under Chemist poison.[/p][/*]
  • [p]Fixed Voidstalker being voidblasted when only one Subject remained, preventing unintended self-elimination in endgame scenarios.[/p][/*]
  • [p]Fixed Medium Spirits appearing bald[/p][/*]
  • [p]Fixed Echolocation visuals not showing correctly in Spectator Mode, ensuring spectators see the intended effects.[/p][/*]
[p]Items[/p]
  • [p]Fixed Player Tracker outlining players longer than intended, aligning the effect duration with its actual timer.[/p][/*]
  • [p]Fixed Bandage sometimes appearing locked in the shop, ensuring it always shows correct availability.[/p][/*]
  • [p]Fixed item skins briefly appearing when swapping items in the In-Between, removing unintended flashes during transitions.[/p][/*]
[p]Maps[/p]
  • [p]Fixed several exploits on Manor and Circus, closing unintended angles and out-of-bounds spots.[/p][/*]

LEGACY — THE MANOR IS HERE

[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/43698514/408cd0b9e0e9e93e7a931a0f6398dda111113023.gif"][/img][/p][p][/p][p]We’re excited to welcome Manor back to Deceit, a beloved classic from the original game that has been rebuilt for Deceit 2. This map holds a special place in the community, and bringing it forward has been something we’ve been eager to deliver. Whether you’re returning to its familiar corridors or experiencing it for the first time, we can’t wait to see the plays, strategies, and chaos that unfold within its walls once again.[/p][p][/p]

UNTIL NEXT TIME

[p]That wraps up Update 4.6![/p][p]Thank you for continuing to share your thoughts during this Pre-Season period! Your feedback has been invaluable in helping us shape the direction of Deceit 2. We’re excited for you to jump in, try out these changes, and explore Manor’s return.[/p][p]We’ll see you in the next update.[/p][p]— The Deceit 2 Team![/p]
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Release:14.09.2023 Genre: Actionspiel Entwickler: World Makers Vertrieb: World Makers Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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