[b]Greetings Defenders,[/b]
This update introduces new DPS armor sets, improvements to enemy behavior, significant tower adjustments, a new Map of the Week, and an additional Core Transmog unlock.
[b]Enemy Updates[/b]
Goblin Copters can now target towers with their flares
[list]This change helps prevent AI from wandering and reduces cases where ogres are removed by the stuck timer in Pure Strategy
[b]New DPS Armor Sets[/b]
New DPS-focused armor sets now drop in [b]Mixed Mode[/b] on [b]Insane, Nightmare, and Massacre[/b] difficulties.
[i]Note:[/i] This is the first wave of DPS sets. All sets grant a [b]40% attribute bonus when fully completed[/b].
Each set is designed with a primary stat focus:
[b]Ancient Set[/b] (Ability Focused)
[list]Main Stat: Ability
Stat Scalars: 1.0 Ability, 0.9 Vitality, 0.9 Power
[b]Militia Set[/b] (Damage Focused)
Main Stat: Attack
Stat Scalars: 1.0 Attack, 0.9 Ability, 0.9 Vitality
[b]Guard Set[/b] (Hero Health Focused)
Main Stat: Vitality
Stat Scalars: 1.0 Vitality, 0.9 Attack
[b]Miner Set[/b] (Health and Damage Hybrid)
Main Stat: Power
Stat Scalars: 1.0 Vitality, 1.0 Power, 0.3 Ability
[b]Primitive Set[/b] (Ability and Health Hybrid)
Main Stat: Ability
Stat Scalars: 1.0 Ability, 1.0 Health, 0.3 Attack
[b]Tower Updates[/b]
[b]Deadly Striker Tower[/b]
Removed cooldown from the DST rune ability, allowing the AoE effect to trigger consistently
Increased post-multiplicative additive value by [b]0.1[/b]
AoE radius increased to [b]600[/b] (up from 450)
[i]Note:[/i] At level 8, the AoE projectile now deals [b]220% tower damage[/b] to nearby enemies.
[b]Lightning Tower[/b]
Falloff divisor reduced to [b]1.25[/b] (down from 2)
Removed distance-based damage falloff from rune effect
Replaced with a flat scaling calculation based on tower range
[i]Result:[/i]
AoE damage from the rune is now [b]consistent regardless of enemy distance[/b]
Approximate [b]60% damage increase at high stats (20k range scenario)[/b]
Increased post-multiplicative additive value to [b]1.2[/b] (up from 1.0)
[b]Flameburst Tower[/b]
Added additional AoE impact effect similar to the Bowling Ball Tower
[i]Note:[/i] This brings Flameburst more in line with the Bowling Ball tower which is a tower of similar DU cost.
[b]Wisp Den[/b]
Base damage reduced by [b]10%[/b] (243 down from 270)
[i]Note:[/i] The tower remains strong; this change brings it closer in line with other 3 DU defenses.
[b]Map of the Week[/b]
This week’s Map of the Week is [b]Lava Mines[/b].
[b]Campaign[/b]
Completing the map awards [b]double rune drops[/b] on both Nightmare and Massacre
[b]Challenges[/b]
No rewards this week
[list]A challenge for Lava Mines is planned for a future update
[b]Survival / Mixed Mode[/b]
[i](Rift Mode required)[/i]
[b]Nightmare[/b]
[b]Fused Guard Set[/b]
[b]Fused Woodland Hearth[/b]
[b]Yellow Ramster Can[/b]
[b]Massacre[/b]
[b]Arcanist Chest Piece[/b]
[b]Yellow Ramster Can[/b]
[list]All three variants can drop, with the [b]Fused variant most common[/b]
[b]Fused Furnace Poker[/b]
[/*][/list][b]Pure Strategy[/b]
[i](Rift Mode required)[/i]
[b]nightmare[/b]
Spireblade
Yellow Ramster Can
Fused Guard Set armor Piece
[b]massacre [/b]
[b]Spireblade[/b]
[b]Yellow Ramster Can[/b]
[list]Regular and Fused variants can drop, with [b]Fused more common[/b]
[b]Fused Seal of the Forsaken[/b]
[/*][/list][b]New Core Transmog Unlock[/b]
[b]What is Juice Core[/b] is now awarded for completing [b]Alchemical Laboratory[/b] on [b]Massacre Campaign[/b], after completing all other Act 1 maps
[b]Closing[/b]
This update expands build diversity with new DPS armor sets, improves tower performance and consistency, and continues evolving the Map of the Week system with new rewards and rotations. We will keep refining balance and progression while adding more content in upcoming patches. As always, thank you for playing Dungeon Defenders: Awakened and for continuing to share your feedback. Happy Defending. Best, The Community Development Team
