[b]To further ensure the uninterrupted operation of the State machinery, we completed the deployment of a new update.[/b]
????️ \[Fixes] ????️
[olist][*]Fixed several text inaccuracies.
[/*][*]Fixed crashes occurring under specific conditions.
[/*][*]Fixed an issue where part of the health was not restored after combat victory.
[/*][*]Fixed an issue where placed Billboards were not correctly counted after construction.
[/*][*]Fixed an issue where materials required for policy research at Victory Square were not deducted.
[/*][*]Fixed abnormal interaction camera states inside the Prison under certain conditions.
[/*][*]Fixed an issue where triggering dialogue during a popup could prevent the popup from closing properly.
[/*][/olist]???? \[Improvements & Optimizations] ????
[olist][*]Optimized the construction interface layout.
Frequently used buildings have been moved to the front page to accelerate the State's expansion.
[/*][*]Prisoners are now non-tradable.
Detention is absolute. There are no exchanges.
[/*][*]Adjusted the battle against Sector Overlord MEC-KONG 7X.
Its initial firing rate has been reduced, and additional obstacles have been deployed.
[/*][*]Reduced the duration and effective range of the "Auto Defense" affix.
Automated force must remain controlled.
[/*][*]Optimized tutorial trigger timing.
Guidance will now appear when it is most needed.
[/*][*]Optimized command operation prompt layout.
Orders are now clearer and more decisive.
[/*][*]Optimized performance and reduced VRAM usage.
Efficiency is strength.
[/*][/olist]Every correction strengthens order. Every optimization sharpens control.
[img src="https://clan.akamai.steamstatic.com/images/45837224/cad4a7ad5a7e7bda092b5ae59183e6efbe3f7474.jpg"][/img]
