Citizens, this update contains several important changes driven by your valuable field reports.
[p]This is proof that the State of Auroria is built by its people and for its people.[/p][p]Please review the following improvements and fixes below with pride:[/p][p][/p]\[KEY UPDATES]
- [p]Capture System Enemies can now be captured and stored in the Prison (1 cell, upgradable to 3 max for the Demo/Prologue). Let's the re-education begins![/p][/*]
- [p]Auto-Pickup Missing supply items are now automatically collected during battle.[/p][/*]
- [p]Soldier Renaming Soldiers can now be personally named as part of the State's reprogramming process.[/p][/*]
- [p]Victory Square Can Now Be Moved Finally, a win for our OCD citizens![/p][/*]
- [p]Improved Combat Feel Animations, sounds, recoil, screenshake, the whole package (not all weapons yet though).[/p][/*]
- [p]Resources Drop on the Ground Resources gathered in the base now need to be manually collected. NPCs will manage transportation in the future (not available in Demo/Prologue).[/p][/*]
- [p]Improved Soldier Management / Building Placement Soldiers now get auto-assigned to tasks, camera heigth adjustment in building mode, building placement alignment, etc.[/p][/*]
\[NEW · COMBAT SYSTEM]
- [p]Added new soldier spawn visual effects.[/p][/*]
- [p]Added temporary prisoner storage: captured prisoners will be stored in the inventory if no prison space is available when returning to base.[/p][/*]
- [p]Added item drops for elite and boss enemies.[/p][/*]
- [p]Added attack warning indicators for bipedal mechs.[/p][/*]
- [p]Added weak point zones to tanks; non-explosive attacks against non-weak-point areas now deal significantly reduced damage.[/p][/*]
- [p]Certain battles now feature temporary armor-piercing weapons.[/p][/*]
- [p]Added enemy strength ratio display under the Hazard Index during space campaigns.[/p][/*]
- [p]Added attack warning indicators for bosses in tutorial battles.[/p][/*]
\[NEW · BASE SYSTEM]
- [p]Added soldier breakdown (mental collapse) behaviors.[/p][/*]
- [p]Added front-facing direction indicators when placing buildings.[/p][/*]
- [p]Improved soldier marking within the base, allowing separate marking of combat soldiers and worker soldiers.[/p][/*]
- [p]Adjusted unit adulthood age to 18.[/p][/*]
- [p]Adjusted stack-splitting logic for base-gathered resources.[/p][/*]
- [p]Improved elite and boss enemy behavior while imprisoned.[/p][/*]
- [p]Improved overall base UI layout.[/p][/*]
- [p]Adjusted default unlocked basic blueprints in the Armor Workshop.[/p][/*]
- [p]Improved text related to soldier reproduction.[/p][/*]
- [p]Improved base interaction radial menu display.[/p][/*]
- [p]Improved project display in the research interface.[/p][/*]
- [p]Improved soldier behavior logic within the base.[/p][/*]
- [p]Improved food stack display.[/p][/*]
- [p]Improved work assignment interface, highlighting required work attributes for the selected building.[/p][/*]
- [p]Added expected delivery date display for pregnant soldiers.[/p][/*]
- [p]Improved display of work slots, item slots, and prison slots in building details.[/p][/*]
\[Optimizations & Adjustments · Combat System]
- [p]Improved enemy aggro mechanics.[/p][/*]
- [p]Improved turret destruction logic.[/p][/*]
- [p]Improved revive count consumption logic.[/p][/*]
- [p]Improved visual quality and feedback of capture weapons.[/p][/*]
- [p]Improved warning indicators for hostile ships in space.[/p][/*]
- [p]Improved Core Fragments refresh and skip logic.[/p][/*]
- [p]Improved Core Fragments selection interface, adjusting refresh and blocking effects.[/p][/*]
- [p]Improved animation effects when selecting Core Fragments.[/p][/*]
- [p]Improved combat behavior of ranged soldiers when following commands.[/p][/*]
- [p]Improved explosion effects for explosive barrels in scenes.[/p][/*]
- [p]Adjusted UI related to switching capture ammunition.[/p][/*]
- [p]Reduced death penalties for the leader.[/p][/*]
- [p]Improved in-mission objectives in tutorial levels.[/p][/*]
- [p]Improved overall combat difficulty balance.[/p][/*]
- [p]Improved name display for enemies and fleets across different difficulty levels.[/p][/*]
- [p]Adjusted combat difficulty of campaign encounters to scale with Unification Progress.[/p][/*]
- [p]Improved handling and feel of the Defensive Shotgun, SMGs, and Quantum Longbow.[/p][/*]
- [p]Added information display for enemy units that defeated the player on the combat results screen. [/p][/*]
- [p]Improved blueprint acquisition mechanics.[/p][/*]
- [p]Improved feedback when hitting enemy weak points.[/p][/*]
- [p]Improved soldier spawn effects during combat and health bar behavior when enemies die.[/p][/*]
\[Optimizations & Adjustments · Other]
- [p]Improved tutorial guidance and overall performance.[/p][/*]
- [p]Refined sound effects and weapon impact feedback.[/p][/*]
