News Liste Elite: Dangerous

Elite Dangerous | Corsair Update
Elite: Dangerous
08.04.25 09:12 Community Announcements
Greetings Commanders,



We will be releasing the Corsair Update on Tuesday April 8. This update introduces the brand new ship the Gutamaya Corsair, alongside a range of fixes and improvements.

Release Schedule:
  • 11AM BST- Servers offline
  • 3PM BST - Servers expected back online

Please note these are estimated times and are subject to change.


Update Notes


Features of Note:


  • Added Gutamaya Corsair
  • In world holo-screen adverts now present for Gutamaya Corsair
  • Added pre-built ships:
  • [list]
  • Gutamaya Corsair Stellar (33,000 Arx)
  • Gutamaya Corsair Standard (16,520 Arx)
[/list]

Issue Tracker Fixes:


  • Mandalay and Type-8 max boost speed is no longer tied to engine pip level - Issue ID: 67198
  • Fixed construction sites created in languages besides English not being visible in other languages beside English - Issue ID: 72916
  • Fixed core asteroid mining not allowing extraction with Abrasion Blaster & Subsurface Displacement Missiles - Issue ID: 72134
  • Fixed the mining tutorial lasers not working - Issue ID: 72203
  • Fixed a LOD issue with the Krait Mk II Polarity paintjob when a shipkit is applied - Issue ID: 71544
  • Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - Issue ID: 71617
  • Powerplay decal now displays temporary decal on the main menu until in game and Power Rank has been confirmed, then the Powerplay rank decal will display as normal - Issue ID: 70634
  • Adjustments made to Squadron Paintjobs - Issue ID: 70887

Bug Fixes:


  • Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one
  • Fixed instances of a crash that could occur when opening the System Map after placing a planetary settlement hologram
  • Fixed issues with cargo instancing
  • Disabled exhaustion when in social spaces & hangars
  • Adjustments made to auto dock at asteroid bases
  • Fixed On foot mission givers not correctly becoming active in fully constructed Starports
  • Fixed instances of two beacons deploying at the Beacon Deployment Site
  • Fixed instances of Planetary Ports suddenly loading in after construction without a re-instance, resulting in the Port being placed over the top of the construction site
  • Fixed none of the buttons having a default focus in the System Colonisation panels when using a controller
  • Fixed UI not correctly highlighting controller focus on View Claim/Abandoning buttons
  • Added controller functionality to the Colonisation Help Screens
  • Fixed the Colonisation Ship being deselected in the Nav Panel when entering supercruise
  • Fixed Construction Sites still being listed in SRV & On foot after being completed
  • Fixed the Beacon Deployment Site not correctly converting to System Colonisation Beacon after deployment
  • Fixed instances of using the "Copy Name" button on the System Map on construction slots copying broken text strings
  • Fixed some minor instances of missing collision and backface culling on under deployment stations
  • Fixed instances of ambient traffic always being Power aligned at Orbital Construction Facilities
  • Adjustments made to Construction Sites icons to be more consistent across them all
  • Adjusted text on Tenuous atmosphere planet construction suitability to highlight Odyssey requirements
  • Fixed instances of floating settlement defense turrets at planetary facilities
  • Fixed instances of incorrect images being shown for Outposts in the facility picker
  • Fixed the search bar in the "My Colonies" panel not working
  • Added codex entry for Refinery Contacts
  • Added bespoke text for System Colonisation Ships
  • Fixed Orbital Construction sites not correctly rendering landing pad schematic outlines
  • Fixed Primary Port Development Level values not matching in-game facility picker UI
  • Fixed broken text string for Help button in Architect view on the system map in all languages
  • Fixed broken text string for when viewing the Construction Effort screen at a construction site
  • Adjusted text from Colonisation Effect to Construction Effort to better reflect construction service UI
  • Adjusted Planetary Construction icon colours in the System Colonisation section on the right hand side of the system map to better reflect the construction suitability
  • Fixed incorrect icon in the Construction Effort screen
  • Fixed the Random Rename panel showing an number of Renames Remaining that doesnt change, after purchasing Custom Rename
  • Fixed the planetary facility picker UI displaying 0 Construction Points until a category has been selected
  • Fixed Installations stating "Maximum Landing Pad Size: Medium" in the facility picker UI
  • Fixed Ra-name Facility showing incorrect messaging for non-architect players
  • Fixed the Summary & Display Options panels being empty after switching between view modes on the System Map
  • Fixed the System Information panel being empty after switching between view modes on the System Map
  • Fixed Architect View's check mark persisting when switching between Powerplay & Architect View on the Galaxy Map
  • Fixed the System Colonisation Ship incorrectly showing greyed out Carrier Management View button when jumping out of the system
  • Fixed various entries of Placeholder text in Colonisation Screens
  • Fixed some typos in the Colonisation Help Screens & Codex
  • Fixed missing images in Colonisation Help Screens
  • Fixed the Colonisation Help Screens incorrectly rendering in the Pause menu
  • Fixed minor typo with High Tech economies in the facility picker UI
  • Fixed various minor text issues in the System Claim Mode
  • Fixed minor typo with the Anti-Guardian Zone Resistance engineering effect on modules
  • Adjusted camera angle for the left cockpit seat in the Cobra Mk V
  • Audio During Docking - The Blue Danube - will be muted when streaming mode has been enabled.
  • On some ships the engine attenuated twice, resulting in lowered bass content
  • Added audio when you change quantities of commodities to transfer at a System Colonisation Ship as interaction sounds were missing
  • Fixed minor gap in the Type-8 model
  • Fixed ships not being correctly hostile in Training & Challenge scenarios
  • Fixed Betelgeuse LODing incorrectly

Language Fixes:


  • Fixed a mistranslation in Spanish for Power
  • Fixed a mistranslation in Spanish for System Colonisation Suite
  • Fixed missing strings for materials in the Refinery Contact when viewed in Russian
  • Fixed broken translations in Russian when viewing the Colonisation Contact
  • Fixed broken translations in Russian for Subsurface Displacement UI whilst mining
  • Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel
  • Fixed broken translations in Russian for the onfoot System Summary panel
  • Fixed broken translations in Russian for the Local Authority screen
  • Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system
  • Fixed missing translation for Beacon Deployment Site
  • Fixed truncated translated text strings when looking at primary port stats in facility picker
  • Fixed truncated translated text strings in facility picker headers
  • Fixed translations for required commodities in the System Map view
  • Fixed planetary port type translations across multiple languages in facility picker
  • Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation
  • Fixed missing translations and broken strings in Station Renaming screen across multiple languages
  • Fixed broken text strings in the construction fanfare screen across multiple languages
  • Fixed multiple broken text strings across the "My Colonies" panel in multiple languages
  • Fixed exposed string for the colonisation countdown timer in multiple languages
  • Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages

Cosmetics:


  • Fixed LOD issue with Type-9 Hazard Construct paintjob on the ships underside
  • Adjust wing decal sizing to avoid overlaying vents on the Cobra Mk V wings
  • Fixed broken mirroring of Onionhead 2 decal
  • Fixed issues with Thargoid Bleached ship kit pieces causing vanity camera "Signal Lost" to trigger to frequently
  • Fixed missing onfoot collision on the Mandalay Ace shipkit bumper
  • Minor adjustment to Vulture's Powerplay banner positioning to avoid clipping with other shipkit pieces
  • Minor adjustment to Dolphin's Powerplay banner positioning to avoid clipping with other shipkit pieces
  • Adjustments made to the Mandalay shipkit wing camera positions in Livery & Vehicle Extras to show the shipkit pieces clearer

If you continue to experience and issues please be sure to report them on our Issue Tracker.

We are continuing to review the facilities and economic process of System Colonisation, as well the amount of information and documentation provided. We are considering potential improvements for future updates.
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