Strike fear into your enemies with the Stellar edition of the Python Mk II – built ready for immediate combat encounters with a killer look.
[u]Features:[/u]
- Python Mk II Ship
- High-Spec A-rated combat build
- Venom Claret Paint Job
- Strike Ship Kit
- Python Mk II Shipyard Unlock
[u]Features:[/u]
- Python Mk II Ship
- Python Mk II Shipyard Unlock
Begin your road to riches with this pre-built Type-6.
[u]Features:[/u]
- Type-6 Transporter Ship
- Specialised laser-mining loadout
- 2 Pre-Engineered Mining Lasers for increased efficiency
- Salvage White Paint Job
- 12-Piece Ship Kit
Venture further into the vastness of space with this pre-built Diamondback Explorer.
[u]Features:[/u]
- Diamondback Explorer Ship
- Specialised long-range space exploration loadout
- Guardian Frame Shift Drive Booster
- Polarity Yellow Paint Job
- 12-Piece Ship Kit
Bring the pain to the Thargoids with this pre-built Alliance Chieftain - ideal for engaging with Titans and other Anti-Xeno activities.
[u]Features:[/u]
- Alliance Chieftain Ship
- Specialised AX Combat Loadout
- 2 Guardian Gauss Cannons with full resistance to the Anti-Guardian field
- Stygian Green Paint Job
- 12-Piece Ship Kit
Update 18.04 Notes
[b]Features of Note:[/b]- Added the Python Mk II.
- Added pre-built ships: [list]
- Python Mk II Stellar
- Python Mk II Standard
- Exploration Jumpstart Diamondback Explorer
- AX Combat Jumpstart Alliance Chieftain
- Laser Mining Jumpstart Type-6
- A full selection of SCO Frame Shift Drives, ratings E-A and Sizes 2-7 with varying specialisations are now available at many markets across the galaxy.
- Engineers can now apply the Faster Boot Sequence, Shielded, and Increased Range modifications to SCO Frame Shift Drives.
- All existing Frame Shift Drive experimental effects can now be engineered on SCO Frame Shift Drives.
- The safety limits on SCO Frame Shift Drive jump range have been lifted. Please enjoy the best Frame Shift Drives humanity has ever produced.
- Heat generation has been reduced on most ships (notably making ships with low heat capacities more manageable).
- Heat generation has been fixed on the Dolphin and Diamondback Scout so they no longer run exceptionally cold when using Supercruise Overcharge.
- Adjusted the module prices of the C-class modules in line with the new suite of available SCO Frame Shift Drives.
- Fixed SCO heat generation being tied to frame rate.
- Teammate navlock can no longer be used with SCO to teleport unintentionally long distances (but by pure power of friendship, you can still come to a quick halt without taking damage).
- Fixed a crash when running out of fuel with the SCO active on an Anaconda.
- Fixed instances of a crash whilst engaging Titans in solo instances.
- Fixed the "Supercruise Overcharge Unavailable" statistic not being listed for FSD modules in some UI.
- Fixed non-localised text appearing for ship names in the session logs when selling a stored ship.
- Fixed "Not enough fuel to maintain overcharge - emergency dropping" appearing overly frequently on the info panel.
- Fixed the Python's heat vents not glowing correctly
- Fixed some ship thrusters sometimes glowing when not in flight.
- Adjusted the Titan Destroyed decals to stop it getting cut off by the geometry on certain ships.
- The Wireframe Gold paintjobs have been adjusted to improve their metallic appearance.
- The icon for the Mamba Gold paintjob has been fixed to more accurately represent the paint job.
