News Liste Elite: Dangerous

Elite Dangerous | Type-8 Update (18.08) | Wednesday 7th August 2024
Elite: Dangerous
06.08.24 13:35 Community Announcements
Greetings Commanders,

A new update will be available for Elite Dangerous on Wednesday 7th August.



Release Schedule (All times are in BST)


6AM - In game messages commence
8AM - Elite Dangerous Live/4.0 servers offline to deploy changes
2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.

*Please note that these times are estimates and are subject to change.

18.08 ]Update Notes


Features of Note:
  • Added Lakon Type-8 Transporter for early access [list]
  • In world holo-screen adverts now present for Type-8 Transporter

[*]Added new pre-built ships: to the store:
  • Type-8 Transporter Stellar (33,000 Arx)
  • Type-8 Transporter Standard (16,520 Arx)
  • Passenger Jumpstart - Beluga Liner (25,500 Arx)
  • Bounty Hunter Jumpstart - Vulture (25,500 Arx)

[*]Python MkII now included in the general Shipyard stock for Odyssey players. [/list]
Engineering Changes
Alterations made to the engineering ruleset and systems:
  • Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer. [list]
  • Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
  • Increased Engineering material rewards across missions. [list]
  • Up to 24 depending on mission type, material and mission difficulty

[*]Updated unlock requirements for some engineers:
  • Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
  • Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
  • Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)
  • Kit Fowler - Opinion Polls required = 5 (down from 10)

[*]Removed Power Regulators from recipes
[*]Reduced recipe costs for upgrading and modifying on-foot suits and weapons
[*]Backpack Capacity Changes:
  • Maverick suit Goods capacity 15 → 40 Assets capacity 30 → 60 Data Capacity 10 → 20
  • Artemis suit Goods Capacity 10 → 20 Assets capacity 20 → 40 Data Capacity 10 → 10
  • Dominator suit Goods capacity 5 → 10 Assets capacity 10 → 20 Data Capacity 10 → 10
[*]Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion.
[*]All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.
[*]Rewards are determined by percentile individual Commander contribution:
Tier 1 - Top 25% - 120
Tier 2 - Top 75% - 60
Tier 3 - Bottom 25% - 18
[*]2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials.
For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.
[*]Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.
[*]Rewards will take you to the microresource cap but not over.
[*]Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.
[*]Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.
[*]Contributions will be logged from the release of 18.08 onwards.
[*]Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed.[/list]Issue Tracker
  • Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances.
  • Fix for missile racks not firing correctly
  • Fixed Python Mk2 hull & integrity being unable to be repaired
Bugs/Adjustments
  • Fixed a crash while idling in the pre-built ships store.
  • Updated the new CMDR packages stats to more accurately reflect the content
  • Release fee for Pre-Built Ships now calculated correctly when ship has been impounded
  • Fix for luxury cabins not counting as suitable for lower classes of passengers.
  • Removed power draw from Experimental Weapons Stabilizer modules
  • Removed SCO mass lock from small planets to be consistent with medium and large planets
  • Added SCO fuel consumption stat when viewing the module
  • Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch
  • Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
  • Adjusted orbit lines to display cleaner in various instances.

[previewyoutube=xMazIZ57NQI;leftthumb][/previewyoutube]
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