A new update has been released for Elite Dangerous featuring Powerplay improvements.
Features of Note
[/p]
- [p]New Community Goal type. Future Community goals may require Commanders to destroy specific power-aligned ships within Power Conflict Zones, these will take place across multiple systems and may help to shape the galaxy.[/p][/*]
- [p]Further changes have been made to Powerplay, in order to encourage more aggressive play and create more vulnerability and therefore fluidity in Power territory.[/p][list]
- [p]Control Scores will now decay on each weekly turn.[/p][list]
- [p]Decay will not affect, or take a system to, below 25% of the current system state. [/p][list]
- [p]For example, a system at 100% Stronghold would decay over time, until settling at 25% of the purple Stronghold status bar. [/p][/*]
- [p]Therefore, Systems cannot change their state via decay alone.[/p][/*]
- [p]Systems closer to the maximum score threshold of their current state will decay more each week than those closer to the 25% decay limit.[/p][/*]
- [p]Depending on how much undermining effort a system has been subjected to in the past 24 hours, merits gained for reinforcement actions will adjust in a range between -20% and +30%.[/p][list]
- [p]For example, reinforcing a system which has not been undermined at all in the past 24 hours would result in -20% merits gained.[/p][/*]
- [p]Offensive activity - undermining another power's system: +15% (up from +5%)[/p][/*]
- [p]Offensive activity - acquiring an unoccupied system: 0% (down from +5%)[/p][/*]
- [p]Defensive activity - unchanged[/p][/*]
[/p]
- [p]Fix for Power Conflict Zones not starting due to missing faction information.[/p][/*]
- [p]Colonisation - Fixed additional causes of systems not displaying flags for initial port locations and not being claimable via System Colonisation.[/p][/*]
- [p]Fixed additional causes of console accounts failing to transfer from Legacy to Live.[/p][/*]
Please note that system score and merit gain from the on-foot transfer power data activity remains disabled at this time. The team is actively working on a general solution to prevent future exploitation of mechanics such as this to the state of Powerplay. Once implemented, the intent remains to re-enable this activity.[/p]